# Copyright 1999-2004 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/eclass/games.eclass,v 1.70 2004/09/02 01:35:57 vapier Exp $ # # devlist: {vapier,wolf31o2,mr_bones_}@gentoo.org # # This is the games eclass for standardizing the install of games ... # you better have a *good* reason why you're *not* using games.eclass # in a games ebuild inherit eutils ECLASS=games INHERITED="$INHERITED $ECLASS" EXPORT_FUNCTIONS pkg_postinst src_compile pkg_setup DESCRIPTION="Based on the ${ECLASS} eclass" IUSE="dedicated" export GAMES_PREFIX="/usr/games" export GAMES_PREFIX_OPT="/opt" export GAMES_DATADIR="/usr/share/games" export GAMES_DATADIR_BASE="/usr/share" # some packages auto append 'games' export GAMES_SYSCONFDIR="/etc/games" export GAMES_STATEDIR="/var/games" export GAMES_LOGDIR="/var/log/games" export GAMES_LIBDIR="/usr/games/lib" export GAMES_BINDIR="/usr/games/bin" export GAMES_ENVD="90games" # if you want to use a different user/group than games.games, # just add these two variables to your environment (aka /etc/profile) export GAMES_USER="${GAMES_USER:-root}" export GAMES_USER_DED="${GAMES_USER_DED:-games}" export GAMES_GROUP="${GAMES_GROUP:-games}" egamesconf() { if [ -x ./configure ] ; then echo \ ./configure \ --prefix=${GAMES_PREFIX} \ --host=${CHOST} \ --mandir=/usr/share/man \ --infodir=/usr/share/info \ --datadir=${GAMES_DATADIR} \ --sysconfdir=${GAMES_SYSCONFDIR} \ --localstatedir=${GAMES_STATEDIR} \ "$@" ./configure \ --prefix=${GAMES_PREFIX} \ --host=${CHOST} \ --mandir=/usr/share/man \ --infodir=/usr/share/info \ --datadir=${GAMES_DATADIR} \ --sysconfdir=${GAMES_SYSCONFDIR} \ --localstatedir=${GAMES_STATEDIR} \ "$@" || die "egamesconf failed" else die "no configure script found" fi } egamesinstall() { if [ -f ./[mM]akefile -o -f ./GNUmakefile ] ; then make prefix=${D}${GAMES_PREFIX} \ mandir=${D}/usr/share/man \ infodir=${D}/usr/share/info \ datadir=${D}${GAMES_DATADIR} \ sysconfdir=${D}${GAMES_SYSCONFDIR} \ localstatedir=${D}${GAMES_STATEDIR} \ "$@" install || die "einstall failed" else die "no Makefile found" fi } gameswrapper() { local oldtree=${DESTTREE} into ${GAMES_PREFIX} local cmd=$1; shift ${cmd} "$@" local ret=$? into ${oldtree} return ${ret} } dogamesbin() { gameswrapper ${FUNCNAME/games} "$@"; } dogamessbin() { gameswrapper ${FUNCNAME/games} "$@"; } dogameslib() { gameswrapper ${FUNCNAME/games} "$@"; } dogameslib.a() { gameswrapper ${FUNCNAME/games} "$@"; } dogameslib.so() { gameswrapper ${FUNCNAME/games} "$@"; } newgamesbin() { gameswrapper ${FUNCNAME/games} "$@"; } newgamessbin() { gameswrapper ${FUNCNAME/games} "$@"; } gamesowners() { chown ${GAMES_USER}:${GAMES_GROUP} "$@"; } gamesperms() { chmod u+rw,g+r-w,o-rwx "$@"; } prepgamesdirs() { local dir="" for dir in ${GAMES_PREFIX} ${GAMES_PREFIX_OPT} ${GAMES_DATADIR} ${GAMES_SYSCONFDIR} \ ${GAMES_STATEDIR} ${GAMES_LIBDIR} ${GAMES_BINDIR} "$@" ; do ( gamesowners -R ${D}/${dir} find ${D}/${dir} -type d -print0 | xargs --null chmod 750 find ${D}/${dir} -type f -print0 | xargs --null chmod o-rwx,g+r ) >& /dev/null done local f="" for f in `find ${D}/${GAMES_STATEDIR} -type f -printf '%P ' 2>/dev/null` ; do if [ -e "${ROOT}/${GAMES_STATEDIR}/${f}" ] ; then cp -p "${ROOT}/${GAMES_STATEDIR}/${f}" "${D}/${GAMES_STATEDIR}/${f}" touch "${D}/${GAMES_STATEDIR}/${f}" fi done chmod 750 ${D}/${GAMES_BINDIR}/* >& /dev/null } gamesenv() { cat << EOF > /etc/env.d/${GAMES_ENVD} LDPATH="${GAMES_LIBDIR}" PATH="${GAMES_BINDIR}" EOF } games_pkg_setup() { enewgroup ${GAMES_GROUP} 35 enewuser ${GAMES_USER} 35 /bin/false /usr/games ${GAMES_GROUP} enewuser ${GAMES_USER_DED} 36 /bin/bash /usr/games ${GAMES_GROUP} } games_src_compile() { [ -x ./configure ] && { egamesconf || die "egamesconf failed"; } [ -e [Mm]akefile ] && { emake || die "emake failed"; } } # pkg_postinst function ... create env.d entry and warn about games group games_pkg_postinst() { gamesenv ewarn "Remember, in order to play games, you have to" ewarn "be in the '${GAMES_GROUP}' group." echo einfo "See the usermod(8) manpage for more information." echo } # Unpack .uz(2) files for UT/UT2003 # $1: directory or file to unpack games_ut_unpack() { local ut_unpack="$1" if [ -z "${ut_unpack}" ]; then die "You must provide an argument to games_ut_unpack" fi if [ -f "${ut_unpack}" ]; then uz2unpack ${ut_unpack} ${ut_unpack/.uz2/} >/dev/null 2>&1 \ || die "uncompressing file ${ut_unpack}" fi if [ -d "${ut_unpack}" ]; then for f in `find ${ut_unpack} -name '*.uz*' -printf '%f '` ; do uz2unpack ${ut_unpack}/${f} ${ut_unpack}/${f/.uz2} >/dev/null 2>&1 \ || die "uncompressing file ${f}" rm -f ${ut_unpack}/${f} || die "deleting compressed file ${f}" done fi } # Unpacks .umod/.ut2mod/.ut4mod files for UT/UT2003/UT2004 # Usage: games_umod_unpack $1 games_umod_unpack() { local umod="$1" mkdir -p ${Ddir}/System cp ${dir}/System/{ucc-bin,{Manifest,Def{ault,User}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int} ${Ddir}/System export UT_DATA_PATH="${Ddir}/System" cd "${UT_DATA_PATH}" ./ucc-bin umodunpack -x ${S}/${umod} -nohomedir >/dev/null 2>&1 \ || die "uncompressing file ${umod}" rm -f ${Ddir}/System/{ucc-bin,{Manifest,Def{ault,User},User,UT2003}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int,ucc.log} >/dev/null 2>&1 || die "Removing temporary files" } # make a wrapper script ... games_make_wrapper() { local wrapper=$1 ; shift local bin=$1 ; shift local chdir=$1 ; shift local tmpwrapper="`mymktemp ${T}`" cat << EOF > ${tmpwrapper} #!/bin/sh cd "${chdir}" exec ${bin} "\$@" EOF newgamesbin ${tmpwrapper} ${wrapper} }