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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /dev-games/mercator | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'dev-games/mercator')
-rw-r--r-- | dev-games/mercator/Manifest | 1 | ||||
-rw-r--r-- | dev-games/mercator/mercator-0.3.3.ebuild | 31 | ||||
-rw-r--r-- | dev-games/mercator/metadata.xml | 25 |
3 files changed, 57 insertions, 0 deletions
diff --git a/dev-games/mercator/Manifest b/dev-games/mercator/Manifest new file mode 100644 index 000000000000..e96f327ab610 --- /dev/null +++ b/dev-games/mercator/Manifest @@ -0,0 +1 @@ +DIST mercator-0.3.3.tar.gz 436499 SHA256 04c71d780979a2b43835b8b30879b39c4d7688661dab8e2bf7046ef9e7aff1e9 SHA512 d8f0bcec904c77ceaadd11474a4a83ec4d5e5086f0c878b147b00f3fb3ef2ae6596553d2d4548f943aa280672dde938d34f4d231782b10149190f5d8029e039a WHIRLPOOL 4ecfe2dcd04526bf9b29e76524c1c6a457fc302aa98c504148a958c3ef399eb8e9167dbf5ed29dbdedd0dedab85c624269224cb030b938308df23a71d06c5129 diff --git a/dev-games/mercator/mercator-0.3.3.ebuild b/dev-games/mercator/mercator-0.3.3.ebuild new file mode 100644 index 000000000000..cb63e20f9cda --- /dev/null +++ b/dev-games/mercator/mercator-0.3.3.ebuild @@ -0,0 +1,31 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit eutils + +DESCRIPTION="WorldForge library primarily aimed at terrain" +HOMEPAGE="http://www.worldforge.org/index.php/components/mercator/" +SRC_URI="mirror://sourceforge/worldforge/${P}.tar.gz" + +LICENSE="GPL-2" +KEYWORDS="amd64 x86" +IUSE="doc" +SLOT="0" + +RDEPEND=">=dev-games/wfmath-1" +DEPEND="${RDEPEND} + doc? ( app-doc/doxygen ) + virtual/pkgconfig" + +src_compile() { + default + use doc && emake docs +} + +src_install() { + default + use doc && dohtml -r doc/html/* + prune_libtool_files +} diff --git a/dev-games/mercator/metadata.xml b/dev-games/mercator/metadata.xml new file mode 100644 index 000000000000..000ad0149523 --- /dev/null +++ b/dev-games/mercator/metadata.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> + <herd>games</herd> + <longdescription lang="en"> +Mercator is primarily aimed at terrain for multiplayer online games and forms +one of the WorldForge core libraries. It is intended to be used as a terrain +library on the client, while a subset of features are useful on the server. + +Mercator is designed in such a way that individual tiles can be generated +on-the-fly from a very small source data set. Each tile uses a fast +deterministic random number generation to ensure that identical results are +produced "anytime, anywhere". This enables transmission of terrain across low +bandwidth links as part of the standard data stream, or server side collision +detection with the same terrain that the player sees. + +The use of tiles means that there is inherently a large degree of gross control +of the shape of the terrain. Finer control is implemented by allowing geometric +modifications - for example, a polygonal area might be flattened, or a crater +could be applied. +</longdescription> + <upstream> + <remote-id type="sourceforge">worldforge</remote-id> + </upstream> +</pkgmetadata> |