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authorTristan Heaven <nyhm@gentoo.org>2009-09-30 23:58:42 +0000
committerTristan Heaven <nyhm@gentoo.org>2009-09-30 23:58:42 +0000
commit32a5fd08f23d0d642d8e528172de59ced8323bc8 (patch)
tree60974c3ab1324e00d35d6a2b15773f8a2fd0ae9c /eclass/games-mods.eclass
parentAdd RDEPENDs for each GAME (diff)
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use consistent style
Diffstat (limited to 'eclass/games-mods.eclass')
-rw-r--r--eclass/games-mods.eclass35
1 files changed, 12 insertions, 23 deletions
diff --git a/eclass/games-mods.eclass b/eclass/games-mods.eclass
index 833739c66b6a..4c70812fe293 100644
--- a/eclass/games-mods.eclass
+++ b/eclass/games-mods.eclass
@@ -1,6 +1,6 @@
# Copyright 1999-2009 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.21 2009/09/30 23:40:17 nyhm Exp $
+# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.22 2009/09/30 23:58:42 nyhm Exp $
# Variables to specify in an ebuild which uses this eclass:
# GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-"
@@ -126,8 +126,7 @@ games-mods_pkg_setup() {
games-mods_src_unpack() {
# The first thing we do here is determine exactly what we're dealing with
- for src_uri in ${A}
- do
+ for src_uri in ${A} ; do
URI_SUFFIX="${src_uri##*.}"
case ${URI_SUFFIX##*.} in
bin|run)
@@ -145,13 +144,10 @@ games-mods_src_unpack() {
done
# This code should only be executed for Makeself archives
- for tarball in ${MOD_TBZ2}
- do
+ for tarball in ${MOD_TBZ2} ; do
mkdir -p "${S}"/unpack
- for name in "${tarball}_${PV}-english" "${tarball}_${PV}" "${tarball}"
- do
- for ext in tar.bz2 tar.gz tbz2 tgz
- do
+ for name in "${tarball}_${PV}-english" "${tarball}_${PV}" "${tarball}" ; do
+ for ext in tar.bz2 tar.gz tbz2 tgz ; do
if [[ -e "${name}.${ext}" ]] ; then
tar xf "${name}.${ext}" -C "${S}"/unpack \
|| die "uncompressing tarball"
@@ -183,8 +179,7 @@ games-mods_src_install() {
cd "${S}"
# If we have a README, install it
- for readme in README*
- do
+ for readme in README* ; do
if [[ -s "${readme}" ]] ; then
dodoc "${readme}" || die "dodoc failed"
fi
@@ -210,8 +205,7 @@ games-mods_src_install() {
# Set up command-line and desktop menu entries
if [[ -n "${MOD_BINS}" ]] ; then
- for binary in ${MOD_BINS}
- do
+ for binary in ${MOD_BINS} ; do
if [[ -n "${MOD_DIR}" ]] ; then
games_make_wrapper "${GAME_EXE}-${MOD_BINS}" \
"${GAME_EXE} ${SELECT_MOD}${MOD_DIR}" "${dir}" "${dir}"
@@ -236,8 +230,7 @@ games-mods_src_install() {
if [[ "${bin_name}" == "${binary}" ]] ; then
bin_name=${MOD_NAME}
else
- for tmp1 in ${bin_name}
- do
+ for tmp1 in ${bin_name} ; do
tmp2=$(echo ${tmp1} | cut -b1 | tr [[:lower:]] \
[[:upper:]])
tmp3=$(echo ${tmp1} | cut -b2-)
@@ -302,8 +295,7 @@ games-mods_src_install() {
# directory structure and try to symlink everything to
# GAMES_PREFIX_OPT/GAME so it'll work.
directories=$(cd "${D}"/"${INS_DIR}";find . -maxdepth 1 -type d -printf '%P ')
- for i in ${directories}
- do
+ for i in ${directories} ; do
if [[ -h "${GAMES_PREFIX_OPT}"/"${GAME}"/${i} ]] ; then
# Skip this directory, and just run a symlink
dosym "${INS_DIR}"/${i} \
@@ -312,8 +304,7 @@ games-mods_src_install() {
dodir "${GAMES_PREFIX_OPT}"/"${GAME}"/${i}
cd "${D}"/"${INS_DIR}"/${i}
files="$(find . -type f -printf '%P ')"
- for j in ${files}
- do
+ for j in ${files} ; do
if has_version ${CATEGORY}/${PN} ; then
dosym "${INS_DIR}"/${i}/${j} \
"${GAMES_PREFIX_OPT}"/"${GAME}"/${i}/${j} \
@@ -331,8 +322,7 @@ games-mods_src_install() {
fi
done
files=$(cd "${D}"/"${INS_DIR}";find . -maxdepth 1 -type f -printf '%P ')
- for i in ${files}
- do
+ for i in ${files} ; do
# Why don´t we use symlinks? Because these use ./$bin when
# they run and that doesn't work if the binary is in
# GAMES_PREFIX_OPT but the mod is in GAMES_DATADIR.
@@ -393,8 +383,7 @@ games-mods_pkg_postinst() {
games_pkg_postinst
if default_client ; then
if [[ -n "${MOD_BINS}" ]] ; then
- for binary in ${MOD_BINS}
- do
+ for binary in ${MOD_BINS} ; do
elog "To play this mod run:"
elog " ${GAME_EXE}-${binary}"
echo