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author | Alfredo Tupone <tupone@gentoo.org> | 2006-03-07 20:36:13 +0000 |
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committer | Alfredo Tupone <tupone@gentoo.org> | 2006-03-07 20:36:13 +0000 |
commit | 64972d5979bebfe25881e08a43b84fee8242e2d0 (patch) | |
tree | e962dee7f80aa6f89915e0cb616fbedc1b950e0b /games-arcade/insaneodyssey/files | |
parent | Version bumped. (diff) | |
download | gentoo-2-64972d5979bebfe25881e08a43b84fee8242e2d0.tar.gz gentoo-2-64972d5979bebfe25881e08a43b84fee8242e2d0.tar.bz2 gentoo-2-64972d5979bebfe25881e08a43b84fee8242e2d0.zip |
Fixed bug #71146: fail to find level files. Thanks Greg for report
(Portage version: 2.1_pre5-r4)
Diffstat (limited to 'games-arcade/insaneodyssey/files')
-rw-r--r-- | games-arcade/insaneodyssey/files/digest-insaneodyssey-000311 | 2 | ||||
-rw-r--r-- | games-arcade/insaneodyssey/files/insaneodyssey-000311-datafiles.patch | 13 |
2 files changed, 15 insertions, 0 deletions
diff --git a/games-arcade/insaneodyssey/files/digest-insaneodyssey-000311 b/games-arcade/insaneodyssey/files/digest-insaneodyssey-000311 index 661868ca78b4..03908b6327a9 100644 --- a/games-arcade/insaneodyssey/files/digest-insaneodyssey-000311 +++ b/games-arcade/insaneodyssey/files/digest-insaneodyssey-000311 @@ -1 +1,3 @@ MD5 3c75a29bf64b57efaf092bffbbac3af0 io000311.tar.gz 839950 +RMD160 f5d79d09b125e96b0d935d584d1482e466b54ad1 io000311.tar.gz 839950 +SHA256 72e7dd8b1b87dab6772ce21576ef048d6b34b551449af9c7580ae53f006e704f io000311.tar.gz 839950 diff --git a/games-arcade/insaneodyssey/files/insaneodyssey-000311-datafiles.patch b/games-arcade/insaneodyssey/files/insaneodyssey-000311-datafiles.patch index 4be3d0f12934..417d8396e19b 100644 --- a/games-arcade/insaneodyssey/files/insaneodyssey-000311-datafiles.patch +++ b/games-arcade/insaneodyssey/files/insaneodyssey-000311-datafiles.patch @@ -40,3 +40,16 @@ if ( image == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", datafile, SDL_GetError()); +@@ -493,7 +493,11 @@ + if ( fp != NULL ) + while( !feof(fp) && j < MAXTILES ) + { +- fscanf ( fp, "%d %d %d\n", &tileatt[j].nexttile, &tileatt[j].bits, &tileatt[j].wait ); ++ int nexttile, bits, wait; ++ fscanf(fp, "%d %d %d\n", &nexttile, &bits, &wait); ++ tileatt[j].nexttile = nexttile; ++ tileatt[j].bits = bits; ++ tileatt[j].wait = wait; + j++; + } + else |