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From b33739b1442f3486e6aef85c5fb1fec312b32f2b Mon Sep 17 00:00:00 2001
From: Edward Hervey <edward.hervey@collabora.co.uk>
Date: Wed, 22 Aug 2012 15:23:51 +0200
Subject: [PATCH] video-sink: Don't use GL* values
And only check for target type if using full GL
---
clutter-gst/clutter-gst-video-sink.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c
index 9b4b53c..8160d14 100644
--- a/clutter-gst/clutter-gst-video-sink.c
+++ b/clutter-gst/clutter-gst-video-sink.c
@@ -1097,13 +1097,16 @@ clutter_gst_hw_upload (ClutterGstVideoSink *sink,
if (G_UNLIKELY (priv->converter == NULL)) {
CoglHandle tex;
- GLuint gl_texture;
- GLenum gl_target;
+ unsigned int gl_texture;
+ unsigned int gl_target;
GValue value = {0};
tex = clutter_texture_get_cogl_texture (priv->texture);
cogl_texture_get_gl_texture (tex, &gl_texture, &gl_target);
+ /* GL_TEXTURE_2D is always used in GLES2 */
+#ifndef COGL_HAS_GLES2
g_return_if_fail (gl_target == GL_TEXTURE_2D);
+#endif
g_value_init (&value, G_TYPE_UINT);
g_value_set_uint (&value, gl_texture);
--
1.8.0
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