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authorGeorg Brandl <georg@python.org>2010-05-29 08:46:18 +0000
committerGeorg Brandl <georg@python.org>2010-05-29 08:46:18 +0000
commit84a8d8fbf29663474955a7fddc6391396e9bd1d9 (patch)
tree0572a416e8b644d7c9f459286370477fd85adcea
parentMake the ctl-C shutdown of serve.py prettier. (diff)
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#8616: add new turtle demo "nim".
-rw-r--r--Demo/turtle/tdemo_nim.py227
1 files changed, 227 insertions, 0 deletions
diff --git a/Demo/turtle/tdemo_nim.py b/Demo/turtle/tdemo_nim.py
new file mode 100644
index 00000000000..b0edf447142
--- /dev/null
+++ b/Demo/turtle/tdemo_nim.py
@@ -0,0 +1,227 @@
+""" turtle-example-suite:
+
+ tdemo_nim.py
+
+Play nim against the computer. The player
+who takes the last stick is the winner.
+
+Implements the model-view-controller
+design pattern.
+"""
+
+
+import turtle
+import random
+import time
+
+SCREENWIDTH = 640
+SCREENHEIGHT = 480
+
+MINSTICKS = 7
+MAXSTICKS = 31
+
+HUNIT = SCREENHEIGHT // 12
+WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2)
+
+SCOLOR = (63, 63, 31)
+HCOLOR = (255, 204, 204)
+COLOR = (204, 204, 255)
+
+def randomrow():
+ return random.randint(MINSTICKS, MAXSTICKS)
+
+def computerzug(state):
+ xored = state[0] ^ state[1] ^ state[2]
+ if xored == 0:
+ return randommove(state)
+ for z in range(3):
+ s = state[z] ^ xored
+ if s <= state[z]:
+ move = (z, s)
+ return move
+
+def randommove(state):
+ m = max(state)
+ while True:
+ z = random.randint(0,2)
+ if state[z] > (m > 1):
+ break
+ rand = random.randint(m > 1, state[z]-1)
+ return z, rand
+
+
+class NimModel(object):
+ def __init__(self, game):
+ self.game = game
+
+ def setup(self):
+ if self.game.state not in [Nim.CREATED, Nim.OVER]:
+ return
+ self.sticks = [randomrow(), randomrow(), randomrow()]
+ self.player = 0
+ self.winner = None
+ self.game.view.setup()
+ self.game.state = Nim.RUNNING
+
+ def move(self, row, col):
+ maxspalte = self.sticks[row]
+ self.sticks[row] = col
+ self.game.view.notify_move(row, col, maxspalte, self.player)
+ if self.game_over():
+ self.game.state = Nim.OVER
+ self.winner = self.player
+ self.game.view.notify_over()
+ elif self.player == 0:
+ self.player = 1
+ row, col = computerzug(self.sticks)
+ self.move(row, col)
+ self.player = 0
+
+ def game_over(self):
+ return self.sticks == [0, 0, 0]
+
+ def notify_move(self, row, col):
+ if self.sticks[row] <= col:
+ return
+ self.move(row, col)
+
+
+class Stick(turtle.Turtle):
+ def __init__(self, row, col, game):
+ turtle.Turtle.__init__(self, visible=False)
+ self.row = row
+ self.col = col
+ self.game = game
+ x, y = self.coords(row, col)
+ self.shape("square")
+ self.shapesize(HUNIT/10.0, WUNIT/20.0)
+ self.speed(0)
+ self.pu()
+ self.goto(x,y)
+ self.color("white")
+ self.showturtle()
+
+ def coords(self, row, col):
+ packet, remainder = divmod(col, 5)
+ x = (3 + 11 * packet + 2 * remainder) * WUNIT
+ y = (2 + 3 * row) * HUNIT
+ return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2
+
+ def makemove(self, x, y):
+ if self.game.state != Nim.RUNNING:
+ return
+ self.game.controller.notify_move(self.row, self.col)
+
+
+class NimView(object):
+ def __init__(self, game):
+ self.game = game
+ self.screen = game.screen
+ self.model = game.model
+ self.screen.colormode(255)
+ self.screen.tracer(False)
+ self.screen.bgcolor((240, 240, 255))
+ self.writer = turtle.Turtle(visible=False)
+ self.writer.pu()
+ self.writer.speed(0)
+ self.sticks = {}
+ for row in range(3):
+ for col in range(MAXSTICKS):
+ self.sticks[(row, col)] = Stick(row, col, game)
+ self.display("... a moment please ...")
+ self.screen.tracer(True)
+
+ def display(self, msg1, msg2=None):
+ self.screen.tracer(False)
+ self.writer.clear()
+ if msg2 is not None:
+ self.writer.goto(0, - SCREENHEIGHT // 2 + 48)
+ self.writer.pencolor("red")
+ self.writer.write(msg2, align="center", font=("Courier",18,"bold"))
+ self.writer.goto(0, - SCREENHEIGHT // 2 + 20)
+ self.writer.pencolor("black")
+ self.writer.write(msg1, align="center", font=("Courier",14,"bold"))
+ self.screen.tracer(True)
+
+
+ def setup(self):
+ self.screen.tracer(False)
+ for row in range(3):
+ for col in range(self.model.sticks[row]):
+ self.sticks[(row, col)].color(SCOLOR)
+ for row in range(3):
+ for col in range(self.model.sticks[row], MAXSTICKS):
+ self.sticks[(row, col)].color("white")
+ self.display("Your turn! Click leftmost stick to remove.")
+ self.screen.tracer(True)
+
+ def notify_move(self, row, col, maxspalte, player):
+ if player == 0:
+ farbe = HCOLOR
+ for s in range(col, maxspalte):
+ self.sticks[(row, s)].color(farbe)
+ else:
+ self.display(" ... thinking ... ")
+ time.sleep(0.5)
+ self.display(" ... thinking ... aaah ...")
+ farbe = COLOR
+ for s in range(maxspalte-1, col-1, -1):
+ time.sleep(0.2)
+ self.sticks[(row, s)].color(farbe)
+ self.display("Your turn! Click leftmost stick to remove.")
+
+ def notify_over(self):
+ if self.game.model.winner == 0:
+ msg2 = "Congrats. You're the winner!!!"
+ else:
+ msg2 = "Sorry, the computer is the winner."
+ self.display("To play again press space bar. To leave press ESC.", msg2)
+
+ def clear(self):
+ if self.game.state == Nim.OVER:
+ self.screen.clear()
+
+class NimController(object):
+
+ def __init__(self, game):
+ self.game = game
+ self.sticks = game.view.sticks
+ self.BUSY = False
+ for stick in self.sticks.values():
+ stick.onclick(stick.makemove)
+ self.game.screen.onkey(self.game.model.setup, "space")
+ self.game.screen.onkey(self.game.view.clear, "Escape")
+ self.game.view.display("Press space bar to start game")
+ self.game.screen.listen()
+
+ def notify_move(self, row, col):
+ if self.BUSY:
+ return
+ self.BUSY = True
+ self.game.model.notify_move(row, col)
+ self.BUSY = False
+
+class Nim(object):
+ CREATED = 0
+ RUNNING = 1
+ OVER = 2
+ def __init__(self, screen):
+ self.state = Nim.CREATED
+ self.screen = screen
+ self.model = NimModel(self)
+ self.view = NimView(self)
+ self.controller = NimController(self)
+
+
+mainscreen = turtle.Screen()
+mainscreen.mode("standard")
+mainscreen.setup(SCREENWIDTH, SCREENHEIGHT)
+
+def main():
+ nim = Nim(mainscreen)
+ return "EVENTLOOP!"
+
+if __name__ == "__main__":
+ main()
+ turtle.mainloop()
+