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authorMike Frysinger <vapier@gentoo.org>2003-10-06 05:36:30 +0000
committerMike Frysinger <vapier@gentoo.org>2003-10-06 05:36:30 +0000
commit1d365bbf4d6141d11710f4de72d4e8bdaaa4f300 (patch)
tree394a5bb97fe9d76152fd256dfb3d37e0f1a09d90 /games-fps
parenthow did that get there ? :p (diff)
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metadata
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-rw-r--r--games-fps/nprquake-sdl/metadata.xml19
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diff --git a/games-fps/nprquake-sdl/metadata.xml b/games-fps/nprquake-sdl/metadata.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>vapier@gentoo.org</email>
+ <name>Mike Frysinger</name>
+</maintainer>
+<longdescription>
+Non-PhotoRealistic Rendering (npr) is often considered the task of taking a 3d
+environment and displaying it as if it were (for example) hand-drawn. Stylization is
+the main purpose of an npr, as is with most pencil-and-paper artists (imagine if
+everyone who drew cartoons tried to make them look as realistic as possible -
+boring!). NPRQuake attempts to capture the elements of different drawing techniques,
+and immerse the viewer in worlds drawn entirely in the prescribed style. If you have
+ever imagined running around inside a painting or a drawing, you are beginning to
+get the idea.
+</longdescription>
+</pkgmetadata>