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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-arcade/kobodeluxe/files | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-arcade/kobodeluxe/files')
-rw-r--r-- | games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc2.10.patch | 11 | ||||
-rw-r--r-- | games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch | 83 |
2 files changed, 94 insertions, 0 deletions
diff --git a/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc2.10.patch b/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc2.10.patch new file mode 100644 index 000000000000..1095cc1c7330 --- /dev/null +++ b/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc2.10.patch @@ -0,0 +1,11 @@ +--- graphics/window.cpp ++++ graphics/window.cpp +@@ -398,7 +398,7 @@ + */ + if(token) + { +- char *tok = strchr(txt, token); ++ const char *tok = strchr(txt, token); + if(tok) + tokpos = tok-txt; + else diff --git a/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch b/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch new file mode 100644 index 000000000000..98451bb29975 --- /dev/null +++ b/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch @@ -0,0 +1,83 @@ +--- enemies.h ++++ enemies.h +@@ -70,9 +70,9 @@ + extern const enemy_kind bomb2; + extern const enemy_kind bombdeto; + extern const enemy_kind cannon; +-extern const enemy_kind pipe1; ++extern const enemy_kind pipeone; + extern const enemy_kind core; +-extern const enemy_kind pipe2; ++extern const enemy_kind pipetwo; + extern const enemy_kind rock; + extern const enemy_kind ring; + extern const enemy_kind enemy_m1; +@@ -430,7 +430,7 @@ + + inline int _enemy::is_pipe() + { +- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2))); ++ return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo))); + } + + +--- enemy.cpp ++++ enemy.cpp +@@ -713,7 +713,7 @@ + + void _enemy::kill_cannon() + { +- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y)); ++ enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y)); + sound.g_base_node_explo(x, y); + release(); + } +@@ -755,10 +755,10 @@ + + void _enemy::kill_core() + { +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y)); + sound.g_base_core_explo(x, y); + release(); +@@ -851,7 +851,7 @@ + screen.set_map(x1, y1, m ^ a); + release(); + } +-const enemy_kind pipe1 = { ++const enemy_kind pipeone = { + 0, + &_enemy::make_pipe1, + &_enemy::move_pipe1, +@@ -978,19 +978,19 @@ + } + p ^= a; + if(p & U_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); + if(p & R_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); + if(p & D_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + if(p & L_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); + manage.add_score(10); + release(); + } + + +-const enemy_kind pipe2 = { ++const enemy_kind pipetwo = { + 0, + &_enemy::make_pipe2, + &_enemy::move_pipe2, |