diff options
Diffstat (limited to 'games-roguelike/nethack/files')
-rw-r--r-- | games-roguelike/nethack/files/3.4.3-QT-support.patch | 20 | ||||
-rw-r--r-- | games-roguelike/nethack/files/nethack-3.4.3-recover.patch | 94 |
2 files changed, 94 insertions, 20 deletions
diff --git a/games-roguelike/nethack/files/3.4.3-QT-support.patch b/games-roguelike/nethack/files/3.4.3-QT-support.patch deleted file mode 100644 index 8f8d867be6a8..000000000000 --- a/games-roguelike/nethack/files/3.4.3-QT-support.patch +++ /dev/null @@ -1,20 +0,0 @@ ---- include/config.h.orig 2003-06-21 21:03:14.000000000 -0400 -+++ include/config.h 2003-06-21 21:03:20.000000000 -0400 -@@ -47 +47 @@ --/* #define QT_GRAPHICS */ /* Qt interface */ -+#define QT_GRAPHICS -@@ -91 +90,0 @@ --# define USE_XPM /* Use XPM format for images (required) */ ---- src/Makefile.orig 2003-06-21 21:04:41.000000000 -0400 -+++ src/Makefile 2003-06-21 21:04:58.000000000 -0400 -@@ -189 +189 @@ --WINQTOBJ = qt_win.o qt_clust.o qttableview.o tile.o -+WINQTOBJ = qt_win.o qt_clust.o qttableview.o -@@ -217,2 +217,2 @@ --WINSRC = $(WINTTYSRC) $(WINX11SRC) --WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) -+WINSRC = $(WINTTYSRC) $(WINX11SRC) $(WINQTSRC) -+WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) $(WINQTOBJ) -@@ -258 +258 @@ --WINLIB = $(WINTTYLIB) $(WINX11LIB) -+WINLIB = $(WINTTYLIB) $(WINX11LIB) $(WINQTLIB) diff --git a/games-roguelike/nethack/files/nethack-3.4.3-recover.patch b/games-roguelike/nethack/files/nethack-3.4.3-recover.patch new file mode 100644 index 000000000000..3ad80b072bfc --- /dev/null +++ b/games-roguelike/nethack/files/nethack-3.4.3-recover.patch @@ -0,0 +1,94 @@ +--- doc/recover.6 2003-12-07 18:39:13.000000000 -0500 ++++ doc/nethack-recover.6 2010-03-02 16:03:26.978172561 -0500 +@@ -1,9 +1,9 @@ +-.TH RECOVER 6 "9 January 1993" ++.TH NETHACK-RECOVER 6 "9 January 1993" + .UC 4 + .SH NAME +-recover \- recover a NetHack game interrupted by disaster ++nethack-recover \- nethack-recover a NetHack game interrupted by disaster + .SH SYNOPSIS +-.B recover ++.B nethack-recover + [ + .B \-d + .I directory +@@ -21,7 +21,7 @@ + The + .I base + options tell +-.I recover ++.I nethack-recover + which files to process. + Each base option specifies recovery of a separate game. + .PP +@@ -56,24 +56,24 @@ + or "xlock" if the number of concurrent players is being limited. + It may be necessary to look in the playground to find the correct + base name of the interrupted game. +-.I recover ++.I nethack-recover + will transform these level files into a save file of the same name as + .I nethack + would have used. + .PP + Since +-.I recover ++.I nethack-recover + must be able to read and delete files from the playground + and create files in the save directory, + it has interesting interactions with game security. + Giving ordinary players access to +-.I recover ++.I nethack-recover + through setuid or setgid is tantamount to leaving the playground + world-writable, + with respect to both cheating and messing up other players. + For a single-user system, this of course does not change anything, + so some of the microcomputer ports install +-.I recover ++.I nethack-recover + by default. + .PP + For a multi-user system, +@@ -81,22 +81,22 @@ + playground to be fed to recover when the host machine boots, + and handle game crashes individually. + If the user population is sufficiently trustworthy, +-.I recover ++.I nethack-recover + can be installed with the same permissions the + .I nethack + executable has. + In either case, +-.I recover ++.I nethack-recover + is easily compiled from the distribution utility directory. + .SH NOTES + .PP + Like + .I nethack + itself, +-.I recover ++.I nethack-recover + will overwrite existing savefiles of the same name. + Savefiles created by +-.I recover ++.I nethack-recover + are uncompressed; + they may be compressed afterwards if desired, + but even a compression-using +@@ -106,11 +106,11 @@ + nethack(6) + .SH BUGS + .PP +-.I recover ++.I nethack-recover + makes no attempt to find out if a base name specifies a game in progress. + If multiple machines share a playground, this would be impossible to + determine. + .PP +-.I recover ++.I nethack-recover + should be taught to use the nethack playground locking mechanism to + avoid conflicts. |