# Copyright 1999-2006 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/quake1/quake1-2.40-r1.ebuild,v 1.8 2006/12/05 17:18:42 wolf31o2 Exp $ inherit eutils games DESCRIPTION="The original Quake engine straight from id !" HOMEPAGE="http://www.idsoftware.com/games/quake/quake/" SRC_URI="mirror://idsoftware/source/q1source.zip" LICENSE="GPL-2" SLOT="0" KEYWORDS="-*" IUSE="cdinstall X opengl svga 3dfx" RDEPEND="X? ( x11-libs/libX11 ) opengl? ( virtual/opengl ) svga? ( media-libs/svgalib ) 3dfx? ( media-libs/glide-v3 )" DEPEND="${RDEPEND} cdinstall? ( games-fps/quake1-data ) app-arch/unzip" S=${WORKDIR} pkg_setup() { games_pkg_setup echo ewarn "You probably want games-fps/quakeforge if you're" ewarn "looking for a quake1 client ..." ebeep epause } src_unpack() { unpack ${A} epatch "${FILESDIR}"/fix-sys_printf.patch mv WinQuake/Makefile{.linuxi386,} mv QW/Makefile{.Linux,} epatch "${FILESDIR}"/makefile-path-fixes.patch epatch "${FILESDIR}"/gentoo-paths.patch sed -i -e "s:GENTOO_DATADIR:${GAMES_DATADIR}/quake1:" \ {QW/client,WinQuake}/common.c || die "setting data paths" epatch "${FILESDIR}"/makefile-cflags.patch sed -i "s:GENTOO_CFLAGS:${CFLAGS} -DGL_EXT_SHARED=1:" {WinQuake,QW}/Makefile cp QW/client/glquake.h{,.orig} (echo "#define APIENTRY";cat QW/client/glquake.h.orig) > QW/client/glquake.h epatch "${FILESDIR}"/makefile-sedable.patch if ! use 3dfx ; then sed -i 's:^ $(BUILDDIR)/bin/glquake ::' WinQuake/Makefile sed -i 's:^ $(BUILDDIR)/bin/glquake.3dfxgl ::' WinQuake/Makefile sed -i 's:^ $(BUILDDIR)/glqwcl ::' QW/Makefile fi if ! use X ; then sed -i 's:^ $(BUILDDIR)/bin/quake.x11 ::' WinQuake/Makefile sed -i 's:^ $(BUILDDIR)/qwcl.x11 ::' QW/Makefile fi if ! use opengl ; then sed -i 's:^ $(BUILDDIR)/bin/quake.glx ::' WinQuake/Makefile sed -i 's:^ $(BUILDDIR)/glqwcl.glx ::' QW/Makefile fi if ! use svga ; then sed -i 's:^ $(BUILDDIR)/bin/squake ::' WinQuake/Makefile sed -i 's:^ $(BUILDDIR)/qwcl ::' QW/Makefile fi } src_compile() { emake -j1 -C "${S}"/WinQuake build_release || die "failed to build WinQuake" emake -j1 -C "${S}"/QW build_release || die "failed to build QW" } src_install() { dogamesbin WinQuake/release*/bin/* QW/release*/*qw* || die "dogamesbin failed" dodoc readme.txt {WinQuake,QW}/*.txt prepgamesdirs } pkg_postinst() { # same warning used in quake1 / quakeforge / nprquake-sdl games_pkg_postinst echo einfo "Before you can play, you must make sure" einfo "${PN} can find your Quake .pak files" echo einfo "You have 2 choices to do this" einfo "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1" einfo "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1" echo einfo "Example:" einfo "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/" einfo "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak" echo einfo "You only need pak0.pak to play the demo version," einfo "the others are needed for registered version" }