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author | Stefan Strogin <steils@gentoo.org> | 2020-01-28 22:53:13 +0200 |
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committer | Stefan Strogin <steils@gentoo.org> | 2020-01-28 22:54:28 +0200 |
commit | 53d5d5bd85451baa1484b39a9861514e07f12c75 (patch) | |
tree | eac6e916b5e74f91cbca4070030dfa602b3b1124 /games-roguelike/nethack/files | |
parent | dev-python/Numdifftools: Permit *-python2 packages (diff) | |
download | gentoo-53d5d5bd85451baa1484b39a9861514e07f12c75.tar.gz gentoo-53d5d5bd85451baa1484b39a9861514e07f12c75.tar.bz2 gentoo-53d5d5bd85451baa1484b39a9861514e07f12c75.zip |
games-roguelike/nethack: drop old and vulnerable 3.6.1, 3.6.3
Bug: https://bugs.gentoo.org/706200
Package-Manager: Portage-2.3.85, Repoman-2.3.20
Signed-off-by: Stefan Strogin <steils@gentoo.org>
Diffstat (limited to 'games-roguelike/nethack/files')
3 files changed, 0 insertions, 157 deletions
diff --git a/games-roguelike/nethack/files/nethack-3.6.0-hint-tty b/games-roguelike/nethack/files/nethack-3.6.0-hint-tty deleted file mode 100644 index 3c250e7e719c..000000000000 --- a/games-roguelike/nethack/files/nethack-3.6.0-hint-tty +++ /dev/null @@ -1,19 +0,0 @@ -#-PRE - -LINK=$(CC) - -WINSRC = $(WINTTYSRC) -WINOBJ = $(WINTTYOBJ) -WINLIB = $(WINTTYLIB) - -GAMEPERM = 02755 -VARDIRPERM = 0770 -VARFILEPERM = 0660 -CHOWN = true -CHGRP = true - - -#-POST - -# needed for external pager, bug #57410 -DATNODLB = $(VARDATND) license $(DATHELP) diff --git a/games-roguelike/nethack/files/nethack-3.6.0-hint-x11 b/games-roguelike/nethack/files/nethack-3.6.0-hint-x11 deleted file mode 100644 index d0d1a8d4cd42..000000000000 --- a/games-roguelike/nethack/files/nethack-3.6.0-hint-x11 +++ /dev/null @@ -1,23 +0,0 @@ -#-PRE - -LINK=$(CC) - -VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm - -WINSRC = $(WINTTYSRC) $(WINX11SRC) -WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) -WINLIB = $(WINTTYLIB) $(WINX11LIB) - -GAMEPERM = 02755 -VARDIRPERM = 0770 -VARFILEPERM = 0660 -CHOWN = true -CHGRP = true - - -#-POST - -# needed for external pager, bug #57410 -DATNODLB = $(VARDATND) license $(DATHELP) - -WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11 -lXpm diff --git a/games-roguelike/nethack/files/nethack-3.6.1-recover.patch b/games-roguelike/nethack/files/nethack-3.6.1-recover.patch deleted file mode 100644 index c7ad7808a2c3..000000000000 --- a/games-roguelike/nethack/files/nethack-3.6.1-recover.patch +++ /dev/null @@ -1,115 +0,0 @@ -From 5d9a3ac6b9eaf63167e5c7c01f0bb33d383dab14 Mon Sep 17 00:00:00 2001 -From: Luis Ressel <aranea@aixah.de> -Date: Tue, 21 Aug 2018 22:57:09 +0200 -Subject: [PATCH] doc: Rename recover to recover-nethack - ---- - doc/recover.6 | 30 +++++++++++++++--------------- - 1 file changed, 15 insertions(+), 15 deletions(-) - -diff --git a/doc/recover.6 b/doc/recover.6 -index 1209d31d..c3fdd851 100644 ---- a/doc/recover.6 -+++ b/doc/recover.6 -@@ -1,4 +1,4 @@ --.TH RECOVER 6 "14 December 2015" NETHACK -+.TH RECOVER-NETHACK 6 "14 December 2015" NETHACK - .de ND - .ds Nd \\$3 - .. -@@ -13,9 +13,9 @@ - .NR $NHDT-Revision: 1.9 $ - .ds Na Kenneth Lorber - .SH NAME --recover \- recover a NetHack game interrupted by disaster -+recover-nethack \- recover a NetHack game interrupted by disaster - .SH SYNOPSIS --.B recover -+.B recover-nethack - [ - .B \-d - .I directory -@@ -33,7 +33,7 @@ so such games can be recovered at the point of the last level change. - The - .I base - options tell --.I recover -+.I recover-nethack - which files to process. - Each base option specifies recovery of a separate game. - .PP -@@ -83,47 +83,47 @@ by a user number to avoid conflicts, - or "xlock" if the number of concurrent players is being limited. - It may be necessary to look in the playground to find the correct - base name of the interrupted game. --.I recover -+.I recover-nethack - will transform these level files into a save file of the same name as - .I nethack - would have used. - .PP - Since --.I recover -+.I recover-nethack - must be able to read and delete files from the playground - and create files in the save directory, - it has interesting interactions with game security. - Giving ordinary players access to --.I recover -+.I recover-nethack - through setuid or setgid is tantamount to leaving the playground - world-writable, - with respect to both cheating and messing up other players. - For a single-user system, this of course does not change anything, - so some of the microcomputer ports install --.I recover -+.I recover-nethack - by default. - .PP - For a multi-user system, - the game administrator may want to arrange for all .0 files in the --playground to be fed to recover when the host machine boots, -+playground to be fed to recover-nethack when the host machine boots, - and handle game crashes individually. - If the user population is sufficiently trustworthy, --.I recover -+.I recover-nethack - can be installed with the same permissions the - .I nethack - executable has. - In either case, --.I recover -+.I recover-nethack - is easily compiled from the distribution utility directory. - .SH NOTES - .PP - Like - .I nethack - itself, --.I recover -+.I recover-nethack - will overwrite existing savefiles of the same name. - Savefiles created by --.I recover -+.I recover-nethack - are uncompressed; - they may be compressed afterwards if desired, - but even a compression-using -@@ -133,12 +133,12 @@ will find them in the uncompressed form. - nethack(6) - .SH BUGS - .PP --.I recover -+.I recover-nethack - makes no attempt to find out if a base name specifies a game in progress. - If multiple machines share a playground, this would be impossible to - determine. - .PP --.I recover -+.I recover-nethack - should be taught to use the nethack playground locking mechanism to - avoid conflicts. - .SH COPYRIGHT --- -2.18.0 - |