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# Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004-data/ut2004-data-3186-r2.ebuild,v 1.2 2006/03/31 21:31:47 wolf31o2 Exp $

inherit games games-ut2k4mod

DESCRIPTION="Unreal Tournament 2004 - This is the data portion of UT2004"
HOMEPAGE="http://www.unrealtournament2004.com/"
SRC_URI=""

LICENSE="ut2003"
SLOT="0"
KEYWORDS="~amd64 ~x86"
RESTRICT="strip"
IUSE=""

DEPEND="games-util/uz2unpack"

S=${WORKDIR}

GAMES_LICENSE_CHECK="yes"
dir=${GAMES_PREFIX_OPT}/ut2004
Ddir=${D}/${dir}

pkg_setup() {
	ewarn "This is a huge package.  If you do not have at least 7GB of free"
	ewarn "disk space in ${PORTAGE_TMPDIR} and also in ${GAMES_PREFIX_OPT} then"
	ewarn "you should abort this installation now and free up some space."
	games_pkg_setup
	check_dvd

	if [[ "${USE_DVD}" -eq 1 ]]
	then
		DISK1="CD1/"
		DISK2="CD2/"
		DISK3="CD3/"
		DISK4="CD4/"
		DISK5="CD5/"
		DISK6="CD6/"
		if [[ "${USE_ECE_DVD}" -eq 1 ]]
		then
			cdrom_get_cds "${DISK1}"System/UT2004.ini \
				"${DISK2}"Textures/2K4Fonts.utx.uz2 \
				"${DISK3}"Textures/ONSDeadVehicles-TX.utx.uz2 \
				"${DISK4}"Textures/XGameShaders2004.utx.uz2 \
				"${DISK5}"Speech/ons.xml \
				"${DISK6}"/DirectX9/BDA.cab
		else
			cdrom_get_cds "${DISK1}"/System/UT2004.ini \
				"${DISK2}"/Textures/2K4Fonts.utx.uz2 \
				"${DISK3}"/Textures/ONSDeadVehicles-TX.utx.uz2 \
				"${DISK4}"/Music/KR-UT2004-Menu.ogg \
				"${DISK5}"/Speech/ons.xml "${DISK6}"/DirectX9/BDA.cab
		fi
	else
		cdrom_get_cds System/UT2004.ini \
			Textures/2K4Fonts.utx.uz2 \
			Textures/ONSDeadVehicles-TX.utx.uz2 \
			Music/KR-UT2004-Menu.ogg \
			Speech/ons.xml DirectX9/BDA.cab
	fi
}

src_unpack() {
	unpack_makeself "${CDROM_ROOT}"/linux-installer.sh \
		|| die "unpacking linux installer"
	use x86 && tar -xf "${S}"/linux-x86.tar
	use amd64 && tar -xf "${S}"/linux-amd64.tar
}

src_install() {
	dodir "${dir}"/System/editorres

	# Disk 1
	einfo "Copying files from Disk 1..."
	cp -r "${CDROM_ROOT}/${DISK1}"{Animations,ForceFeedback,Help,KarmaData,Maps,Sounds,Web} "${Ddir}" \
		|| die "copying files"
	cp -r "${CDROM_ROOT}/${DISK1}"System/{editorres,*.{bat,bmp,dat,det,est,frt,ini,int,itt,kot,md5,smt,tmt,u,ucl,upl,url}} \
		"${Ddir}"/System || die "copying files"
	mkdir -p "${Ddir}"/Manual || die "creating manual folder"
	cp "${CDROM_ROOT}/${DISK1}"Manual/Manual.pdf "${Ddir}"/Manual \
		|| die "copying manual"
	mkdir -p "${Ddir}"/Benchmark/Stuff || die "creating benchmark folders"
	cp -r "${CDROM_ROOT}/${DISK1}"Benchmark/Stuff/* "${Ddir}"/Benchmark/Stuff \
		|| die "copying benchmark files"
	cdrom_load_next_cd

	# Disk 2
	einfo "Copying files from Disk 2..."
	cp -r "${CDROM_ROOT}/${DISK2}"{Sounds,Textures} "${Ddir}" || die "copying files"
	cdrom_load_next_cd

	# Disk 3
	einfo "Copying files from Disk 3..."
	cp -r "${CDROM_ROOT}/${DISK3}"Textures "${Ddir}" || die "copying files"
	cdrom_load_next_cd

	# Disk 4
	einfo "Copying files from Disk 4..."
	if [[ "${USE_ECE_DVD}" -eq 1 ]]
	then
		cp -r "${CDROM_ROOT}/${DISK4}"{StaticMeshes,Textures} "${Ddir}" \
			|| die "copying files"
	else
		cp -r "${CDROM_ROOT}/${DISK4}"{Music,StaticMeshes,Textures} "${Ddir}" \
			|| die "copying files"
	fi
	cdrom_load_next_cd

	# Disk 5
	einfo "Copying files from Disk 5..."
	if [[ "${USE_ECE_DVD}" -eq 1 ]]
	then
		cp -r "${CDROM_ROOT}/${DISK5}"{Music,Sounds,Speech,StaticMeshes} "${Ddir}" \
			|| die "copying files"
	else
		cp -r "${CDROM_ROOT}/${DISK5}"{Music,Sounds,Speech} "${Ddir}" \
			|| die "copying files"
	fi
	cdrom_load_next_cd

	# Disk 6
	einfo "Copying files from Disk 6..."
	cp -r "${CDROM_ROOT}/${DISK6}"/Sounds "${Ddir}" \
		|| die "copying files"

	# Create empty files in Benchmark
	for j in {CSVs,Logs,Results}
	do
		mkdir -p "${Ddir}/Benchmark/${j}" || die "creating folders"
		touch "${Ddir}/Benchmark/${j}"/DO_NOT_DELETE.ME || die "creating files"
	done

	# Install extra help files
	insinto "${dir}"/Help
	doins "${S}"/Unreal.bmp

	# Install EULA
	insinto "${dir}"
	doins "${S}"/UT2004_EULA.txt

	# Install System.inis
	insinto "${dir}"/System
	doins "${S}"/ini-{det,est,frt,int,itt,kot,smt,tmt}.tar

	# Copy ut2004
	exeinto "${dir}"
	doexe "${S}"/bin/ut2004 || die "copying ut2004"

	exeinto "${dir}"/System
	# We install the provided libraries because upstream wants it that way.
	# If you want to use your own system binaries, then feel free to uncomment
	# the following.  You will also want to comment the doexe lines below that
	# installs the libraries.
#	newexe "${S}"/System/openal.so openal.so-binary
#	newexe "${S}"/System/libSDL-1.2.so.0 libSDL-1.2.so.0-binary
	doexe ${S}/System/{libSDL-1.2.so.0,openal.so} \
		|| die "copying libraries"
	doexe "${S}"/System/{u{cc,t2004}-bin} \
		|| die "copying libs/ucc/ut2004"

	# Uncompressing files
	einfo "Uncompressing files... this *will* take a while..."
	for j in {Animations,Maps,Sounds,StaticMeshes,Textures}
	do
		chmod -R u+w "${Ddir}/${j}" || die "chmod in uncompress"
		games_ut_unpack "${Ddir}/${j}" || die "uncompressing files"
	done

	# Removing unneccessary files in System and Help
	rm -f "${Ddir}"/Help/{InstallerLogo.bmp,SAPI-EULA.txt,{Unreal,UnrealEd}.ico}
	rm -f "${Ddir}"/System/*.tar
	rm -f "${Ddir}"/System/{{License,Manifest}.smt,{ucc,StdOut}.log}
	rm -f "${Ddir}"/System/{User,UT2004,Manifest}.ini
	rm -f "${Ddir}"/System/{Manifest.int,Packages.md5}

	# Installing documentation/icon
	dodoc "${S}"/README.linux || die "dodoc README.linux"
	insinto /usr/share/pixmaps
	doins "${S}"/ut2004.xpm || die "copying pixmap"
	insinto "${dir}"
	doins "${S}"/{README.linux,ut2004.xpm} || die "copying readme/icon"

	# Now, since these files are coming off a CD, the times/sizes/md5sums won't
	# be different ... that means portage will try to unmerge some files (!)
	# We run touch on ${D} so as to make sure portage doesn't do any such thing
	find "${Ddir}" -exec touch '{}' \;

	prepgamesdirs
}

pkg_postinst() {
	games_pkg_postinst

	echo
	einfo "This is only the data portion of the game.  To play UT2004, you"
	einfo "still need to emerge ut2004."
	echo
}