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Diffstat (limited to 'tesseract/src/textord/ccnontextdetect.cpp')
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+///////////////////////////////////////////////////////////////////////
+// File: ccnontextdetect.cpp
+// Description: Connected-Component-based photo (non-text) detection.
+// Author: rays@google.com (Ray Smith)
+//
+// Copyright 2011 Google Inc. All Rights Reserved.
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// http://www.apache.org/licenses/LICENSE-2.0
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+///////////////////////////////////////////////////////////////////////
+
+#ifdef HAVE_CONFIG_H
+#include "config_auto.h"
+#endif
+
+#include "ccnontextdetect.h"
+#include "imagefind.h"
+#include "strokewidth.h"
+
+namespace tesseract {
+
+// Max number of neighbour small objects per squared gridsize before a grid
+// cell becomes image.
+const double kMaxSmallNeighboursPerPix = 1.0 / 32;
+// Max number of small blobs a large blob may overlap before it is rejected
+// and determined to be image.
+const int kMaxLargeOverlapsWithSmall = 3;
+// Max number of small blobs a medium blob may overlap before it is rejected
+// and determined to be image. Larger than for large blobs as medium blobs
+// may be complex Chinese characters. Very large Chinese characters are going
+// to overlap more medium blobs than small.
+const int kMaxMediumOverlapsWithSmall = 12;
+// Max number of normal blobs a large blob may overlap before it is rejected
+// and determined to be image. This is set higher to allow for drop caps, which
+// may overlap a lot of good text blobs.
+const int kMaxLargeOverlapsWithMedium = 12;
+// Multiplier of original noise_count used to test for the case of spreading
+// noise beyond where it should really be.
+const int kOriginalNoiseMultiple = 8;
+// Pixel padding for noise blobs when rendering on the image
+// mask to encourage them to join together. Make it too big and images
+// will fatten out too much and have to be clipped to text.
+const int kNoisePadding = 4;
+// Fraction of max_noise_count_ to be added to the noise count if there is
+// photo mask in the background.
+const double kPhotoOffsetFraction = 0.375;
+// Min ratio of perimeter^2/16area for a "good" blob in estimating noise
+// density. Good blobs are supposed to be highly likely real text.
+// We consider a square to have unit ratio, where A=(p/4)^2, hence the factor
+// of 16. Digital circles are weird and have a minimum ratio of pi/64, not
+// the 1/(4pi) that you would expect.
+const double kMinGoodTextPARatio = 1.5;
+
+CCNonTextDetect::CCNonTextDetect(int gridsize,
+ const ICOORD& bleft, const ICOORD& tright)
+ : BlobGrid(gridsize, bleft, tright),
+ max_noise_count_(static_cast<int>(kMaxSmallNeighboursPerPix *
+ gridsize * gridsize)),
+ noise_density_(nullptr) {
+ // TODO(rays) break max_noise_count_ out into an area-proportional
+ // value, as now plus an additive constant for the number of text blobs
+ // in the 3x3 neighbourhood - maybe 9.
+}
+
+CCNonTextDetect::~CCNonTextDetect() {
+ delete noise_density_;
+}
+
+// Creates and returns a Pix with the same resolution as the original
+// in which 1 (black) pixels represent likely non text (photo, line drawing)
+// areas of the page, deleting from the blob_block the blobs that were
+// determined to be non-text.
+// The photo_map is used to bias the decision towards non-text, rather than
+// supplying definite decision.
+// The blob_block is the usual result of connected component analysis,
+// holding the detected blobs.
+// The returned Pix should be PixDestroyed after use.
+Pix* CCNonTextDetect::ComputeNonTextMask(bool debug, Pix* photo_map,
+ TO_BLOCK* blob_block) {
+ // Insert the smallest blobs into the grid.
+ InsertBlobList(&blob_block->small_blobs);
+ InsertBlobList(&blob_block->noise_blobs);
+ // Add the medium blobs that don't have a good strokewidth neighbour.
+ // Those that do go into good_grid as an antidote to spreading beyond the
+ // real reaches of a noise region.
+ BlobGrid good_grid(gridsize(), bleft(), tright());
+ BLOBNBOX_IT blob_it(&blob_block->blobs);
+ for (blob_it.mark_cycle_pt(); !blob_it.cycled_list(); blob_it.forward()) {
+ BLOBNBOX* blob = blob_it.data();
+ double perimeter_area_ratio = blob->cblob()->perimeter() / 4.0;
+ perimeter_area_ratio *= perimeter_area_ratio / blob->enclosed_area();
+ if (blob->GoodTextBlob() == 0 || perimeter_area_ratio < kMinGoodTextPARatio)
+ InsertBBox(true, true, blob);
+ else
+ good_grid.InsertBBox(true, true, blob);
+ }
+ noise_density_ = ComputeNoiseDensity(debug, photo_map, &good_grid);
+ good_grid.Clear(); // Not needed any more.
+ Pix* pix = noise_density_->ThresholdToPix(max_noise_count_);
+ if (debug) {
+ pixWrite("junknoisemask.png", pix, IFF_PNG);
+ }
+ ScrollView* win = nullptr;
+ #ifndef GRAPHICS_DISABLED
+ if (debug) {
+ win = MakeWindow(0, 400, "Photo Mask Blobs");
+ }
+ #endif // !GRAPHICS_DISABLED
+ // Large and medium blobs are not text if they overlap with "a lot" of small
+ // blobs.
+ MarkAndDeleteNonTextBlobs(&blob_block->large_blobs,
+ kMaxLargeOverlapsWithSmall,
+ win, ScrollView::DARK_GREEN, pix);
+ MarkAndDeleteNonTextBlobs(&blob_block->blobs, kMaxMediumOverlapsWithSmall,
+ win, ScrollView::WHITE, pix);
+ // Clear the grid of small blobs and insert the medium blobs.
+ Clear();
+ InsertBlobList(&blob_block->blobs);
+ MarkAndDeleteNonTextBlobs(&blob_block->large_blobs,
+ kMaxLargeOverlapsWithMedium,
+ win, ScrollView::DARK_GREEN, pix);
+ // Clear again before we start deleting the blobs in the grid.
+ Clear();
+ MarkAndDeleteNonTextBlobs(&blob_block->noise_blobs, -1,
+ win, ScrollView::CORAL, pix);
+ MarkAndDeleteNonTextBlobs(&blob_block->small_blobs, -1,
+ win, ScrollView::GOLDENROD, pix);
+ MarkAndDeleteNonTextBlobs(&blob_block->blobs, -1,
+ win, ScrollView::WHITE, pix);
+ if (debug) {
+ #ifndef GRAPHICS_DISABLED
+ win->Update();
+ #endif // !GRAPHICS_DISABLED
+ pixWrite("junkccphotomask.png", pix, IFF_PNG);
+ #ifndef GRAPHICS_DISABLED
+ delete win->AwaitEvent(SVET_DESTROY);
+ delete win;
+ #endif // !GRAPHICS_DISABLED
+ }
+ return pix;
+}
+
+// Computes and returns the noise_density IntGrid, at the same gridsize as
+// this by summing the number of small elements in a 3x3 neighbourhood of
+// each grid cell. good_grid is filled with blobs that are considered most
+// likely good text, and this is filled with small and medium blobs that are
+// more likely non-text.
+// The photo_map is used to bias the decision towards non-text, rather than
+// supplying definite decision.
+IntGrid* CCNonTextDetect::ComputeNoiseDensity(bool debug, Pix* photo_map,
+ BlobGrid* good_grid) {
+ IntGrid* noise_counts = CountCellElements();
+ IntGrid* noise_density = noise_counts->NeighbourhoodSum();
+ IntGrid* good_counts = good_grid->CountCellElements();
+ // Now increase noise density in photo areas, to bias the decision and
+ // minimize hallucinated text on image, but trim the noise_density where
+ // there are good blobs and the original count is low in non-photo areas,
+ // indicating that most of the result came from neighbouring cells.
+ int height = pixGetHeight(photo_map);
+ int photo_offset = IntCastRounded(max_noise_count_ * kPhotoOffsetFraction);
+ for (int y = 0; y < gridheight(); ++y) {
+ for (int x = 0; x < gridwidth(); ++x) {
+ int noise = noise_density->GridCellValue(x, y);
+ if (max_noise_count_ < noise + photo_offset &&
+ noise <= max_noise_count_) {
+ // Test for photo.
+ int left = x * gridsize();
+ int right = left + gridsize();
+ int bottom = height - y * gridsize();
+ int top = bottom - gridsize();
+ if (ImageFind::BoundsWithinRect(photo_map, &left, &top, &right,
+ &bottom)) {
+ noise_density->SetGridCell(x, y, noise + photo_offset);
+ }
+ }
+ if (debug && noise > max_noise_count_ &&
+ good_counts->GridCellValue(x, y) > 0) {
+ tprintf("At %d, %d, noise = %d, good=%d, orig=%d, thr=%d\n",
+ x * gridsize(), y * gridsize(),
+ noise_density->GridCellValue(x, y),
+ good_counts->GridCellValue(x, y),
+ noise_counts->GridCellValue(x, y), max_noise_count_);
+ }
+ if (noise > max_noise_count_ &&
+ good_counts->GridCellValue(x, y) > 0 &&
+ noise_counts->GridCellValue(x, y) * kOriginalNoiseMultiple <=
+ max_noise_count_) {
+ noise_density->SetGridCell(x, y, 0);
+ }
+ }
+ }
+ delete noise_counts;
+ delete good_counts;
+ return noise_density;
+}
+
+// Helper to expand a box in one of the 4 directions by the given pad,
+// provided it does not expand into any cell with a zero noise density.
+// If that is not possible, try expanding all round by a small constant.
+static TBOX AttemptBoxExpansion(const TBOX& box, const IntGrid& noise_density,
+ int pad) {
+ TBOX expanded_box(box);
+ expanded_box.set_right(box.right() + pad);
+ if (!noise_density.AnyZeroInRect(expanded_box))
+ return expanded_box;
+ expanded_box = box;
+ expanded_box.set_left(box.left() - pad);
+ if (!noise_density.AnyZeroInRect(expanded_box))
+ return expanded_box;
+ expanded_box = box;
+ expanded_box.set_top(box.top() + pad);
+ if (!noise_density.AnyZeroInRect(expanded_box))
+ return expanded_box;
+ expanded_box = box;
+ expanded_box.set_bottom(box.bottom() + pad);
+ if (!noise_density.AnyZeroInRect(expanded_box))
+ return expanded_box;
+ expanded_box = box;
+ expanded_box.pad(kNoisePadding, kNoisePadding);
+ if (!noise_density.AnyZeroInRect(expanded_box))
+ return expanded_box;
+ return box;
+}
+
+// Tests each blob in the list to see if it is certain non-text using 2
+// conditions:
+// 1. blob overlaps a cell with high value in noise_density_ (previously set
+// by ComputeNoiseDensity).
+// OR 2. The blob overlaps more than max_blob_overlaps in *this grid. This
+// condition is disabled with max_blob_overlaps == -1.
+// If it does, the blob is declared non-text, and is used to mark up the
+// nontext_mask. Such blobs are fully deleted, and non-noise blobs have their
+// neighbours reset, as they may now point to deleted data.
+// WARNING: The blobs list blobs may be in the *this grid, but they are
+// not removed. If any deleted blobs might be in *this, then this must be
+// Clear()ed immediately after MarkAndDeleteNonTextBlobs is called.
+// If the win is not nullptr, deleted blobs are drawn on it in red, and kept
+// blobs are drawn on it in ok_color.
+void CCNonTextDetect::MarkAndDeleteNonTextBlobs(BLOBNBOX_LIST* blobs,
+ int max_blob_overlaps,
+ ScrollView* win,
+ ScrollView::Color ok_color,
+ Pix* nontext_mask) {
+ int imageheight = tright().y() - bleft().x();
+ BLOBNBOX_IT blob_it(blobs);
+ BLOBNBOX_LIST dead_blobs;
+ BLOBNBOX_IT dead_it(&dead_blobs);
+ for (blob_it.mark_cycle_pt(); !blob_it.cycled_list(); blob_it.forward()) {
+ BLOBNBOX* blob = blob_it.data();
+ TBOX box = blob->bounding_box();
+ if (!noise_density_->RectMostlyOverThreshold(box, max_noise_count_) &&
+ (max_blob_overlaps < 0 ||
+ !BlobOverlapsTooMuch(blob, max_blob_overlaps))) {
+ blob->ClearNeighbours();
+ #ifndef GRAPHICS_DISABLED
+ if (win != nullptr)
+ blob->plot(win, ok_color, ok_color);
+ #endif // !GRAPHICS_DISABLED
+ } else {
+ if (noise_density_->AnyZeroInRect(box)) {
+ // There is a danger that the bounding box may overlap real text, so
+ // we need to render the outline.
+ Pix* blob_pix = blob->cblob()->render_outline();
+ pixRasterop(nontext_mask, box.left(), imageheight - box.top(),
+ box.width(), box.height(), PIX_SRC | PIX_DST,
+ blob_pix, 0, 0);
+ pixDestroy(&blob_pix);
+ } else {
+ if (box.area() < gridsize() * gridsize()) {
+ // It is a really bad idea to make lots of small components in the
+ // photo mask, so try to join it to a bigger area by expanding the
+ // box in a way that does not touch any zero noise density cell.
+ box = AttemptBoxExpansion(box, *noise_density_, gridsize());
+ }
+ // All overlapped cells are non-zero, so just mark the rectangle.
+ pixRasterop(nontext_mask, box.left(), imageheight - box.top(),
+ box.width(), box.height(), PIX_SET, nullptr, 0, 0);
+ }
+ #ifndef GRAPHICS_DISABLED
+ if (win != nullptr)
+ blob->plot(win, ScrollView::RED, ScrollView::RED);
+ #endif // !GRAPHICS_DISABLED
+ // It is safe to delete the cblob now, as it isn't used by the grid
+ // or BlobOverlapsTooMuch, and the BLOBNBOXes will go away with the
+ // dead_blobs list.
+ // TODO(rays) delete the delete when the BLOBNBOX destructor deletes
+ // the cblob.
+ delete blob->cblob();
+ dead_it.add_to_end(blob_it.extract());
+ }
+ }
+}
+
+// Returns true if the given blob overlaps more than max_overlaps blobs
+// in the current grid.
+bool CCNonTextDetect::BlobOverlapsTooMuch(BLOBNBOX* blob, int max_overlaps) {
+ // Search the grid to see what intersects it.
+ // Setup a Rectangle search for overlapping this blob.
+ BlobGridSearch rsearch(this);
+ const TBOX& box = blob->bounding_box();
+ rsearch.StartRectSearch(box);
+ rsearch.SetUniqueMode(true);
+ BLOBNBOX* neighbour;
+ int overlap_count = 0;
+ while (overlap_count <= max_overlaps &&
+ (neighbour = rsearch.NextRectSearch()) != nullptr) {
+ if (box.major_overlap(neighbour->bounding_box())) {
+ ++overlap_count;
+ if (overlap_count > max_overlaps)
+ return true;
+ }
+ }
+ return false;
+}
+
+} // namespace tesseract.