From f75b128e5846e271eb822a0428416a92ede2aa58 Mon Sep 17 00:00:00 2001 From: haarp Date: Sun, 18 Dec 2022 01:34:51 +0100 Subject: Remove doom3-gpl. Depends on python2 and manifest was broken anyway. try something like games-fps/dhewm3 instead. Signed-off-by: haarp --- games-fps/doom3-gpl/Manifest | 3 - games-fps/doom3-gpl/doom3-gpl-9999-r2.ebuild | 101 --------------------- games-fps/doom3-gpl/files/d3_carmacksreverse.patch | 36 -------- games-fps/doom3-gpl/files/d3_nokeycheck.patch | 17 ---- 4 files changed, 157 deletions(-) delete mode 100644 games-fps/doom3-gpl/Manifest delete mode 100644 games-fps/doom3-gpl/doom3-gpl-9999-r2.ebuild delete mode 100644 games-fps/doom3-gpl/files/d3_carmacksreverse.patch delete mode 100644 games-fps/doom3-gpl/files/d3_nokeycheck.patch diff --git a/games-fps/doom3-gpl/Manifest b/games-fps/doom3-gpl/Manifest deleted file mode 100644 index 442c8e4..0000000 --- a/games-fps/doom3-gpl/Manifest +++ /dev/null @@ -1,3 +0,0 @@ -AUX d3_carmacksreverse.patch 1416 BLAKE2B 242363639ea4595d5f2621b560769ef214f772ad307db0e60a000f04ec00dc159a7ffb328f94a671e6e59bf53100101bf52a668ab4813015d750a4c3423fa269 SHA512 78756fa8fbd818086640651238510ccb8c50cdbca2f0582d1a5281ff46318a19ba83c94130eeda8ba5b276370f61c8c343cdab0cec1cada9eef5bdfd220e60d2 -AUX d3_nokeycheck.patch 466 BLAKE2B b12e10f68006919dd0739773819285d3847047f51a8abb726fbdc8190584f52b43204a430fe008543510241af6a2ce41a1b5f5785a9382bac30aea5b090e005f SHA512 4d2b4c9abc020159cfc0d8b89abc82a52be45de1211a69facf9564b382a33473bfc86cac9d892a8658ed2291965bfac8ba2b7625d5f4b521b21ea0de089e171a -EBUILD doom3-gpl-9999-r2.ebuild 2695 BLAKE2B 5e5ed7c3609b81b3619196a1ac40b0a44285c1b119e66a396e7d37e01cf33f2b5b6f4c16039a75c95c78dfae09f5c193963077d9f1768767056f0cca6fec2537 SHA512 ba37ea59709e252d253f8d7d782efbe19b5686f67b7144f98d672e363bf44fe234a13d2d02923004fb5a23fa3f1f307cc4311e3003377e82325dd58358add8ab diff --git a/games-fps/doom3-gpl/doom3-gpl-9999-r2.ebuild b/games-fps/doom3-gpl/doom3-gpl-9999-r2.ebuild deleted file mode 100644 index 78c22bd..0000000 --- a/games-fps/doom3-gpl/doom3-gpl-9999-r2.ebuild +++ /dev/null @@ -1,101 +0,0 @@ -# Copyright 1999-2020 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=7 - -# FIXME: Patch neo/SConstruct to Python3 -PYTHON_COMPAT=( python2_7 ) -inherit desktop git-r3 python-any-r1 scons-utils toolchain-funcs - -DESCRIPTION="3rd installment of the classic iD 3D first-person shooter" -HOMEPAGE="https://github.com/TTimo/doom3.gpl" -EGIT_REPO_URI="https://github.com/TTimo/doom3.gpl.git" - -LICENSE="GPL-3" -SLOT="0" -KEYWORDS="~amd64 ~x86" -IUSE="debug dedicated opengl" - -REQUIRED_USE="|| ( dedicated opengl )" - -RDEPEND="sys-libs/glibc - amd64? ( sys-libs/glibc[multilib] ) - opengl? ( >=virtual/opengl-7.0-r1[abi_x86_32(-)] - >=x11-libs/libX11-1.6.2[abi_x86_32(-)] - >=x11-libs/libXext-1.3.2[abi_x86_32(-)] - >=media-libs/alsa-lib-1.0.27.2[abi_x86_32(-)] - )" -DEPEND="${RDEPEND} - sys-devel/m4" - -src_prepare() { - # do we really need Wall spam? - sed -i -e "/BASECPPFLAGS.append( '-Wall' )/d" neo/SConstruct - - # we supply our own CFLAGS instead of what the release build uses: - # -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer - sed -i -e "/OPTCPPFLAGS = \[ '-O3'/d" neo/SConstruct - sed -i -e "s/BASEFLAGS = ''/BASEFLAGS = \[ '${CXXFLAGS//[${IFS}]/', '}' \]/" neo/SConstruct - sed -i -e "s/BASELINKFLAGS = \[ \]/BASELINKFLAGS = \[ '${LDFLAGS//[${IFS}]/', '}' \]/" neo/SConstruct - - # fix compilation errors on modern systems - sed -i -e "s/m_speed - PRIMARYFREQ/(double)(m_speed - PRIMARYFREQ)/" neo/sys/linux/sound.cpp - sed -i -e "s/HUGE/100000000/" neo/tools/compilers/roqvq/codec.cpp - - eapply "${FILESDIR}/d3_carmacksreverse.patch" - eapply "${FILESDIR}/d3_nokeycheck.patch" - - eapply_user -} - -src_configure() { - S="${WORKDIR}/${P}/neo" - - # FIXME: disabled curl due to needing 32-bit libz.a - MYSCONS=( - CC="$(tc-getCC)" - CXX="$(tc-getCXX)" - BUILD="$(usex debug debug release)" - NOCURL="1" - ) - - if use dedicated; then - if use opengl; then - MYSCONS+=( DEDICATED="2" ) - else - MYSCONS+=( DEDICATED="1" ) - fi - else - MYSCONS+=( DEDICATED="0" ) - fi -} - -src_compile() { - escons "${MYSCONS[@]}" -} - -src_install() { - exeinto "/usr/share/doom3" - newexe gamex86-base.so gamex86.so - doexe gamex86-d3xp.so - - if use opengl; then - doexe doom.x86 - doexe sys/linux/setup/image/openurl.sh - dosym /usr/share/doom3/doom.x86 /usr/bin/doom3 - doicon sys/linux/setup/image/doom3.png - make_desktop_entry doom3 "Doom III" "doom3" "Game;ActionGame" - fi - - if use dedicated; then - doexe doomded.x86 - dosym /usr/share/doom3/doomded.x86 /usr/bin/doom3-dedicated - fi - - dodoc ../README.txt sys/linux/setup/image/README -} - -pkg_postinst() { - elog "You need to copy the 'base' directory of a fully patched game to" - elog "/usr/share/doom3/ before running the game." -} diff --git a/games-fps/doom3-gpl/files/d3_carmacksreverse.patch b/games-fps/doom3-gpl/files/d3_carmacksreverse.patch deleted file mode 100644 index 35693d3..0000000 --- a/games-fps/doom3-gpl/files/d3_carmacksreverse.patch +++ /dev/null @@ -1,36 +0,0 @@ -Re-implement Carmack's Reverse which had been removed due to patent bs - ---- a/neo/renderer/draw_common.cpp 2014-05-22 12:55:36.403044927 +0200 -+++ b/neo/renderer/draw_common.cpp 2014-05-22 15:27:23.299742373 +0200 -@@ -1143,18 +1143,26 @@ - return; - } - -- // patent-free work around -+ // patented depth-fail stencil shadows -+ // https://github.com/ljbade/doom3.gpl/commit/d4de024341e79e0ac1dfb54fb528859f8ccea605 - if ( !external ) { -- // "preload" the stencil buffer with the number of volumes -- // that get clipped by the near or far clip plane -- qglStencilOp( GL_KEEP, tr.stencilDecr, tr.stencilDecr ); -+ qglStencilOp( GL_KEEP, tr.stencilDecr, GL_KEEP ); - GL_Cull( CT_FRONT_SIDED ); - RB_DrawShadowElementsWithCounters( tri, numIndexes ); -- qglStencilOp( GL_KEEP, tr.stencilIncr, tr.stencilIncr ); -+ qglStencilOp( GL_KEEP, tr.stencilIncr, GL_KEEP ); - GL_Cull( CT_BACK_SIDED ); - RB_DrawShadowElementsWithCounters( tri, numIndexes ); - } -+ // traditional depth-pass stencil shadows -+ else { -+ qglStencilOp( GL_KEEP, GL_KEEP, tr.stencilIncr ); -+ GL_Cull( CT_FRONT_SIDED ); -+ RB_DrawShadowElementsWithCounters( tri, numIndexes ); - -+ qglStencilOp( GL_KEEP, GL_KEEP, tr.stencilDecr ); -+ GL_Cull( CT_BACK_SIDED ); -+ RB_DrawShadowElementsWithCounters( tri, numIndexes ); -+ } - // traditional depth-pass stencil shadows - qglStencilOp( GL_KEEP, GL_KEEP, tr.stencilIncr ); - GL_Cull( CT_FRONT_SIDED ); diff --git a/games-fps/doom3-gpl/files/d3_nokeycheck.patch b/games-fps/doom3-gpl/files/d3_nokeycheck.patch deleted file mode 100644 index 09b0734..0000000 --- a/games-fps/doom3-gpl/files/d3_nokeycheck.patch +++ /dev/null @@ -1,17 +0,0 @@ ---- a/neo/framework/BuildDefines.h 2013-11-12 15:20:49.702300031 +0100 -+++ b/neo/framework/BuildDefines.h 2013-11-12 15:21:10.852810329 +0100 -@@ -109,13 +109,7 @@ - #endif - #endif - --#ifndef ID_ENFORCE_KEY --# if !defined( ID_DEDICATED ) && !defined( ID_DEMO_BUILD ) --# define ID_ENFORCE_KEY 1 --# else --# define ID_ENFORCE_KEY 0 --# endif --#endif -+#define ID_ENFORCE_KEY 0 - - #ifndef ID_OPENAL - # if ( defined(_WIN32) || defined(MACOS_X) ) && !defined( ID_DEDICATED ) -- cgit v1.2.3-65-gdbad