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author | Ionen Wolkens <ionen@gentoo.org> | 2021-06-14 20:25:38 -0400 |
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committer | Ionen Wolkens <ionen@gentoo.org> | 2021-06-15 16:00:21 -0400 |
commit | db4d082f8af014d25ef97f6de6d1390d91341933 (patch) | |
tree | a51e4009c246b5e321e620bfa5ddde4bf0b87b3b /games-arcade/kajaani-kombat/files | |
parent | games-arcade/abe: tidy ebuild and add missing EPREFIX (diff) | |
download | gentoo-db4d082f8af014d25ef97f6de6d1390d91341933.tar.gz gentoo-db4d082f8af014d25ef97f6de6d1390d91341933.tar.bz2 gentoo-db4d082f8af014d25ef97f6de6d1390d91341933.zip |
games-arcade/kajaani-kombat: gcc11 and clang fix, tidy
Using -std=c++14 to avoid a rather large patch, but still need
a patch due to pointer misuse (also fixes build with clang).
Revbump due to minor RDEPEND updates and new .desktop entry.
Also, added a missing a EPREFIX.
Closes: https://bugs.gentoo.org/739086
Closes: https://bugs.gentoo.org/790743
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'games-arcade/kajaani-kombat/files')
-rw-r--r-- | games-arcade/kajaani-kombat/files/kajaani-kombat-0.7-gcc11.patch | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/games-arcade/kajaani-kombat/files/kajaani-kombat-0.7-gcc11.patch b/games-arcade/kajaani-kombat/files/kajaani-kombat-0.7-gcc11.patch new file mode 100644 index 000000000000..9a3968fcf83f --- /dev/null +++ b/games-arcade/kajaani-kombat/files/kajaani-kombat-0.7-gcc11.patch @@ -0,0 +1,31 @@ +These SDL_* return NULL on error, and gcc11/clang won't allow this. +https://bugs.gentoo.org/739086 +--- a/client_net.cpp ++++ b/client_net.cpp +@@ -33,3 +33,3 @@ + cond = SDL_CreateCond(); +- if (cond <0) ++ if (!cond) + { +@@ -39,3 +39,3 @@ + mutex = SDL_CreateMutex(); +- if (mutex < 0) ++ if (!mutex) + { +@@ -47,3 +47,3 @@ + trans_th = SDL_CreateThread (&client_tcpnet::transf_func, (void *) this); +- if (trans_th < 0) ++ if (!trans_th) + { +@@ -53,3 +53,3 @@ + input_th = SDL_CreateThread (&client_tcpnet::input_func, (void *) this); +- if (input_th < 0) ++ if (!input_th) + { +--- a/game_server.cpp ++++ b/game_server.cpp +@@ -66,3 +66,3 @@ + con_th = SDL_CreateThread (&game_server::connection_accepter, (void *) this); +- if (con_th < 0) ++ if (!con_th) + { |