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# Copyright 1999-2012 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild,v 1.18 2012/02/05 06:12:08 vapier Exp $

inherit eutils unpacker cdrom games

DESCRIPTION="Futuristic FPS (Game Of The Year edition)"
HOMEPAGE="http://www.unrealtournament.com/"
SRC_URI="ftp://ftp.lokigames.com/pub/beta/ut/ut-install-436-GOTY.run
	http://utpg.org/patches/UTPGPatch${PV}.tar.bz2"

LICENSE="as-is"
SLOT="0"
KEYWORDS="~amd64 x86"
IUSE="3dfx S3TC nls opengl"

RDEPEND="!amd64? (
	x11-libs/libXext
	x11-libs/libX11
	x11-libs/libXau
	x11-libs/libXdmcp
	=media-libs/libsdl-1.2*
	opengl? ( virtual/opengl ) )
	amd64? ( app-emulation/emul-linux-x86-sdl
		app-emulation/emul-linux-x86-baselibs
		app-emulation/emul-linux-x86-xlibs )"
DEPEND="${RDEPEND}
	!games-fps/unreal-tournament
	app-arch/unzip"

S=${WORKDIR}

src_unpack() {
	cdrom_get_cds System/ Help/chaosut
	unpack_makeself ut-install-436-GOTY.run
	mkdir UTPG && cd UTPG
	unpack UTPGPatch${PV}.tar.bz2
	rm checkfiles.sh patch.md5
}

src_install() {
	local dir=${GAMES_PREFIX_OPT}/${PN/-goty/}
	local Ddir=${D}/${dir}
	dodir "${dir}"

	###########
	### PRE ###
	# System
	if use 3dfx ; then
		tar -zxf Glide.ini.tar.gz -C "${Ddir}" || die "install Glide ini"
	else
		tar -zxf OpenGL.ini.tar.gz -C "${Ddir}" || die "install OpenGL ini"
	fi
	tar -zxf data.tar.gz -C "${Ddir}" || die "extract System data"

	# the most important things, ucc & ut :)
	exeinto "${dir}"
	doexe bin/x86/{ucc,ut} || die "install ucc/ut"
	dosed "s:\`FindPath \$0\`:${dir}:" "${dir}"/ucc

	# export some symlinks so ppl can run
	dodir "${GAMES_BINDIR}"
	dosym "${dir}"/ucc "${GAMES_BINDIR}"/ucc
	dosym "${dir}"/ut "${GAMES_BINDIR}"/ut
	### PRE ###
	###########

	###########
	### CD1 ###
	# Help, Logs, Music, Sounds, Textures, Web
	cp -rf "${CDROM_ROOT}"/{Help,Logs,Music,Textures,Web} "${Ddir}"/ || die "copy Help, Logs, Music, Textures, Web CD1"
	dodir "${dir}"/Sounds
	if use nls ; then
		cp -rf "${CDROM_ROOT}"/Sounds/* "${Ddir}"/Sounds/ || die "copy Sounds CD1"
	else
		cp -rf "${CDROM_ROOT}"/Sounds/*.uax "${Ddir}"/Sounds/ || die "copy Sounds CD1"
	fi

	# System
	dodir "${dir}"/System
	if use nls ; then
		cp "${CDROM_ROOT}"/System/*.{est,frt,itt,int,u} "${Ddir}"/System/ || die "copy System data CD1"
	else
		cp "${CDROM_ROOT}"/System/*.{int,u} "${Ddir}"/System/ || die "copy System data CD1"
	fi

	# now we uncompress the maps
	einfo "Uncompressing CD1 Maps ... this may take some time"
	dodir "${dir}"/Maps
	cd "${Ddir}"
	export HOME=${T}
	export UT_DATA_PATH="${Ddir}"/System
	for f in `find "${CDROM_ROOT}"/Maps/ -name '*.uz' -printf '%f '` ; do
		./ucc decompress "${CDROM_ROOT}"/Maps/${f} -nohomedir || die "uncompressing map CD1 ${f}"
		mv System/${f:0:${#f}-3} Maps/ || die "copy map CD1 ${f}"
	done
	### CD1 ###
	###########

	### Have user switch cds if need be ###
	cdrom_load_next_cd

	###########
	### CD2 ###
	# Help, Sounds
	cp -rf "${CDROM_ROOT}"/{Help,Sounds} "${Ddir}"/ || die "copy Help, Sounds CD2"

	# S3TC Textures
	if use S3TC ; then
		cp -rf "${CDROM_ROOT}"/Textures "${Ddir}"/ || die "copy S3TC Textures CD2"
	else
		cp -rf "${CDROM_ROOT}"/Textures/{JezzTex,Jezztex2,SnowDog,chaostex{,2}}.utx "${Ddir}"/Textures/ || die "copy Textures CD2"
	fi

	# System
	cp -rf "${CDROM_ROOT}"/System/*.{u,int} "${Ddir}"/System/ || die "copy System CD2"

	# now we uncompress the maps
	einfo "Uncompressing CD2 Maps ... this may take some time"
	dodir "${dir}"/Maps
	cd "${Ddir}"
	export HOME=${T}
	export UT_DATA_PATH="${Ddir}"/System
	for f in `find "${CDROM_ROOT}"/maps/ -name '*.uz' -printf '%f '` ; do
		./ucc decompress "${CDROM_ROOT}"/maps/${f} -nohomedir || die "uncompressing map CD2 ${f}"
		mv System/${f:0:${#f}-3} Maps/ || die "copy map CD2 ${f}"
	done
	### CD2 ###
	###########

	###########
	### END ###
	cd "${S}"

	# Textures
	tar -zxf Credits.tar.gz -C "${Ddir}" || die "extract credits texture"
	# NetGamesUSA.com
	tar -zxf NetGamesUSA.com.tar.gz -C "${Ddir}"/ || die "extract NetGamesUSA.com"

	# first apply any patch remaints loki has for us
	cd setup.data
	cp patch.dat{,.orig} || die "cp failed"
	sed -e 's:sh uz-maps.sh:echo:' patch.dat.orig > patch.dat || die "sed failed"
	./bin/Linux/x86/loki_patch patch.dat "${Ddir}" >& /dev/null
	cd "${S}"

	# finally, unleash the UTPG patch
	cp -rf UTPG/* "${Ddir}"/ || die "cp failed"
	# fix a small bug until next official release
	dosed "/^LoadClassMismatch/s:%s.%s:%s:" "${dir}"/System/Core.int

	# install a few random files
	insinto "${dir}"
	doins README icon.{bmp,xpm} || die "installing random files"

	# now, since these files are coming off a cd, the times/sizes/md5sums wont
	# be different ... that means portage will try to unmerge some files (!)
	# we run touch on ${D} so as to make sure portage doesnt do any such thing
	find "${Ddir}" -exec touch '{}' \;
	### END ###
	###########

	prepgamesdirs
}

pkg_postinst() {
	games_pkg_postinst
	elog "You might want to install the bonus packs too."
	elog "Many servers on the internet use them, and the"
	elog "majority of players do too."
	elog
	elog "Just run: emerge unreal-tournament-bonuspacks"
}