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authorSven Eden <yamakuzure@gmx.net>2018-09-07 08:27:06 +0200
committerAndreas Sturmlechner <asturm@gentoo.org>2018-10-07 20:22:28 +0200
commit6951cd9bba219de923a83bcd5c7ca4c18346c89f (patch)
tree996560cdc6f9be0872ef5d46f2882208f582577b /dev-games/ogre/metadata.xml
parentprofiles: Mask >=dev-games/ogre-1.11.2 for more revdep-testing (diff)
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dev-games/ogre: 1.11.2 version bump
This is the second stable release of the current 1.11 series. Apart from stabilizing Ogre BITES, this series also adds json material support. Bug: https://bugs.gentoo.org/647266 Signed-off-by: Sven Eden <sven.eden@prydeworx.com> Package-Manager: Portage-2.3.48, Repoman-2.3.10 Closes: https://github.com/gentoo/gentoo/pull/9474 Signed-off-by: Andreas Sturmlechner <asturm@gentoo.org>
Diffstat (limited to 'dev-games/ogre/metadata.xml')
-rw-r--r--dev-games/ogre/metadata.xml6
1 files changed, 5 insertions, 1 deletions
diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml
index 9e726e9a8d33..f6f82039884f 100644
--- a/dev-games/ogre/metadata.xml
+++ b/dev-games/ogre/metadata.xml
@@ -82,7 +82,10 @@ Exporters
<flag name="cg">NVIDIA toolkit plugin</flag>
<flag name="double-precision">More precise calculations at the expense of speed</flag>
<flag name="egl">Use egl instead of glx</flag>
- <flag name="experimental">Build experimental BETA components 'Bites' and 'HLMS'</flag>
+ <flag name="experimental" restrict="&lt;dev-games/ogre-1.11">
+ Build experimental BETA components 'Bites' and 'HLMS'
+ </flag>
+ <flag name="experimental">Build experimental BETA component 'HLMS'</flag>
<flag name="freeimage">Support images via media-libs/freeimage</flag>
<flag name="gl3plus">Build OpenGL 3+ RenderSystem (EXPERIMENTAL)</flag>
<flag name="gles2" restrict="&gt;dev-games/ogre-1.10">
@@ -90,6 +93,7 @@ Exporters
</flag>
<flag name="gles2">Build OpenGL ES 2.x RenderSystem</flag>
<flag name="gles3">Enable OpenGL ES 3.x Features</flag>
+ <flag name="json">Use dev-libs/rapidjson (needed by Hlms JSON materials)</flag>
<flag name="ois">Pull in Object-oriented Input System library dev-games/ois for samples</flag>
<flag name="poco">When USE=threads, use poco for threading</flag>
<flag name="resman-pedantic">