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Diffstat (limited to 'base/gxshade1.c')
-rw-r--r--base/gxshade1.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/base/gxshade1.c b/base/gxshade1.c
index 4b86d138..c105f6cf 100644
--- a/base/gxshade1.c
+++ b/base/gxshade1.c
@@ -1,4 +1,4 @@
-/* Copyright (C) 2001-2020 Artifex Software, Inc.
+/* Copyright (C) 2001-2021 Artifex Software, Inc.
All Rights Reserved.
This software is provided AS-IS with no warranty, either express or
@@ -343,7 +343,7 @@ gs_shading_A_fill_rectangle(const gs_shading_t * psh0, const gs_rect * rect,
* For the purposes of explanation, we shall label the octants as below:
*
* \2|1/ and Quadrants as: |
- * 3\|/0 Q1 | Q0
+ * 3\|/0 Q1 | Q0
* ---+--- ----+----
* 4/|\7 Q2 | Q3
* /5|6\ |
@@ -351,7 +351,7 @@ gs_shading_A_fill_rectangle(const gs_shading_t * psh0, const gs_rect * rect,
* We find (dx,dy), the difference between the centres of the circles.
* We look to see which octant this falls in. Firstly, this tells us which
* quadrant of the circle we need to draw first (Octant n, starts with
- * Quadrant floor(n/2)). Secondly, it tells us which direction to form the
+ * Quadrant floor(n/2)). Secondly, it tells us which direction to form the
* tensor patch in; we always want to draw from the side 'closest' to
* dx/dy to the side further away. This ensures that we don't overwrite
* pixels in the incorrect order as the patch decomposes.