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--- njam-0.96-src/njamgame.cpp	2003-06-27 10:29:08.000000000 -0700
+++ src/njamgame.cpp	2003-07-18 14:11:47.000000000 -0700
@@ -59,13 +59,13 @@
 		case gtOnePlayer:
 			m_Player[0].Playing = true;
 			m_Ghosts = 5;
-			levels = m_Maps.Load("data/maps.dat");
+			levels = m_Maps.Load("/usr/share/games/njam/data/maps.dat");
 			break;
 		case gtDuel:
 			m_Player[0].Playing = true;
 			m_Player[1].Playing = true;
 		case gtHostDuel:
-			levels = m_Maps.Load("data/duelmaps.dat");
+			levels = m_Maps.Load("/usr/share/games/njam/data/duelmaps.dat");
 			break;
 		case gtJoinDuel:								// don't load, the server will send map data
 			levels = 1;
@@ -188,7 +188,7 @@
     }
     else					// duel over... we have a winner(0-3) in Winner variable
     {
-    	char filename[] = "data/win?.jpg";
+    	char filename[] = "/usr/share/games/njam/data/win?.jpg";
     	filename[8] = (char)('1'+Winner);
 	 	SDL_Surface *temp = IMG_Load(filename);
 	 	if (!temp)