diff options
author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
---|---|---|
committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/quake4-bin | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/quake4-bin')
-rw-r--r-- | games-fps/quake4-bin/Manifest | 1 | ||||
-rw-r--r-- | games-fps/quake4-bin/metadata.xml | 22 | ||||
-rw-r--r-- | games-fps/quake4-bin/quake4-bin-1.4.2-r1.ebuild | 145 |
3 files changed, 168 insertions, 0 deletions
diff --git a/games-fps/quake4-bin/Manifest b/games-fps/quake4-bin/Manifest new file mode 100644 index 000000000000..e9a601052a06 --- /dev/null +++ b/games-fps/quake4-bin/Manifest @@ -0,0 +1 @@ +DIST quake4-linux-1.4.2.x86.run 287552973 SHA256 9203b387b1a4075a1b9ad1eb7be32b49a88141a448d9330d9cbe1f40a145bd6a SHA512 a6a390a8f46c7e696fe865d0688c9a95eb0d9e32ad62ecb796dcc03618994ec065e8c74358518221cb6c8771d2414ed7e144c77a1a8ecd4ae9ce6406459c5f36 WHIRLPOOL 14064a8553a3e4b4defb74e450beaade3b687c7b102ad71881c0fa86f5e3f0e848f2b6e6c896a1c6e8bc3faadc8969535e30dfb315e9009ae902c64de1bbed9a diff --git a/games-fps/quake4-bin/metadata.xml b/games-fps/quake4-bin/metadata.xml new file mode 100644 index 000000000000..c833f8d5ea1f --- /dev/null +++ b/games-fps/quake4-bin/metadata.xml @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +In a desparate war for Earth's survival against and unrelenting alient enemy, +the only way to defeat them is to become one of them. + +Earth is under seige by the Strogg, a barbaric alien race moving through the +universe consuming, recycling and annihilating any civilization in their path. +In a deperate attempt to survive, an armada of Earth's finest warriors is sent +to take the battle to the Strogg home planet. + +You are Matthow Kane, an elite member of Rhino Squad and Eath's valiant invasion +force. Fight alone, with your squad, or in hover tanks and mechanized walkers +as you engage in a heroic mission the the heart of the Strogg war machine. + +Quake 4 is the fourth installment of the extremely popular and successful Quake +series by id software. This game is commercial software, and requires the data +from a retail copy of the game to play. +</longdescription> +</pkgmetadata> diff --git a/games-fps/quake4-bin/quake4-bin-1.4.2-r1.ebuild b/games-fps/quake4-bin/quake4-bin-1.4.2-r1.ebuild new file mode 100644 index 000000000000..6c11f747c25a --- /dev/null +++ b/games-fps/quake4-bin/quake4-bin-1.4.2-r1.ebuild @@ -0,0 +1,145 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit eutils unpacker games + +DESCRIPTION="Sequel to Quake 2, an id Software 3D first-person shooter" +HOMEPAGE="http://www.quake4game.com/" +SRC_URI="mirror://idsoftware/quake4/linux/quake4-linux-${PV}.x86.run" + +LICENSE="QUAKE4" +SLOT="0" +KEYWORDS="-* amd64 x86" +IUSE="cdinstall dedicated linguas_cs linguas_fr linguas_it linguas_pl linguas_ru" +RESTRICT="strip" + +# QUAKE4 NEEDS s3tc support, which can be obtained for OSS drivers via +# media-libs/libtxc_dxtn and is built into the proprietary drivers. +# depend optionally on them but elog too, in case a user has both +# proprietary and OSS drivers installed and sees the segfault. + +RDEPEND="sys-libs/glibc + amd64? ( sys-libs/glibc[multilib] ) + sys-libs/zlib[abi_x86_32(-)] + dedicated? ( app-misc/screen ) + !dedicated? ( + || ( + >=media-libs/libtxc_dxtn-1.0.1-r1[abi_x86_32(-)] + x11-drivers/nvidia-drivers + >=x11-drivers/ati-drivers-8.8.25-r1 + ) + >=x11-libs/libX11-1.6.2[abi_x86_32(-)] + >=x11-libs/libXext-1.3.2[abi_x86_32(-)] + >=media-libs/libsdl-1.2.15-r4[X,opengl,sound,abi_x86_32(-)] + ) + cdinstall? ( games-fps/quake4-data )" + +S=${WORKDIR} +dir=${GAMES_PREFIX_OPT}/quake4 +Ddir=${D}/${dir} + +QA_TEXTRELS="${dir:1}/pb/pbag.so + ${dir:1}/pb/pbags.so + ${dir:1}/pb/pbcl.so + ${dir:1}/pb/pbcls.so + ${dir:1}/pb/pbsv.so + ${dir:1}/libSDL-1.2.id.so.0" +QA_EXECSTACK="${dir:1}/quake4.x86 + ${dir:1}/quake4smp.x86 + ${dir:1}/q4ded.x86 + ${dir:1}/libSDL-1.2.id.so.0" + +zpaklang() { + if ! use linguas_${1} ; then + einfo "Removing ${2} zpak files" + rm -f q4base/zpak_${2}* + fi +} + +src_unpack() { + unpack_makeself ${A} + + mv q4icon.bmp quake4.bmp || die + + # Am including the Spanish files because Spanish is the default language + #zpaklang es spanish + zpaklang cs czech + zpaklang fr french + zpaklang it italian + zpaklang pl polish + zpaklang ru russian + + # Rename the .off files, so they will be used + cd q4base + if [[ ! -z $(ls *.off 2> /dev/null) ]] ; then + local f + for f in *.off ; do + einfo "Renaming ${f}" + mv "${f}" "${f%.off}" || die "mv ${f}" + done + fi +} + +src_install() { + insinto "${dir}" + doins CHANGES* License.txt sdl.patch.1.2.10 us/version.info + doins -r pb q4mp + dodoc README* + + insinto "${dir}"/q4base + doins q4base/* us/q4base/* || die "doins q4base" + games_make_wrapper quake4-ded ./q4ded.x86 "${dir}" "${dir}" + + exeinto "${dir}" + doexe openurl.sh bin/Linux/x86/q4ded.x86 + + if ! use dedicated ; then + doexe bin/Linux/x86/{quake4{,smp}.x86,*.id.so.?} + doicon quake4.bmp || die "doicon" + games_make_wrapper quake4 "./quake4.x86" "${dir}" "${dir}" + games_make_wrapper quake4-smp ./quake4smp.x86 "${dir}" "${dir}" + icon_path="quake4" + if [ -e "${FILESDIR}"/quake4.png ] + then + doicon "${FILESDIR}"/quake4.png || die "copying icon" + elif [ -e "${DISTDIR}"/quake4.png ] + then + doicon "${DISTDIR}"/quake4.png || die "copying icon" + else + icon_path=/usr/share/pixmaps/quake4.bmp + fi + make_desktop_entry quake4 "Quake IV" ${icon_path} + make_desktop_entry quake4-smp "Quake IV (SMP)" ${icon_path} + fi + + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + + if ! use cdinstall ; then + elog "You need to copy pak001.pk4 through pak012.pk4, along with" + elog "zpak*.pk4 from either your installation media or your hard drive" + elog "to ${dir}/q4base before running the game." + echo + fi + if ! use dedicated ; then + elog "To play the game, run: quake4" + elog + # The default language is Spanish! + elog "To reset the language from Spanish to English, run:" + elog " sed -i 's:spanish:english:' ~/.quake4/q4base/Quake4Config.cfg" + elog + elog "Saved games from previous Quake 4 versions might not be compatible." + elog + elog "If you get a segmentation fault or an error regarding" + elog "'GL_EXT_texture_compression_s3tc', you can obtain the" + elog "necessary support for your mesa drivers by installing" + elog "media-libs/libtxc_dxtn (for abi_x86_32 if multilib)." + echo + fi + elog "To start the dedicated server, run: quake4-ded" +} |