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author | Mike Frysinger <vapier@gentoo.org> | 2005-04-29 02:30:56 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2005-04-29 02:30:56 +0000 |
commit | a6a12818b6292bee4078a82369ea5c7cf57e00cf (patch) | |
tree | 232f7f3ed3129a07a9fc7df019ab1b8a5271509d /games-fps | |
parent | install desktop entries #90361 (diff) | |
download | gentoo-2-a6a12818b6292bee4078a82369ea5c7cf57e00cf.tar.gz gentoo-2-a6a12818b6292bee4078a82369ea5c7cf57e00cf.tar.bz2 gentoo-2-a6a12818b6292bee4078a82369ea5c7cf57e00cf.zip |
old
Diffstat (limited to 'games-fps')
-rw-r--r-- | games-fps/quake2-icculus/files/digest-quake2-icculus-0.16 | 4 | ||||
-rw-r--r-- | games-fps/quake2-icculus/quake2-icculus-0.16.ebuild | 152 |
2 files changed, 0 insertions, 156 deletions
diff --git a/games-fps/quake2-icculus/files/digest-quake2-icculus-0.16 b/games-fps/quake2-icculus/files/digest-quake2-icculus-0.16 deleted file mode 100644 index 8c6b13558ac0..000000000000 --- a/games-fps/quake2-icculus/files/digest-quake2-icculus-0.16 +++ /dev/null @@ -1,4 +0,0 @@ -MD5 e01b8842535415a76198f5fbb8a8ebf7 quake2-r0.16.tar.gz 1525908 -MD5 04d3f1fb7fb4dada7175a41f4595c7eb maxpak.pak 3282742 -MD5 7d5e052839c9e629bad0a6570aa70554 roguesrc320.shar.Z 626769 -MD5 41fc4ecc4f25c068e7d1f488bd4a1e1a xatrixsrc320.shar.Z 455917 diff --git a/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild b/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild deleted file mode 100644 index f7ad266d92e2..000000000000 --- a/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild +++ /dev/null @@ -1,152 +0,0 @@ -# Copyright 1999-2005 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild,v 1.3 2005/01/15 00:52:51 vapier Exp $ - -inherit eutils games - -MY_P="quake2-r${PV}" -DESCRIPTION="The icculus.org linux port of iD's quake2 engine" -HOMEPAGE="http://icculus.org/quake2/" -SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz - !noqmax? ( http://icculus.org/quake2/files/maxpak.pak ) - rogue? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/roguesrc320.shar.Z ) - xatrix? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/xatrixsrc320.shar.Z )" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="alpha amd64 ppc sparc x86" -IUSE="arts svga sdl aalib dedicated opengl noqmax rogue xatrix ipv6 joystick" - -# default to X11 if svga/opengl/sdl/aalib/dedicated are not in USE -RDEPEND="virtual/libc - opengl? ( virtual/opengl ) - svga? ( media-libs/svgalib ) - sdl? ( media-libs/libsdl ) - aalib? ( media-libs/aalib ) - !svga? ( !opengl? ( !sdl? ( !aalib? ( !dedicated? ( virtual/x11 ) ) ) ) ) - arts? ( kde-base/arts )" -DEPEND="${RDEPEND} - >=sys-apps/sed-4 - app-arch/sharutils" - -S="${WORKDIR}/${MY_P}" - -src_unpack() { - unpack ${MY_P}.tar.gz - cd ${S} - epatch "${FILESDIR}"/${PV}-Makefile-gentoo-opts.patch - epatch "${FILESDIR}"/${PV}-gentoo-path.patch - cat << EOF > src/linux/gentoo-paths.h -#define GENTOO_DATADIR "${GAMES_DATADIR}/quake2-data" -#ifdef QMAX -#define GENTOO_LIBDIR "${GAMES_LIBDIR}/${PN}-qmax" -#else -#define GENTOO_LIBDIR "${GAMES_LIBDIR}/${PN}" -#endif -EOF - - # Now we deal with the silly rogue / xatrix addons ... this is ugly :/ - ln -s $(which echo) "${T}"/more - for g in rogue xatrix ; do - use ${g} || continue - mkdir -p "${S}"/src/${g} - cd "${S}"/src/${g} - local shar=${g}src320.shar - unpack ${shar}.Z - sed -i \ - -e 's:^read ans:ans=yes :' ${shar} \ - || die "sed ${shar} failed" - echo ">>> Unpacking ${shar} to ${PWD}" - env PATH="${T}:${PATH}" unshar ${shar} || die "unpacking ${shar} failed" - rm ${shar} - done - if use rogue ; then - cd "${S}"/src - epatch ${FILESDIR}/${PV}-rogue-nan.patch - fi -} - -yesno() { - for f in "$@" ; do - if ! useq $f ; then - echo NO - return 1 - fi - done - echo YES - return 0 -} - -src_compile() { - BUILD_X11=$(yesno X) - use sdl || use opengl || use svga || use aalib || BUILD_X11=YES - - # xatrix fails to build - # rogue fails to build - for BUILD_QMAX in YES NO ; do - use noqmax && [ "${BUILD_QMAX}" == "YES" ] && continue - make clean || die "cleaning failed" - emake -j1 build_release \ - BUILD_SDLQUAKE2=$(yesno sdl) \ - BUILD_SVGA=$(yesno svga) \ - BUILD_X11=${BUILD_X11} \ - BUILD_GLX=$(yesno opengl) \ - BUILD_SDL=$(yesno sdl) \ - BUILD_SDLGL=$(yesno sdl opengl) \ - BUILD_CTFDLL=YES \ - BUILD_XATRIX=$(yesno xatrix) \ - BUILD_ROGUE=$(yesno rogue) \ - BUILD_JOYSTICK=$(yesno joystick) \ - BUILD_DEDICATED=YES \ - BUILD_AA=$(yesno aalib) \ - BUILD_QMAX=${BUILD_QMAX} \ - HAVE_IPV6=$(yesno ipv6) \ - BUILD_ARTS=$(yesno arts) \ - SDLDIR=/usr/lib \ - OPTCFLAGS="${CFLAGS}" \ - || die "make failed" - # now we save the build dir ... except for the object files ... - rm release*/*/*.o - mv release* my-rel-${BUILD_QMAX} - cd my-rel-${BUILD_QMAX} - rm -rf ref_{gl,soft} ded game client ctf/*.o - mkdir baseq2 - mv game*.so baseq2/ - cd .. - done -} - -src_install() { - local q2dir=${GAMES_LIBDIR}/${PN} - local q2maxdir=${GAMES_LIBDIR}/${PN}-qmax - - dodoc readme.txt README TODO ${FILESDIR}/README-postinstall - - # regular q2 files - dodir ${q2dir} - cp -rf my-rel-NO/* ${D}/${q2dir}/ - dogamesbin ${D}/${q2dir}/{quake2,q2ded} - rm ${D}/${q2dir}/{quake2,q2ded} - use sdl && dogamesbin ${D}/${q2dir}/sdlquake2 && rm ${D}/${q2dir}/sdlquake2 - - # q2max files - if ! use noqmax ; then - dodir ${q2maxdir} - cp -rf my-rel-YES/* ${D}/${q2maxdir}/ - newgamesbin ${D}/${q2maxdir}/quake2 quake2-qmax - newgamesbin ${D}/${q2maxdir}/q2ded q2ded-qmax - rm ${D}/${q2maxdir}/{quake2,q2ded} - use sdl && newgamesbin ${D}/${q2maxdir}/sdlquake2 sdlquake2-qmax && rm ${D}/${q2maxdir}/sdlquake2 - - insinto ${q2maxdir}/baseq2 - doins ${DISTDIR}/maxpak.pak - fi - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - einfo "Go read /usr/share/doc/${PF}/README-postinstall.gz right now!" - einfo "It's important- This install is just the engine, you still need" - einfo "the data paks. Go read." -} |