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authorMike Frysinger <vapier@gentoo.org>2003-10-06 20:57:06 +0000
committerMike Frysinger <vapier@gentoo.org>2003-10-06 20:57:06 +0000
commitc393a68f0109548bbb666ad41b70e87a931f0767 (patch)
treed5c16630b5ebdd92e277ec7f2f98a4799c4fb8aa /dev-games/hawknl/metadata.xml
parentmetadata (diff)
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metadata
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+HawkNL is a free, open source, game oriented network API released under
+the GNU Library General Public License (LGPL). HawkNL (NL) is a fairly
+low level API, a wrapper over Berkeley/Unix Sockets and Winsock. But NL
+also provides other features including support for many OSs, groups of
+sockets, socket statistics, high accuracy timer, CRC functions, macros
+to read and write data to packets with endian conversion, and support
+for multiple network transports. NL has been tested on Windows
+9x/ME/NT/2000/XP/CE, Linux, Solaris, IRIX, AIX, BSDs, MacOS 7-9 and
+MacOS X. There are also the two high level APIs, HawkNLU(tm) (NLU)
+and HawkVoice(tm), which are built on top of NL. It is NLU and
+HawkVoice(tm) that are most exciting, since they give developers
+portable, easy to use alternatives to Microsoft®'s DirectPlay® and
+DirectPlay® Voice.
+</longdescription>
+</pkgmetadata>