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-rw-r--r--games-roguelike/nethack/files/3.4.3-QT-support.patch20
-rw-r--r--games-roguelike/nethack/files/nethack-3.4.3-recover.patch94
2 files changed, 94 insertions, 20 deletions
diff --git a/games-roguelike/nethack/files/3.4.3-QT-support.patch b/games-roguelike/nethack/files/3.4.3-QT-support.patch
deleted file mode 100644
index 8f8d867be6a8..000000000000
--- a/games-roguelike/nethack/files/3.4.3-QT-support.patch
+++ /dev/null
@@ -1,20 +0,0 @@
---- include/config.h.orig 2003-06-21 21:03:14.000000000 -0400
-+++ include/config.h 2003-06-21 21:03:20.000000000 -0400
-@@ -47 +47 @@
--/* #define QT_GRAPHICS */ /* Qt interface */
-+#define QT_GRAPHICS
-@@ -91 +90,0 @@
--# define USE_XPM /* Use XPM format for images (required) */
---- src/Makefile.orig 2003-06-21 21:04:41.000000000 -0400
-+++ src/Makefile 2003-06-21 21:04:58.000000000 -0400
-@@ -189 +189 @@
--WINQTOBJ = qt_win.o qt_clust.o qttableview.o tile.o
-+WINQTOBJ = qt_win.o qt_clust.o qttableview.o
-@@ -217,2 +217,2 @@
--WINSRC = $(WINTTYSRC) $(WINX11SRC)
--WINOBJ = $(WINTTYOBJ) $(WINX11OBJ)
-+WINSRC = $(WINTTYSRC) $(WINX11SRC) $(WINQTSRC)
-+WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) $(WINQTOBJ)
-@@ -258 +258 @@
--WINLIB = $(WINTTYLIB) $(WINX11LIB)
-+WINLIB = $(WINTTYLIB) $(WINX11LIB) $(WINQTLIB)
diff --git a/games-roguelike/nethack/files/nethack-3.4.3-recover.patch b/games-roguelike/nethack/files/nethack-3.4.3-recover.patch
new file mode 100644
index 000000000000..3ad80b072bfc
--- /dev/null
+++ b/games-roguelike/nethack/files/nethack-3.4.3-recover.patch
@@ -0,0 +1,94 @@
+--- doc/recover.6 2003-12-07 18:39:13.000000000 -0500
++++ doc/nethack-recover.6 2010-03-02 16:03:26.978172561 -0500
+@@ -1,9 +1,9 @@
+-.TH RECOVER 6 "9 January 1993"
++.TH NETHACK-RECOVER 6 "9 January 1993"
+ .UC 4
+ .SH NAME
+-recover \- recover a NetHack game interrupted by disaster
++nethack-recover \- nethack-recover a NetHack game interrupted by disaster
+ .SH SYNOPSIS
+-.B recover
++.B nethack-recover
+ [
+ .B \-d
+ .I directory
+@@ -21,7 +21,7 @@
+ The
+ .I base
+ options tell
+-.I recover
++.I nethack-recover
+ which files to process.
+ Each base option specifies recovery of a separate game.
+ .PP
+@@ -56,24 +56,24 @@
+ or "xlock" if the number of concurrent players is being limited.
+ It may be necessary to look in the playground to find the correct
+ base name of the interrupted game.
+-.I recover
++.I nethack-recover
+ will transform these level files into a save file of the same name as
+ .I nethack
+ would have used.
+ .PP
+ Since
+-.I recover
++.I nethack-recover
+ must be able to read and delete files from the playground
+ and create files in the save directory,
+ it has interesting interactions with game security.
+ Giving ordinary players access to
+-.I recover
++.I nethack-recover
+ through setuid or setgid is tantamount to leaving the playground
+ world-writable,
+ with respect to both cheating and messing up other players.
+ For a single-user system, this of course does not change anything,
+ so some of the microcomputer ports install
+-.I recover
++.I nethack-recover
+ by default.
+ .PP
+ For a multi-user system,
+@@ -81,22 +81,22 @@
+ playground to be fed to recover when the host machine boots,
+ and handle game crashes individually.
+ If the user population is sufficiently trustworthy,
+-.I recover
++.I nethack-recover
+ can be installed with the same permissions the
+ .I nethack
+ executable has.
+ In either case,
+-.I recover
++.I nethack-recover
+ is easily compiled from the distribution utility directory.
+ .SH NOTES
+ .PP
+ Like
+ .I nethack
+ itself,
+-.I recover
++.I nethack-recover
+ will overwrite existing savefiles of the same name.
+ Savefiles created by
+-.I recover
++.I nethack-recover
+ are uncompressed;
+ they may be compressed afterwards if desired,
+ but even a compression-using
+@@ -106,11 +106,11 @@
+ nethack(6)
+ .SH BUGS
+ .PP
+-.I recover
++.I nethack-recover
+ makes no attempt to find out if a base name specifies a game in progress.
+ If multiple machines share a playground, this would be impossible to
+ determine.
+ .PP
+-.I recover
++.I nethack-recover
+ should be taught to use the nethack playground locking mechanism to
+ avoid conflicts.