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author | Michael Sterrett <mr_bones_@gentoo.org> | 2016-01-15 23:31:38 -0500 |
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committer | Michael Sterrett <mr_bones_@gentoo.org> | 2016-01-15 23:32:04 -0500 |
commit | 488a1a1054d7868a155381da4143a5d909716e94 (patch) | |
tree | 220f1cef8e4bfc5f8b50334ba320039c645d6ce1 /games-fps/sauerbraten/sauerbraten-2013.02.03.ebuild | |
parent | Merge remote-tracking branch 'remotes/atlaua/aranea/nethack' (diff) | |
download | gentoo-488a1a1054d7868a155381da4143a5d909716e94.tar.gz gentoo-488a1a1054d7868a155381da4143a5d909716e94.tar.bz2 gentoo-488a1a1054d7868a155381da4143a5d909716e94.zip |
games-fps/sauerbraten: version bump
Package-Manager: portage-2.2.26
Diffstat (limited to 'games-fps/sauerbraten/sauerbraten-2013.02.03.ebuild')
-rw-r--r-- | games-fps/sauerbraten/sauerbraten-2013.02.03.ebuild | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/games-fps/sauerbraten/sauerbraten-2013.02.03.ebuild b/games-fps/sauerbraten/sauerbraten-2013.02.03.ebuild new file mode 100644 index 000000000000..bdde5080cbc8 --- /dev/null +++ b/games-fps/sauerbraten/sauerbraten-2013.02.03.ebuild @@ -0,0 +1,124 @@ +# Copyright 1999-2013 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit eutils flag-o-matic gnome2-utils games + +EDITION="collect_edition" +DESCRIPTION="Cube 2: Sauerbraten is an open source game engine (Cube 2) with freeware game data (Sauerbraten)" +HOMEPAGE="http://sauerbraten.org/" +SRC_URI="mirror://sourceforge/sauerbraten/sauerbraten/2013_02_03/sauerbraten_${PV//./_}_${EDITION}_linux.tar.bz2" + +LICENSE="ZLIB freedist" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="debug dedicated server" + +RDEPEND=" + sys-libs/zlib + >=net-libs/enet-1.3.6:1.3 + !dedicated? ( + media-libs/libsdl[X,opengl] + media-libs/sdl-mixer[vorbis] + media-libs/sdl-image[png,jpeg] + virtual/opengl + virtual/glu + x11-libs/libX11 )" +DEPEND="${RDEPEND}" + +S=${WORKDIR}/${PN} + +src_prepare() { + ecvs_clean + rm -rf sauerbraten_unix bin_unix src/{include,lib,vcpp} + + # Patch makefile to use system enet instead of bundled + # respect CXXFLAGS, LDFLAGS + epatch "${FILESDIR}"/${P}-{system-enet,QA}.patch + + # Fix links so they point to the correct directory + sed -i -e 's:docs/::' README.html || die +} + +src_compile() { + use debug && append-cppflags -D_DEBUG + emake -C src master $(usex dedicated "server" "$(usex server "server client" "client")") +} + +src_install() { + local LIBEXECDIR="${GAMES_PREFIX}/lib" + local DATADIR="${GAMES_DATADIR}/${PN}" + local STATEDIR="${GAMES_STATEDIR}/${PN}" + + if ! use dedicated ; then + # Install the game data + insinto "${DATADIR}" + doins -r data packages + + # Install the client executable + exeinto "${LIBEXECDIR}" + doexe src/sauer_client + + # Install the client wrapper + games_make_wrapper "${PN}-client" "${LIBEXECDIR}/sauer_client -q\$HOME/.${PN} -r" "${DATADIR}" + + # Create menu entry + newicon -s 256 data/cube.png ${PN}.png + make_desktop_entry "${PN}-client" "Cube 2: Sauerbraten" + fi + + # Install the server config files + insinto "${STATEDIR}" + doins "server-init.cfg" + + # Install the server executables + exeinto "${LIBEXECDIR}" + doexe src/sauer_master + use dedicated || use server && doexe src/sauer_server + + games_make_wrapper "${PN}-server" \ + "${LIBEXECDIR}/sauer_server -k${DATADIR} -q${STATEDIR}" + games_make_wrapper "${PN}-master" \ + "${LIBEXECDIR}/sauer_master ${STATEDIR}" + + # Install the server init script + keepdir "${GAMES_STATEDIR}/run/${PN}" + cp "${FILESDIR}"/${PN}.init "${T}" || die + sed -i \ + -e "s:%SYSCONFDIR%:${STATEDIR}:g" \ + -e "s:%LIBEXECDIR%:${LIBEXECDIR}:g" \ + -e "s:%GAMES_STATEDIR%:${GAMES_STATEDIR}:g" \ + "${T}"/${PN}.init || die + newinitd "${T}"/${PN}.init ${PN} + cp "${FILESDIR}"/${PN}.conf "${T}" || die + sed -i \ + -e "s:%SYSCONFDIR%:${STATEDIR}:g" \ + -e "s:%LIBEXECDIR%:${LIBEXECDIR}:g" \ + -e "s:%GAMES_USER_DED%:${GAMES_USER_DED}:g" \ + -e "s:%GAMES_GROUP%:${GAMES_GROUP}:g" \ + "${T}"/${PN}.conf || die + newconfd "${T}"/${PN}.conf ${PN} + + dodoc src/*.txt docs/dev/*.txt + dohtml -r README.html docs/* + + prepgamesdirs +} + +pkg_preinst() { + games_pkg_preinst + gnome2_icon_savelist +} + +pkg_postinst() { + games_pkg_postinst + gnome2_icon_cache_update + + elog "If you plan to use map editor feature copy all map data from ${DATADIR}" + elog "to corresponding folder in your HOME/.${PN}" +} + +pkg_postrm() { + gnome2_icon_cache_update +} |