diff options
author | David Seifert <soap@gentoo.org> | 2019-05-13 09:33:24 +0200 |
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committer | David Seifert <soap@gentoo.org> | 2019-05-13 09:33:24 +0200 |
commit | 9ffab08e406e83d4a7ce89a67ff96d048390d5c0 (patch) | |
tree | 0bc16a63c0885090d715209836a1e953812b206c /dev-games | |
parent | sci-visualization/tensorboard: use predictable SRC_URI (diff) | |
download | gentoo-9ffab08e406e83d4a7ce89a67ff96d048390d5c0.tar.gz gentoo-9ffab08e406e83d4a7ce89a67ff96d048390d5c0.tar.bz2 gentoo-9ffab08e406e83d4a7ce89a67ff96d048390d5c0.zip |
dev-games/physfs: Simplify USE=doc handling
Package-Manager: Portage-2.3.66, Repoman-2.3.12
Signed-off-by: David Seifert <soap@gentoo.org>
Diffstat (limited to 'dev-games')
-rw-r--r-- | dev-games/physfs/metadata.xml | 64 | ||||
-rw-r--r-- | dev-games/physfs/physfs-3.0.2.ebuild | 9 | ||||
-rw-r--r-- | dev-games/physfs/physfs-9999.ebuild | 9 |
3 files changed, 40 insertions, 42 deletions
diff --git a/dev-games/physfs/metadata.xml b/dev-games/physfs/metadata.xml index 4c12a220b846..2a68749c367a 100644 --- a/dev-games/physfs/metadata.xml +++ b/dev-games/physfs/metadata.xml @@ -1,36 +1,36 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> <pkgmetadata> -<maintainer type="project"> -<email>games@gentoo.org</email> -<name>Gentoo Games Project</name> -</maintainer> -<longdescription> -PhysicsFS is a library to provide abstract access to various archives. It is -intended for use in video games, and the design was somewhat inspired by Quake 3's -file subsystem. The programmer defines a "write directory" on the physical -filesystem. No file writing done through the PhysicsFS API can leave that write -directory, for security. For example, an embedded scripting language cannot write -outside of this path if it uses PhysFS for all of its I/O, which means that -untrusted scripts can run more safely. Symbolic links can be disabled as well, for -added safety. For file reading, the programmer lists directories and archives that -form a "search path". Once the search path is defined, it becomes a single, -transparent hierarchical filesystem. This makes for easy access to ZIP files in the -same way as you access a file directly on the disk, and it makes it easy to ship a -new archive that will override a previous archive on a per-file basis. Finally, -PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, -the user's home directory, where in the real filesystem your program is running, -etc. -</longdescription> -<use> -<flag name="7zip">Enable 7zip/lzma archive support</flag> -<flag name="grp">Enable Build Engine GRP archive support</flag> -<flag name="hog">Enable Descent I/II HOG archive support</flag> -<flag name="iso">Enable ISO9660 file support</flag> -<flag name="mvl">Enable Descent I/II MVL archive support</flag> -<flag name="slb">Enable Independence War SLB archive support</flag> -<flag name="vdf">Enable Gothic/Gothic II VDF archive support</flag> -<flag name="wad">Enable Doom WAD archive support</flag> -<flag name="qpak">Enable Quake I/II QPAK archive support</flag> -</use> + <maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> + </maintainer> + <longdescription> + PhysicsFS is a library to provide abstract access to various archives. It is + intended for use in video games, and the design was somewhat inspired by Quake 3's + file subsystem. The programmer defines a "write directory" on the physical + filesystem. No file writing done through the PhysicsFS API can leave that write + directory, for security. For example, an embedded scripting language cannot write + outside of this path if it uses PhysFS for all of its I/O, which means that + untrusted scripts can run more safely. Symbolic links can be disabled as well, for + added safety. For file reading, the programmer lists directories and archives that + form a "search path". Once the search path is defined, it becomes a single, + transparent hierarchical filesystem. This makes for easy access to ZIP files in the + same way as you access a file directly on the disk, and it makes it easy to ship a + new archive that will override a previous archive on a per-file basis. Finally, + PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, + the user's home directory, where in the real filesystem your program is running, + etc. + </longdescription> + <use> + <flag name="7zip">Enable 7zip/lzma archive support</flag> + <flag name="grp">Enable Build Engine GRP archive support</flag> + <flag name="hog">Enable Descent I/II HOG archive support</flag> + <flag name="iso">Enable ISO9660 file support</flag> + <flag name="mvl">Enable Descent I/II MVL archive support</flag> + <flag name="slb">Enable Independence War SLB archive support</flag> + <flag name="vdf">Enable Gothic/Gothic II VDF archive support</flag> + <flag name="wad">Enable Doom WAD archive support</flag> + <flag name="qpak">Enable Quake I/II QPAK archive support</flag> + </use> </pkgmetadata> diff --git a/dev-games/physfs/physfs-3.0.2.ebuild b/dev-games/physfs/physfs-3.0.2.ebuild index 0880049c9f1c..91229a1b6d98 100644 --- a/dev-games/physfs/physfs-3.0.2.ebuild +++ b/dev-games/physfs/physfs-3.0.2.ebuild @@ -45,10 +45,9 @@ multilib_src_configure() { multilib_src_compile() { cmake-utils_src_compile - multilib_is_native_abi && use doc && cmake-utils_src_compile docs -} -multilib_src_install() { - multilib_is_native_abi && use doc && local HTML_DOCS=( "${BUILD_DIR}"/docs/html/. ) - cmake-utils_src_install + if multilib_is_native_abi && use doc; then + cmake-utils_src_compile docs + HTML_DOCS=( "${BUILD_DIR}"/docs/html/. ) + fi } diff --git a/dev-games/physfs/physfs-9999.ebuild b/dev-games/physfs/physfs-9999.ebuild index 0880049c9f1c..91229a1b6d98 100644 --- a/dev-games/physfs/physfs-9999.ebuild +++ b/dev-games/physfs/physfs-9999.ebuild @@ -45,10 +45,9 @@ multilib_src_configure() { multilib_src_compile() { cmake-utils_src_compile - multilib_is_native_abi && use doc && cmake-utils_src_compile docs -} -multilib_src_install() { - multilib_is_native_abi && use doc && local HTML_DOCS=( "${BUILD_DIR}"/docs/html/. ) - cmake-utils_src_install + if multilib_is_native_abi && use doc; then + cmake-utils_src_compile docs + HTML_DOCS=( "${BUILD_DIR}"/docs/html/. ) + fi } |