diff options
Diffstat (limited to 'games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch')
-rw-r--r-- | games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch | 314 |
1 files changed, 0 insertions, 314 deletions
diff --git a/games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch b/games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch deleted file mode 100644 index 989bf2700d88..000000000000 --- a/games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch +++ /dev/null @@ -1,314 +0,0 @@ -From: Julian Ospald <hasufell@gentoo.org> -Date: Sun Jun 24 13:32:38 UTC 2012 -Subject: build system - -respect all flags -respect compiler -add options for DATADIR, BSD_KERNEL and DEBUG -use proper pkgconfig calls -remove needless build types -rename EXE to "el" - ---- elc/Makefile.linux -+++ elc/Makefile.linux -@@ -3,16 +3,54 @@ - -include make.conf - - # basic compiling and linking - rarely changed --OPTIONS = -DLINUX -DELC $(foreach FEATURE, $(FEATURES), -D$(FEATURE)) -D_7ZIP_ST --CFLAGS=$(PLATFORM) $(CWARN) -O0 -ggdb -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) --_CFLAGS=$(PLATFORM) -O2 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) --CXXFLAGS=$(PLATFORM) $(CXXWARN) -O0 -ggdb -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) --_CXXFLAGS=$(PLATFORM) -O3 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) -- --PNG_SCREENSHOT_LIBS = -lpng --LDFLAGS=$(shell sdl-config --libs) $(shell xml2-config --libs) -lSDL_net -lSDL_image -lopenal $(XDIR) -lGL -lGLU -lcal3d -lm $(EXTRA_LIBS) -lz -lpng -lvorbis -lvorbisfile \ -- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_LIBS)) --_LDFLAGS=$(XDIR) -lGL -lpthread -lstdc++ -+CC ?= gcc -+CXX ?= g++ -+ -+# some options -+DATADIR ?= /usr/share/games/eternal-lands -+ -+CPPFLAGS += -DDATA_DIR=\"$(DATADIR)\" \ -+ -DLINUX \ -+ -DELC \ -+ $(foreach FEATURE, $(EL_FEATURES), -D$(FEATURE)) \ -+ -D_7ZIP_ST -+ -+ifeq ($(BSD_KERNEL),yes) -+CPPFLAGS += -DBSD -+endif -+ -+ifeq ($(DEBUG),yes) -+CPPFLAGS += -DMEMORY_DEBUG -+endif -+ -+CFLAGS += $(shell sdl-config --cflags) \ -+ $(shell xml2-config --cflags) \ -+ -fno-strict-aliasing \ -+ $(EXTRA_INCLUDES) -+ -+CXXFLAGS += $(shell sdl-config --cflags) \ -+ $(shell xml2-config --cflags) \ -+ -fno-strict-aliasing \ -+ $(EXTRA_INCLUDES) -+ -+LIBS += $(shell pkg-config --libs x11) \ -+ $(shell sdl-config --libs) \ -+ $(shell xml2-config --libs) \ -+ $(shell pkg-config --libs SDL_net) \ -+ $(shell pkg-config --libs SDL_image) \ -+ $(shell pkg-config --libs openal) \ -+ $(shell pkg-config --libs freealut) \ -+ $(shell pkg-config --libs gl) \ -+ $(shell pkg-config --libs glu) \ -+ $(shell pkg-config --libs cal3d) \ -+ $(shell pkg-config --libs libpng) \ -+ $(shell pkg-config --libs vorbis) \ -+ $(shell pkg-config --libs vorbisfile) \ -+ $(shell pkg-config --libs zlib) \ -+ -lm \ -+ $(EXTRA_LIBS) \ -+ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_LIBS)) \ -+ -lstdc++ - - # This works on Ubuntu 8.04 (LTS) at least - # Install these packages in addition to those required for a standard build -@@ -59,7 +97,7 @@ - xz/CpuArch.o xz/Delta.o xz/LzFind.o xz/Lzma2Dec.o xz/Lzma2Enc.o \ - xz/LzmaDec.o xz/LzmaEnc.o xz/Sha256.o xz/Xz.o xz/XzCrc64.o xz/XzDec.o \ - xz/XzEnc.o \ -- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_COBJ)) -+ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_COBJ)) - - CXXOBJS=actor_init.o cal3d_wrapper.o context_menu.o optimizer.o sendvideoinfo.o \ - exceptions/extendedexception.o xml/xmlhelper.o quest_log.o \ -@@ -80,7 +118,7 @@ - eye_candy/effect_mines.o eye_candy/effect_missile.o \ - eye_candy/orbital_mover.o eye_candy/kepler_orbit.o \ - eye_candy/effect_staff.o \ -- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_CXXOBJ)) -+ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_CXXOBJ)) - - OBJS=$(COBJS) $(CXXOBJS) - HEADER_DIRS = . books eye_candy io pawn fsaa engine xz -@@ -89,24 +127,13 @@ - DEP_FILES=$(foreach OBJ, $(COBJS), .deps/$(OBJ).P) $(foreach OBJ, $(CXXOBJS), .deps/$(OBJ).P) - #(shell echo $OBJ |sed s/\.o/\.P/)) - --EXE=el.x86.linux.bin -- --ifndef CC --CC=gcc --endif --ifndef CXX --CXX=g++ --endif --ifndef LINK --LINK=gcc --endif -+EXE=el - - all: $(EXE) - - # the compile targets - $(EXE): $(OBJS) -- @echo " LINK $(EXE)" -- @$(LINK) $(CFLAGS) -o $(EXE) $(OBJS) $(LDFLAGS) -+ $(CC) $(CFLAGS) $(CPPFLAGS) $(LDFLAGS) -o $(EXE) $(OBJS) $(LIBS) - - #recompile on Makefile or conf change - #.depend $(OBJS): Makefile.linux make.conf -@@ -114,25 +141,19 @@ - DEPS_MAGIC := $(shell mkdir .deps .deps/io .deps/shader .deps/eye_candy .deps/exceptions .deps/xz .deps/xml .deps/fsaa .deps/engine > /dev/null 2>&1 || :) - - $(COBJS): %.o: %.c Makefile.linux make.conf -- @echo " CC $@" -- @if $(CC) $(CFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ -+ @echo "$(CC) $(CFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@" -+ @if $(CC) $(CFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ - mv ".deps/$@.pp" ".deps/$@.P"; \ - else rm -f ".deps/$@.pp"; exit 1; \ - fi - - $(CXXOBJS): %.o: %.cpp Makefile.linux make.conf -- @echo " CXX $@" -- @if $(CXX) $(CXXFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ -+ @echo "$(CXX) $(CXXFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@" -+ @if $(CXX) $(CXXFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ - mv ".deps/$@.pp" ".deps/$@.P"; \ - else rm -f ".deps/$@.pp"; exit 1; \ - fi - --release: -- @$(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'CXXFLAGS=$(_CXXFLAGS)' -- --static: -- @$(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'CXXFLAGS=$(_CXXFLAGS)' 'LDFLAGS=$(_LDFLAGS)' 'OBJS=$(OBJS) $(STATICLIBS)' -- - clean: - rm -f $(OBJS) $(EXE) - -@@ -140,8 +161,8 @@ - cd docs && doxygen Doxyfile - - .depend: $(foreach HEADER_DIR, $(HEADER_DIRS), $(wildcard $(HEADER_DIR)/*.h)) -- $(CC) $(CFLAGS) -MM $(patsubst %.o, %.c, $(COBJS)) >.depend -- $(CXX) $(CXXFLAGS) -MM $(patsubst %.o, %.cpp, $(CXXOBJS)) >>.depend -+ $(CC) $(CFLAGS) $(CPPFLAGS) -MM $(patsubst %.o, %.c, $(COBJS)) >.depend -+ $(CXX) $(CXXFLAGS) $(CPPFLAGS) -MM $(patsubst %.o, %.cpp, $(CXXOBJS)) >>.depend - - make.conf: make.defaults - @if (test -f $@ -a '$(UPDATE_CONF)' != 'yes'); \ -@@ -161,7 +182,7 @@ - echo "\t#endinput" >> $@; \ - echo "#endif" >> $@; \ - echo "#define _features_included" >> $@; \ -- for feature in $(FEATURES); do \ -+ for feature in $(EL_FEATURES); do \ - echo "#define $$feature" >> $@; \ - done - ---- elc/make.defaults -+++ elc/make.defaults -@@ -1,71 +1,82 @@ - # set this to "no" if you don't want this file to be overwritten - UPDATE_CONF=yes - -+# set to 'yes' for BSD support -+BSD_KERNEL=no -+ -+# set to 'yes' to enable debug support -+DEBUG=no -+ - # tune these for your setup & compile options - # IMPORTANT: if you are using a linker that needs libraries in correct order, make sure you list EYE_CANDY before PNG_SCREENSHOT if you use both - - ### Current release default options ### --FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps --FEATURES += CUSTOM_LOOK # allows you to customize your look. --FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information --FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path --FEATURES += NEW_SOUND # Enables extended sound effects system --FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng --FEATURES += TEXT_ALIASES # Text aliases --FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls -+EL_FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps -+EL_FEATURES += CUSTOM_LOOK # allows you to customize your look. -+EL_FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information -+EL_FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path -+EL_FEATURES += NEW_SOUND # Enables extended sound effects system -+EL_FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng -+EL_FEATURES += TEXT_ALIASES # Text aliases -+EL_FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls - # new for 1.9.0 release --FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol -+EL_FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol - # new for 1.9.2 release --FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue. --FEATURES += ENCYCL_NAVIGATION # Adds context menus to encyclopedia windows with search and bookmark functions --FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling. --FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen --FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756) -+EL_FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue. -+EL_FEATURES += ENCYCL_NAVIGATION # Adds context menus to encyclopedia windows with search and bookmark functions -+EL_FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling. -+EL_FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen -+EL_FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756) - # new for 1.9.3 release --FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps --FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat --FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems -+EL_FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps -+EL_FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat -+EL_FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems - - ### Testing options (these options are possible for the next release and should be tested) ### --#FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini --#FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer --#FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) --#FEATURES += NEW_ALPHA # (undocumented) --#FEATURES += USE_SIMD # Enables usage of simd instructions -+#EL_FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini -+#EL_FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer -+#EL_FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) -+#EL_FEATURES += NEW_ALPHA # (undocumented) -+#EL_FEATURES += USE_SIMD # Enables usage of simd instructions - - ### Machine specific options (fixes or performance enhancements) ### --#FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) --#FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() --#FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance -+#EL_FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) -+#EL_FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() -+#EL_FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance - - - ### Debug options ### --#FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code --#FEATURES += DEBUG # (undocumented) --#FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages --#FEATURES += DEBUG_POINT_PARTICLES # (undocumented) --#FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. --#FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout --#FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events --#FEATURES += EXTRA_DEBUG # (undocumented) --#FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing --#FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. --#FEATURES += MUTEX_DEBUG # (undocumented) --#FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. --#FEATURES += TIMER_CHECK # (undocumented) --#FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects -+#EL_FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code -+#EL_FEATURES += DEBUG # (undocumented) -+#EL_FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages -+#EL_FEATURES += DEBUG_POINT_PARTICLES # (undocumented) -+#EL_FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. -+#EL_FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout -+#EL_FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events -+#EL_FEATURES += EXTRA_DEBUG # (undocumented) -+ -+# gather information about memory allocation and freeing -+ifeq ($(DEBUG),yes) -+EL_FEATURES += MEMORY_DEBUG -+endif -+ -+#EL_FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. -+#EL_FEATURES += MUTEX_DEBUG # (undocumented) -+#EL_FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. -+#EL_FEATURES += TIMER_CHECK # (undocumented) -+#EL_FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects - - - ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### --#FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ --#FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. --#FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) --#FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations --#FEATURES += USE_BOOST --#FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO --#FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download --#FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor --#FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ -+#EL_FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ -+#EL_FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. -+#EL_FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) -+#EL_FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations -+#EL_FEATURES += USE_BOOST -+#EL_FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO -+#EL_FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download -+#EL_FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor -+#EL_FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ - - - -@@ -86,7 +97,3 @@ - #EXTRA_INCLUDES=-IC:\\Programme\\Dev-Cpp\\Include - #EXTRA_LIBS=-lz - #EXTRA_STATICLIBS=libs/zlib.a -- --CC=gcc --CXX=g++ --LINK=gcc |