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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /licenses/circlemud | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'licenses/circlemud')
-rw-r--r-- | licenses/circlemud | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/licenses/circlemud b/licenses/circlemud new file mode 100644 index 000000000000..33eb4bcbdeee --- /dev/null +++ b/licenses/circlemud @@ -0,0 +1,239 @@ +/* ************************************************************************ +* Copyright (C) 1995 by Jeremy Elson * +* All Rights Reserved * +************************************************************************ */ + + CircleMUD License + +CircleMUD was created by: + +Jeremy Elson +Department of Computer Science +Johns Hopkins University +Baltimore, MD 21218 USA +jelson@circlemud.org + + + +CircleMUD is licensed software. This file contains the text of the CircleMUD +license. If you wish to use the CircleMUD system in any way, or use any of +its source code, you must read this license and are legally bound to comply +with it. + +CircleMUD is a derivative work based on the DikuMUD system written by Hans +Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian +Hammer. DikuMUD is also licensed software; you are legally bound to comply +with the original DikuMUD license as well as the CircleMUD license if you +wish to use CircleMUD. + +Use of the CircleMUD code in any capacity implies that you have read, +understood, and agreed to abide by the terms and conditions set down by this +license and the DikuMUD license. If you use CircleMUD without complying with +the license, you are breaking the law. + +Using CircleMUD legally is easy. In short, the license requires three things: + +1) You must not use CircleMUD to make money or be compensated in any way. +2) You must give the authors credit for their work. +3) You must comply with the DikuMUD license. + +That's it -- those are the main conditions set down by this license. +Unfortunately, past experience has shown that many people are not willing +to follow the spirit of the license, so the remainder of this document will +clearly define those conditions in an attempt to prevent people from +circumventing them. + +The first condition says that you must not use CircleMUD to make money in +any way or be otherwise compensated. CircleMUD was developed in people's +uncompensated spare time and was given to you free of charge, and you must +not use it to make money. CircleMUD must not in any way be used to +facilitate your acceptance of fees, donations, or other compensation. +Examples include, but are not limited to the following: + +-- If you run CircleMUD, you must not require any type of fee or donation + in exchange for being able to play CircleMUD. You must not solicit, + offer or accept any kind of donation from your players in exchange for + enhanced status in the game such as increased levels, character stats, + gold, or equipment. + +-- You must not solicit or accept money or other donations in exchange for + running CircleMUD. You must not accept money or other donations from + your players for purposes such as hardware upgrades for running + CircleMUD. + +-- You must not sell CircleMUD. You must not accept any type of fee in + exchange for distributing or copying CircleMUD. + +-- If you are a CircleMUD administrator, You must not accept any type of + reimbursement for money spent out of pocket for running CircleMUD, i.e., + for equipment expenses or fees incurred from service providers. + + +The second part of the license states that you must give credit to the +creators of CircleMUD. A great deal of work went into the creation of +CircleMUD, and it was given to you completely free of charge; claiming that +you wrote the MUD yourself is a slap in the face to everyone who worked to +bring you a high quality product while asking for nothing but credit for +their work in return. + +Specifically, the following are required: + +-- The text in the 'credits' file distributed with CircleMUD must be + preserved. You may add your own credits to the file, but the existing + text must not be removed, abridged, truncated, or changed in any way. + This file must be displayed when the 'credits' command is used from + within the MUD. + +-- The "CIRCLEMUD" help entry must be maintained intact and unchanged, and + displayed in its entirety when the 'help circlemud' command is used. + +-- The login sequence must contain the names of the DikuMUD and CircleMUD + creators. The 'login sequence' is defined as the text seen by players + between the time they connect to the MUD and when they start to play + the game itself. + +-- This license must be distributed AS IS with all copies or portions of + the CircleMUD that you distribute, if any, including works derived from + CircleMUD. + +-- You must not remove, change, or modify any notices of copyright, + licensing or authorship found in any CircleMUD source code files. + +-- Claims that any of the above requirements are inapplicable to a particular + MUD for reasons such as "our MUD is totally rewritten" or similar are + completely invalid. If you can write a MUD completely from scratch then + you are encouraged to do so by all means, but use of any part of the + CircleMUD or DikuMUD source code requires that their respective licenses + be followed, including the crediting requirements. + + +The third part of the license simply states that you must comply with the +DikuMUD license. This is required because CircleMUD is a DikuMUD derivative. +The DikuMUD license is included below. + + +You are allowed to use, modify and redistribute all CircleMUD source code +and documentation as long as such use does not violate any of the rules +set down by this license. + + +--Jeremy Elson + +CircleMUD 3 -- Copyright (C) 1994-2001, The CircleMUD Group +Other portions copyright by authors as noted in ChangeLog and source code. + + + +=========================================================================== + + +Everything below this line is the original, unmodified DikuMUD license. +You must comply with the CircleMUD license above, as well as the DikuMUD +license below. + +--------------------------------------------------------------------------- + + +/* ************************************************************************ +* Copyright (C) 1990, 1991 * +* All Rights Reserved * +************************************************************************* */ + + DikuMud License + + Program & Concept created by + + +Sebastian Hammer +Prss. Maries Alle 15, 1 +1908 Frb. C. +DENMARK +(email quinn@freja.diku.dk) + +Michael Seifert +Nr. Soeg. 37C, 1, doer 3 +1370 Copenhagen K. +DENMARK +(email seifert@freja.diku.dk) + +Hans Henrik St{rfeldt +Langs} 19 +3500 V{rl|se +DENMARK +(email bombman@freja.diku.dk) + +Tom Madsen +R|de Mellemvej 94B, 64 +2300 Copenhagen S. +DENMARK +(email noop@freja.diku.dk) + +Katja Nyboe +Kildeg}rdsvej 2 +2900 Hellerup +31 62 82 84 +DENMARK +(email katz@freja.diku.dk) + + +This document contains the rules by which you can use, alter or publish +parts of DikuMud. DikuMud has been created by the above five listed persons +in their spare time, at DIKU (Computer Science Instutute at Copenhagen +University). You are legally bound to follow the rules described in this +document. + +Rules: + + !! DikuMud is NOT Public Domain, shareware, careware or the like !! + + You may under no circumstances make profit on *ANY* part of DikuMud in + any possible way. You may under no circumstances charge money for + distributing any part of dikumud - this includes the usual $5 charge + for "sending the disk" or "just for the disk" etc. + By breaking these rules you violate the agreement between us and the + University, and hence will be sued. + + You may not remove any copyright notices from any of the documents or + sources given to you. + + This license must *always* be included "as is" if you copy or give + away any part of DikuMud (which is to be done as described in this + document). + + If you publish *any* part of dikumud, we as creators must appear in the + article, and the article must be clearly copyrighted subject to this + license. Before publishing you must first send us a message, by + snail-mail or e-mail, and inform us what, where and when you are + publishing (remember to include your address, name etc.) + + If you wish to setup a version of DikuMud on any computer system, you + must send us a message , by snail-mail or e-mail, and inform us where + and when you are running the game. (remember to include + your address, name etc.) + + + Any running version of DikuMud must include our names in the login + sequence. Furthermore the "credits" command shall always cointain + our name, addresses, and a notice which states we have created DikuMud. + + You are allowed to alter DikuMud, source and documentation as long as + you do not violate any of the above stated rules. + + +Regards, + + + +The DikuMud Group + + +Note: + +We hope you will enjoy DikuMud, and encourage you to send us any reports +on bugs (when you find 'it'). Remember that we are all using our spare +time to write and improve DikuMud, bugs, etc. - and changes will take their +time. We have so far put extremely many programming hours into this project. +If you make any major improvements on DikuMud we would be happy to +hear from you. As you will naturally honor the above rules, you will receive +new updates and improvements made to the game. + |