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--- a/src/AudioOpenAL.cpp
+++ b/src/AudioOpenAL.cpp
@@ -711,7 +711,7 @@
 	if(!file)
 	{
 		char	configOldFilename[256];
-		sprintf(configOldFilename, "%s/.chromium-music"CONFIG_EXT, homeDir);
+		sprintf(configOldFilename, "%s/.chromium-music" CONFIG_EXT, homeDir);
 		alterPathForPlatform(configOldFilename);
 		rename(configOldFilename,configFilename);
 		file = fopen(configFilename, "r");
--- a/src/Config.cpp
+++ b/src/Config.cpp
@@ -161,7 +161,7 @@
 	if(!homeDir)
 		homeDir = "./";
 
-	sprintf(configFilename, "%s/.chromium"CONFIG_EXT, homeDir);
+	sprintf(configFilename, "%s/.chromium" CONFIG_EXT, homeDir);
 	alterPathForPlatform(configFilename);
 	return configFilename;
 }
--- a/src/define.h
+++ b/src/define.h
@@ -34,14 +34,14 @@
 
 #ifdef macintosh
 #define CONFIG_EXT			".cfg"
-#define CONFIG_FILE			PACKAGE".cfg"
-#define CONFIG_SCORE_FILE	PACKAGE"-score.cfg"
-#define CONFIG_MUSIC_FILE	PACKAGE"-music.cfg"
+#define CONFIG_FILE			PACKAGE ".cfg"
+#define CONFIG_SCORE_FILE	PACKAGE "-score.cfg"
+#define CONFIG_MUSIC_FILE	PACKAGE "-music.cfg"
 #else
 #define CONFIG_EXT
-#define CONFIG_FILE			"."PACKAGE
-#define CONFIG_SCORE_FILE	"."PACKAGE"-score"
-#define CONFIG_MUSIC_FILE	"."PACKAGE"-music"
+#define CONFIG_FILE			"." PACKAGE
+#define CONFIG_SCORE_FILE	"." PACKAGE "-score"
+#define CONFIG_MUSIC_FILE	"." PACKAGE "-music"
 #endif //macintosh
 
 #define HI_SCORE_HIST 5
--- a/src/HiScore.cpp
+++ b/src/HiScore.cpp
@@ -187,7 +187,7 @@
 	const char *homeDir = getenv("HOME");
 	if(!homeDir)
 		homeDir = "./";
-	sprintf(configFilename, "%s/.chromium-score"CONFIG_EXT, homeDir);
+	sprintf(configFilename, "%s/.chromium-score" CONFIG_EXT, homeDir);
 	alterPathForPlatform(configFilename);
 	return configFilename;
 }
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -198,7 +198,7 @@
 
 	if(getenv("HOME") != NULL && ((strlen(getenv("HOME"))+strlen(filename)) < 239) )
 	{
-		sprintf(buffer, "%s/."PACKAGE"-data/%s", getenv("HOME"), filename);
+		sprintf(buffer, "%s/." PACKAGE "-data/%s", getenv("HOME"), filename);
 		if(stat(buffer, &sbuf) == 0) return buffer;
 	}
 
--- a/src/MainSDL_Event.cpp
+++ b/src/MainSDL_Event.cpp
@@ -19,6 +19,7 @@
 #include <cstdlib>
 #include <cstdio>
 #include <cstring>
+#include <cmath>
 
 #include "Config.h"
 
@@ -417,14 +418,14 @@
 #else
 		Uint8 *keystate = SDL_GetKeyState(NULL);
 #endif
-		if( keystate[SDLK_LEFT]  || keystate[SDLK_KP4] ) key_speed_x -= 2.0 + abs(key_speed_x)*0.4;
-		if( keystate[SDLK_RIGHT] || keystate[SDLK_KP6] ) key_speed_x += 2.0 + abs(key_speed_x)*0.4;
-		if( keystate[SDLK_UP]    || keystate[SDLK_KP8] ) key_speed_y -= 2.0 + abs(key_speed_y)*0.4;
-		if( keystate[SDLK_DOWN]  || keystate[SDLK_KP2] ) key_speed_y += 2.0 + abs(key_speed_y)*0.4;
-		if( keystate[SDLK_KP7] ){ key_speed_x -= 2.0 + abs(key_speed_x)*0.4; key_speed_y -= 2.0 + abs(key_speed_y)*0.4; }
-		if( keystate[SDLK_KP9] ){ key_speed_x += 2.0 + abs(key_speed_x)*0.4; key_speed_y -= 2.0 + abs(key_speed_y)*0.4; }
-		if( keystate[SDLK_KP3] ){ key_speed_x += 2.0 + abs(key_speed_x)*0.4; key_speed_y += 2.0 + abs(key_speed_y)*0.4; }
-		if( keystate[SDLK_KP1] ){ key_speed_x -= 2.0 + abs(key_speed_x)*0.4; key_speed_y += 2.0 + abs(key_speed_y)*0.4; }
+		if( keystate[SDLK_LEFT]  || keystate[SDLK_KP4] ) key_speed_x -= 2.0 + abs((int)key_speed_x)*0.4;
+		if( keystate[SDLK_RIGHT] || keystate[SDLK_KP6] ) key_speed_x += 2.0 + abs((int)key_speed_x)*0.4;
+		if( keystate[SDLK_UP]    || keystate[SDLK_KP8] ) key_speed_y -= 2.0 + abs((int)key_speed_y)*0.4;
+		if( keystate[SDLK_DOWN]  || keystate[SDLK_KP2] ) key_speed_y += 2.0 + abs((int)key_speed_y)*0.4;
+		if( keystate[SDLK_KP7] ){ key_speed_x -= 2.0 + abs((int)key_speed_x)*0.4; key_speed_y -= 2.0 + abs((int)key_speed_y)*0.4; }
+		if( keystate[SDLK_KP9] ){ key_speed_x += 2.0 + abs((int)key_speed_x)*0.4; key_speed_y -= 2.0 + abs((int)key_speed_y)*0.4; }
+		if( keystate[SDLK_KP3] ){ key_speed_x += 2.0 + abs((int)key_speed_x)*0.4; key_speed_y += 2.0 + abs((int)key_speed_y)*0.4; }
+		if( keystate[SDLK_KP1] ){ key_speed_x -= 2.0 + abs((int)key_speed_x)*0.4; key_speed_y += 2.0 + abs((int)key_speed_y)*0.4; }
 		//float s = (1.0-game->speedAdj)+(game->speedAdj*0.7);
 		float s = 0.7;
 		key_speed_x *= s;