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# Copyright 1999-2005 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004/ut2004-3369-r2.ebuild,v 1.1 2005/12/21 19:11:39 wolf31o2 Exp $
inherit eutils games
MY_P="${PN}-lnxpatch${PV}-2.tar.bz2"
DESCRIPTION="Unreal Tournament 2004 - Editor's Choice Edition"
HOMEPAGE="http://www.unrealtournament2004.com/"
SRC_URI="mirror://3dgamers/unrealtourn2k4/${MY_P}
http://speculum.twistedgamer.com/pub/0day.icculus.org/${PN}/${MY_P}
http://treefort.icculus.org/${PN}/${MY_P}"
LICENSE="ut2003"
SLOT="0"
KEYWORDS="~amd64 ~x86"
# The executable pages are required.
RESTRICT="nostrip nomirror stricter"
IUSE="opengl dedicated"
RDEPEND="games-fps/ut2004-data
games-fps/ut2004-bonuspack-ece
opengl? ( virtual/opengl )
dedicated? ( app-misc/screen )
|| ( sys-libs/libstdc++-v3
=sys-devel/gcc-3.3* )"
S=${WORKDIR}/UT2004-Patch
dir=${GAMES_PREFIX_OPT}/${PN}
Ddir=${D}/${dir}
pkg_setup() {
check_license ut2003
games_pkg_setup
}
src_install() {
# Installing patch files
for p in {Animations,Help,Speech,System,Textures,Web}
do
dodir ${dir}/${p}
cp -r ${S}/${p}/* ${Ddir}/${p} \
|| die "copying ${p} from patch"
done
use amd64 && rm ${Ddir}/System/u{cc,t2004}-bin \
&& mv ${Ddir}/System/ucc-bin-linux-amd64 ${Ddir}/System/ucc-bin \
&& mv ${Ddir}/System/ut2004-bin-linux-amd64 ${Ddir}/System/ut2004-bin \
&& chmod ug+x ${Ddir}/System/ucc-bin ${Ddir}/System/ut2004-bin
use x86 && rm ${Ddir}/System/ucc-bin-linux-amd64 \
${Ddir}/System/ut2004-bin-linux-amd64
# creating .manifest files
insinto ${dir}/.manifest
doins ${FILESDIR}/${PN}.xml
# creating .loki/installed links
mkdir -p ${D}/root/.loki/installed
dosym ${dir}/.manifest/${PN}.xml ${ROOT}/root/.loki/installed/${PN}.xml
games_make_wrapper ut2004 ./ut2004 "${dir}" "${dir}"
prepgamesdirs
make_desktop_entry ut2004 "Unreal Tournament 2004" ut2004.xpm
}
pkg_postinst() {
games_pkg_postinst
# here is where we check for the existence of a cdkey...
# if we don't find one, we ask the user for it
if [ -f ${dir}/System/cdkey ]; then
einfo "A cdkey file is already present in ${dir}/System"
else
ewarn "You MUST run this before playing the game:"
ewarn "emerge --config =${CATEGORY}/${PF}"
ewarn "That way you can [re]enter your cdkey."
fi
echo
einfo "Starting with 3369, the game supports render-to-texture. To enable"
einfo "it, you will need the Nvidia drivers of at least version 7676 and"
einfo "you should edit the following:"
einfo 'Set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]"'
einfo 'section of your UT2004.ini/Default.ini and set "bPlayerShadows=True"'
einfo 'and "bBlobShadow=False" in the "[UnrealGame.UnrealPawn]" section of'
einfo 'your User.ini/DefUser.ini'
echo
if use x86
then
einfo "The 32-bit version of UT2004 uses Pixomatic, which means it"
einfo "really does need an executable stack. It is safe to ignore any"
einfo "warnings from portage about this. See:"
einfo "http://bugs.gentoo.org/show_bug.cgi?id=114733"
einfo "for more information."
fi
echo
einfo "To play the game run:"
einfo " ut2004"
echo
}
pkg_postrm() {
ewarn "This package leaves a cdkey file in ${dir}/System that you need"
ewarn "to remove to completely get rid of this game's files."
}
pkg_config() {
ewarn "Your CD key is NOT checked for validity here."
ewarn " Make sure you type it in correctly."
eerror "If you CTRL+C out of this, the game will not run!"
echo
einfo "CD key format is: XXXXX-XXXXX-XXXXX-XXXXX"
while true ; do
einfo "Please enter your CD key:"
read CDKEY1
einfo "Please re-enter your CD key:"
read CDKEY2
if [ "$CDKEY1" == "" ] ; then
echo "You entered a blank CD key. Try again."
else
if [ "$CDKEY1" == "$CDKEY2" ] ; then
echo "$CDKEY1" | tr a-z A-Z > ${dir}/System/cdkey
einfo "Thank you!"
break
else
eerror "Your CD key entries do not match. Try again."
fi
fi
done
}
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