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author | Sven Eden <yamakuzure@gmx.net> | 2018-09-07 08:27:06 +0200 |
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committer | Andreas Sturmlechner <asturm@gentoo.org> | 2018-10-07 20:22:28 +0200 |
commit | 6951cd9bba219de923a83bcd5c7ca4c18346c89f (patch) | |
tree | 996560cdc6f9be0872ef5d46f2882208f582577b /dev-games/ogre/metadata.xml | |
parent | profiles: Mask >=dev-games/ogre-1.11.2 for more revdep-testing (diff) | |
download | gentoo-6951cd9bba219de923a83bcd5c7ca4c18346c89f.tar.gz gentoo-6951cd9bba219de923a83bcd5c7ca4c18346c89f.tar.bz2 gentoo-6951cd9bba219de923a83bcd5c7ca4c18346c89f.zip |
dev-games/ogre: 1.11.2 version bump
This is the second stable release of the current 1.11 series.
Apart from stabilizing Ogre BITES, this series also adds json material support.
Bug: https://bugs.gentoo.org/647266
Signed-off-by: Sven Eden <sven.eden@prydeworx.com>
Package-Manager: Portage-2.3.48, Repoman-2.3.10
Closes: https://github.com/gentoo/gentoo/pull/9474
Signed-off-by: Andreas Sturmlechner <asturm@gentoo.org>
Diffstat (limited to 'dev-games/ogre/metadata.xml')
-rw-r--r-- | dev-games/ogre/metadata.xml | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml index 9e726e9a8d33..f6f82039884f 100644 --- a/dev-games/ogre/metadata.xml +++ b/dev-games/ogre/metadata.xml @@ -82,7 +82,10 @@ Exporters <flag name="cg">NVIDIA toolkit plugin</flag> <flag name="double-precision">More precise calculations at the expense of speed</flag> <flag name="egl">Use egl instead of glx</flag> - <flag name="experimental">Build experimental BETA components 'Bites' and 'HLMS'</flag> + <flag name="experimental" restrict="<dev-games/ogre-1.11"> + Build experimental BETA components 'Bites' and 'HLMS' + </flag> + <flag name="experimental">Build experimental BETA component 'HLMS'</flag> <flag name="freeimage">Support images via media-libs/freeimage</flag> <flag name="gl3plus">Build OpenGL 3+ RenderSystem (EXPERIMENTAL)</flag> <flag name="gles2" restrict=">dev-games/ogre-1.10"> @@ -90,6 +93,7 @@ Exporters </flag> <flag name="gles2">Build OpenGL ES 2.x RenderSystem</flag> <flag name="gles3">Enable OpenGL ES 3.x Features</flag> + <flag name="json">Use dev-libs/rapidjson (needed by Hlms JSON materials)</flag> <flag name="ois">Pull in Object-oriented Input System library dev-games/ois for samples</flag> <flag name="poco">When USE=threads, use poco for threading</flag> <flag name="resman-pedantic"> |