diff options
Diffstat (limited to 'games-engines/renpy/files/renpy-6.99.12.4-multiple-abi.patch')
-rw-r--r-- | games-engines/renpy/files/renpy-6.99.12.4-multiple-abi.patch | 357 |
1 files changed, 0 insertions, 357 deletions
diff --git a/games-engines/renpy/files/renpy-6.99.12.4-multiple-abi.patch b/games-engines/renpy/files/renpy-6.99.12.4-multiple-abi.patch deleted file mode 100644 index 3a7355e60bed..000000000000 --- a/games-engines/renpy/files/renpy-6.99.12.4-multiple-abi.patch +++ /dev/null @@ -1,357 +0,0 @@ -From 7aa51dae5eb2f2123fee9bca23a2ce2f1b1c3f10 Mon Sep 17 00:00:00 2001 -From: hasufell <hasufell@gentoo.org> -Date: Thu, 20 Aug 2015 01:10:58 +0200 -Subject: [PATCH] Fix multiple abi support - ---- - renpy.py | 128 ++-------------------------------------------------- - renpy/common.py | 137 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - renpy/main.py | 6 +-- - 3 files changed, 144 insertions(+), 127 deletions(-) - create mode 100644 renpy/common.py - -diff --git a/renpy.py b/renpy.py -index 7548cf6..8ec7353 100644 ---- a/renpy.py -+++ b/renpy.py -@@ -28,122 +28,9 @@ - import os - import sys - import warnings -- --# Functions to be customized by distributors. ################################ -- --# Given the Ren'Py base directory (usually the directory containing --# this file), this is expected to return the path to the common directory. -- -- --def path_to_common(renpy_base): -- return renpy_base + "/renpy/common" -- --# Given a directory holding a Ren'Py game, this is expected to return --# the path to a directory that will hold save files. -- -- --def path_to_saves(gamedir, save_directory=None): -- import renpy # @UnresolvedImport -- -- if save_directory is None: -- save_directory = renpy.config.save_directory -- save_directory = renpy.exports.fsencode(save_directory) -- -- # Makes sure the permissions are right on the save directory. -- def test_writable(d): -- try: -- fn = os.path.join(d, "test.txt") -- open(fn, "w").close() -- open(fn, "r").close() -- os.unlink(fn) -- return True -- except: -- return False -- -- # Android. -- if renpy.android: -- paths = [ -- os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"), -- os.path.join(os.environ["ANDROID_PRIVATE"], "saves"), -- os.path.join(os.environ["ANDROID_PUBLIC"], "saves"), -- ] -- -- for rv in paths: -- if os.path.isdir(rv) and test_writable(rv): -- break -- -- print("Saving to", rv) -- -- # We return the last path as the default. -- -- return rv -- -- if renpy.ios: -- from pyobjus import autoclass -- from pyobjus.objc_py_types import enum -- -- NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9) -- NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1) -- -- NSFileManager = autoclass('NSFileManager') -- manager = NSFileManager.defaultManager() -- url = manager.URLsForDirectory_inDomains_( -- NSSearchPathDirectory.NSDocumentDirectory, -- NSSearchPathDomainMask.NSUserDomainMask, -- ).lastObject() -- -- # url.path seems to change type based on iOS version, for some reason. -- try: -- rv = url.path().UTF8String().decode("utf-8") -- except: -- rv = url.path.UTF8String().decode("utf-8") -- -- print("Saving to", rv) -- return rv -- -- # No save directory given. -- if not save_directory: -- return gamedir + "/saves" -- -- # Search the path above Ren'Py for a directory named "Ren'Py Data". -- # If it exists, then use that for our save directory. -- path = renpy.config.renpy_base -- -- while True: -- if os.path.isdir(path + "/Ren'Py Data"): -- return path + "/Ren'Py Data/" + save_directory -- -- newpath = os.path.dirname(path) -- if path == newpath: -- break -- path = newpath -- -- # Otherwise, put the saves in a platform-specific location. -- if renpy.macintosh: -- rv = "~/Library/RenPy/" + save_directory -- return os.path.expanduser(rv) -- -- elif renpy.windows: -- if 'APPDATA' in os.environ: -- return os.environ['APPDATA'] + "/RenPy/" + save_directory -- else: -- rv = "~/RenPy/" + renpy.config.save_directory -- return os.path.expanduser(rv) -- -- else: -- rv = "~/.renpy/" + save_directory -- return os.path.expanduser(rv) -- -- --# Returns the path to the Ren'Py base directory (containing common and --# the launcher, usually.) --def path_to_renpy_base(): -- renpy_base = os.path.dirname(os.path.realpath(sys.argv[0])) -- renpy_base = os.path.abspath(renpy_base) -- -- return renpy_base -- --############################################################################## -+from distutils.sysconfig import get_python_lib -+sys.path.append(get_python_lib() + "/renpy@SLOT@") -+import renpy.common as common - - # The version of the Mac Launcher and py4renpy that we require. - macos_version = (6, 14, 0) -@@ -154,21 +45,9 @@ except: - print("Ren'Py requires at least python 2.6.") - sys.exit(0) - --android = ("ANDROID_PRIVATE" in os.environ) -- --# Android requires us to add code to the main module, and to command some --# renderers. --if android: -- __main__ = sys.modules["__main__"] -- __main__.path_to_renpy_base = path_to_renpy_base -- __main__.path_to_common = path_to_common -- __main__.path_to_saves = path_to_saves -- os.environ["RENPY_RENDERER"] = "gl" -- -- - def main(): - -- renpy_base = path_to_renpy_base() -+ renpy_base = common.path_to_renpy_base() - - # Add paths. - if os.path.exists(renpy_base + "/module"): -diff --git a/renpy/common.py b/renpy/common.py -new file mode 100644 -index 0000000..0d60e36 ---- /dev/null -+++ b/renpy/common.py -@@ -0,0 +1,137 @@ -+# This file is part of Ren'Py. The license below applies to Ren'Py only. -+# Games and other projects that use Ren'Py may use a different license. -+ -+# Copyright 2004-2015 Tom Rothamel <pytom@bishoujo.us> -+# -+# Permission is hereby granted, free of charge, to any person -+# obtaining a copy of this software and associated documentation files -+# (the "Software"), to deal in the Software without restriction, -+# including without limitation the rights to use, copy, modify, merge, -+# publish, distribute, sublicense, and/or sell copies of the Software, -+# and to permit persons to whom the Software is furnished to do so, -+# subject to the following conditions: -+# -+# The above copyright notice and this permission notice shall be -+# included in all copies or substantial portions of the Software. -+# -+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -+ -+import os -+import sys -+import warnings -+from distutils.sysconfig import get_python_lib -+ -+# Given the Ren'Py base directory (usually the directory containing -+# this file), this is expected to return the path to the common directory. -+def path_to_common(renpy_base): -+ return renpy_base + "/renpy/common" -+ -+# Given a directory holding a Ren'Py game, this is expected to return -+# the path to a directory that will hold save files. -+def path_to_saves(gamedir, save_directory=None): -+ import renpy #@UnresolvedImport -+ -+ if save_directory is None: -+ save_directory = renpy.config.save_directory -+ -+ # Makes sure the permissions are right on the save directory. -+ def test_writable(d): -+ try: -+ fn = os.path.join(d, "test.txt") -+ open(fn, "w").close() -+ open(fn, "r").close() -+ os.unlink(fn) -+ return True -+ except: -+ return False -+ -+ -+ # Android. -+ if renpy.android: -+ paths = [ -+ os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"), -+ os.path.join(os.environ["ANDROID_PRIVATE"], "saves"), -+ os.path.join(os.environ["ANDROID_PUBLIC"], "saves"), -+ ] -+ -+ for rv in paths: -+ if os.path.isdir(rv) and test_writable(rv): -+ break -+ -+ print "Saving to", rv -+ -+ # We return the last path as the default. -+ -+ return rv -+ -+ if renpy.ios: -+ from pyobjus import autoclass -+ from pyobjus.objc_py_types import enum -+ -+ NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9) -+ NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1) -+ -+ NSFileManager = autoclass('NSFileManager') -+ manager = NSFileManager.defaultManager() -+ url = manager.URLsForDirectory_inDomains_( -+ NSSearchPathDirectory.NSDocumentDirectory, -+ NSSearchPathDomainMask.NSUserDomainMask, -+ ).lastObject() -+ -+ # url.path seems to change type based on iOS version, for some reason. -+ try: -+ rv = url.path().UTF8String().decode("utf-8") -+ except: -+ rv = url.path.UTF8String().decode("utf-8") -+ -+ print "Saving to", rv -+ return rv -+ -+ # No save directory given. -+ if not save_directory: -+ return gamedir + "/saves" -+ -+ # Search the path above Ren'Py for a directory named "Ren'Py Data". -+ # If it exists, then use that for our save directory. -+ path = renpy.config.renpy_base -+ -+ while True: -+ if os.path.isdir(path + "/Ren'Py Data"): -+ return path + "/Ren'Py Data/" + save_directory -+ -+ newpath = os.path.dirname(path) -+ if path == newpath: -+ break -+ path = newpath -+ -+ # Otherwise, put the saves in a platform-specific location. -+ if renpy.macintosh: -+ rv = "~/Library/RenPy/" + save_directory -+ return os.path.expanduser(rv) -+ -+ elif renpy.windows: -+ if 'APPDATA' in os.environ: -+ return os.environ['APPDATA'] + "/RenPy/" + save_directory -+ else: -+ rv = "~/RenPy/" + renpy.config.save_directory -+ return os.path.expanduser(rv) -+ -+ else: -+ rv = "~/.renpy/" + save_directory -+ return os.path.expanduser(rv) -+ -+ -+# Returns the path to the Ren'Py base directory (containing common and -+# the launcher, usually.) -+def path_to_renpy_base(): -+ renpy_base = os.path.dirname(os.path.realpath(sys.argv[0])) -+ renpy_base = get_python_lib() + "/renpy@SLOT@" -+ renpy_base = os.path.abspath(renpy_base) -+ -+ return renpy_base -diff --git a/renpy/main.py b/renpy/main.py -index 73e7239..6807ba1 100644 ---- a/renpy/main.py -+++ b/renpy/main.py -@@ -27,7 +27,7 @@ import os - import sys - import time - import zipfile --import __main__ -+import renpy.common as common - - - last_clock = time.time() -@@ -273,7 +273,7 @@ def main(): - renpy.config.searchpath = [ renpy.config.gamedir ] - - # Find the common directory. -- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable -+ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable - - if os.path.isdir(commondir): - renpy.config.searchpath.append(commondir) -@@ -371,7 +371,7 @@ def main(): - - # Find the save directory. - if renpy.config.savedir is None: -- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable -+ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable - - if renpy.game.args.savedir: # @UndefinedVariable - renpy.config.savedir = renpy.game.args.savedir # @UndefinedVariable -diff --git a/renpy/script.py b/renpy/script.py -index 73e7239..6807ba1 100644 ---- a/renpy/script.py -+++ b/renpy/script.py -@@ -150,8 +150,8 @@ import os - if renpy.loader.loadable(i): - return None - -- import __main__ -- backups = __main__.path_to_saves(renpy.config.gamedir, "backups") # @UndefinedVariable -+ import renpy.common as common -+ backups = common.path_to_saves(renpy.config.gamedir, "backups") # @UndefinedVariable - - if backups is None: - return --- -2.5.0 - |