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--- kivy/lib/gstplayer/_gstplayer.pyx.orig 2014-01-29 17:45:32.000000000 +0100
+++ kivy/lib/gstplayer/_gstplayer.pyx 2015-01-01 21:24:55.480191418 +0100
@@ -207,7 +207,7 @@
self.eos_cb()
def load(self):
- cdef char *c_uri
+ cdef bytes py_uri
# if already loaded before, clean everything.
if self.pipeline != NULL:
@@ -256,8 +256,8 @@
# configure playbin
g_object_set_int(self.pipeline, 'async-handling', 1)
- c_uri = <bytes>self.uri.encode('utf-8')
- g_object_set_void(self.playbin, 'uri', c_uri)
+ py_uri = <bytes>self.uri.encode('utf-8')
+ g_object_set_void(self.playbin, 'uri', <char *>py_uri)
# attach the callback
# NOTE no need to create a weakref here, as we manage to grab/release
--- kivy/graphics/shader.pyx.orig 2014-01-20 03:49:50.000000000 +0100
+++ kivy/graphics/shader.pyx 2015-01-01 21:25:01.446858150 +0100
@@ -421,6 +421,7 @@
cdef void bind_vertex_format(self, VertexFormat vertex_format):
cdef unsigned int i
cdef vertex_attr_t *attr
+ cdef bytes name
# if the current vertex format used in the shader is the current one, do
# nothing.
@@ -445,7 +446,8 @@
attr = &vertex_format.vattr[i]
if attr.per_vertex == 0:
continue
- attr.index = glGetAttribLocation(self.program, <char *><bytes>attr.name)
+ name = <bytes>attr.name
+ attr.index = glGetAttribLocation(self.program, <char *>name)
glEnableVertexAttribArray(attr.index)
# save for the next run.
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