blob: d105f5e26b0ffda09fa1406a6d14b39dd272b345 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
# Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-emulation/snes9x/snes9x-1.43-r1.ebuild,v 1.7 2006/02/13 02:44:58 halcy0n Exp $
# 3dfx support (glide) is disabled because it requires
# glide-v2 while we only provide glide-v3 in portage
# http://bugs.gentoo.org/show_bug.cgi?id=93097
inherit eutils games flag-o-matic multilib
DESCRIPTION="Super Nintendo Entertainment System (SNES) emulator"
HOMEPAGE="http://www.snes9x.com/"
SRC_URI="http://www.lysator.liu.se/snes9x/${PV}/snes9x-${PV}-src.tar.gz"
LICENSE="as-is"
SLOT="0"
KEYWORDS="amd64 ppc x86"
IUSE="opengl joystick zlib dga debug"
RDEPEND="|| ( ( x11-libs/libXext
dga? ( x11-libs/libXxf86dga
x11-libs/libXxf86vm ) )
virtual/x11 )
media-libs/libpng
amd64? ( app-emulation/emul-linux-x86-xlibs )
opengl? (
virtual/opengl
virtual/glu )"
DEPEND="${RDEPEND}
x86? ( dev-lang/nasm )
|| ( ( x11-proto/xextproto
x11-proto/xproto
dga? ( x11-proto/xf86dgaproto
x11-proto/xf86vidmodeproto ) )
virtual/x11 )"
S=${WORKDIR}/${P}-src
pkg_setup() {
use amd64 && [[ -z ${NATIVE_AMD64_BUILD_PLZ} ]] && has_multilib_profile && ABI=x86
games_pkg_setup
}
src_unpack() {
unpack ${A}
cd "${S}"/snes9x
rm offsets # stupid prebuilt file
sed -i \
-e 's:-lXext -lX11::' Makefile.in \
|| die "sed failed"
epatch \
"${FILESDIR}"/nojoy.patch \
"${FILESDIR}"/${P}-porting.patch \
"${FILESDIR}"/${P}-key-bindings-fix.patch \
"${FILESDIR}"/${P}-build.patch \
"${FILESDIR}"/${P}-config.patch
sed -i \
-e 's:png_jmpbuf:png_write_info:g' \
-e '/X_LDFLAGS=/d' \
configure.in || die "sed failed"
autoconf || die
}
src_compile() {
local vidconf=
local target=
local vid=
append-ldflags -Wl,-z,noexecstack
mkdir mybins
for vid in opengl fallback ; do
if [[ ${vid} != "fallback" ]] ; then
use ${vid} || continue
fi
cd "${S}"/snes9x
case ${vid} in
# 3dfx)
# vidconf="--with-glide --without-opengl --without-x"
# target=gsnes9x;;
opengl)
vidconf="--with-opengl --without-glide --without-x"
target=osnes9x;;
fallback)
vidconf="--with-x --without-glide --without-opengl"
target=snes9x;;
esac
# this stuff is ugly but hey the build process sucks ;)
egamesconf \
${vidconf} \
$(use_with x86 assembler) \
$(use_with joystick) \
$(use_with debug debugger) \
$(use_with zlib) \
--with-screenshot \
$(use_with dga extensions) \
|| die
# Makefile doesnt quite support parallel builds
emake -j1 offsets || die "making offsets"
emake ${target} || die "making ${target}"
mv ${target} "${S}"/mybins/
cd "${WORKDIR}"
rm -r "${S}"/snes9x
src_unpack
done
}
src_install() {
dogamesbin mybins/* || die "dogamesbin failed"
dodoc faqs.txt readme.txt readme.unix snes9x/*.txt
prepgamesdirs
}
|