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authorErik Moen <eroen-overlay@occam.eroen.eu>2019-08-14 15:40:58 +0200
committerErik Moen <eroen-overlay@occam.eroen.eu>2019-08-14 15:40:58 +0200
commit0465f9b9afb55f0b9f88a368276e9a1fe54e3c19 (patch)
tree9c4cb65dbb99d0da1e1fc0a4cd0491a4f2d0f264
parentsendspace-cli - support failglob (diff)
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dfhack-0.44.12.2_p20190721
New snapshot Signed-off-by: Erik Moen <eroen-overlay@occam.eroen.eu>
-rw-r--r--games-util/dfhack/dfhack-0.44.12.2_p20190721.ebuild118
-rw-r--r--games-util/dfhack/files/dfhack1
-rw-r--r--games-util/dfhack/files/dfhack-0.44.12.2_p20190721/01-respect.patch83
-rw-r--r--games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch1632
-rw-r--r--games-util/dfhack/files/dfhack-0.44.12.2_p20190721/03-respect-0.patch64
-rw-r--r--games-util/dfhack/files/dfhack-0.44.12.2_p20190721/04-respect-1.patch62
-rw-r--r--games-util/dfhack/files/dfhack-0.44.12.2_p20190721/05-introduce.patch596
-rw-r--r--games-util/dfhack/files/dfhack-0.44.12.2_p20190721/series6
8 files changed, 2562 insertions, 0 deletions
diff --git a/games-util/dfhack/dfhack-0.44.12.2_p20190721.ebuild b/games-util/dfhack/dfhack-0.44.12.2_p20190721.ebuild
new file mode 100644
index 0000000..4cf4d83
--- /dev/null
+++ b/games-util/dfhack/dfhack-0.44.12.2_p20190721.ebuild
@@ -0,0 +1,118 @@
+# By eroen <eroen-overlay@occam.eroen.eu>, 2012 - 2017
+# Permission to use, copy, modify, and/or distribute this software for any
+# purpose with or without fee is hereby granted, provided that the above
+# copyright notice and this permission notice appear in all copies.
+
+EAPI=6
+
+inherit versionator git-r3 cmake-utils
+
+df_PV=$(get_version_component_range 1-3)
+
+DESCRIPTION="Memory hacking library for Dwarf Fortress and a set of tools that use it"
+HOMEPAGE="http://github.com/DFHack/dfhack"
+EGIT_REPO_URI="https://github.com/DFHack/dfhack.git"
+if [[ $PV == *.9999 ]]; then
+ EGIT_BRANCH="develop"
+elif [[ $PV == *_alpha* || $PV == *_beta* ]]; then
+ EGIT_MIN_CLONE="single"
+ EGIT_COMMIT="${PV/_alpha/-alpha}"
+ EGIT_COMMIT="${EGIT_COMMIT/_beta/-beta}"
+else
+ EGIT_MIN_CLONE_TYPE=mirror
+ EGIT_COMMIT="e86e20717e34c8ad1bce6bdba6463f2df807ad79"
+ # xml_EGIT_COMMIT="X"
+fi
+
+KEYWORDS="-* ~amd64" # ~x86
+
+CMAKE_MIN_VERSION=2.8.0
+CMAKE_REMOVE_MODULES_LIST="FindCurses FindDoxygen CMakeVS10FindMake"
+
+LICENSE="ZLIB MIT BSD-2 BSD CC-BY-SA-3.0"
+SLOT="0"
+IUSE=""
+
+# dfhack bundles lua (5.3 as of 0.43.05-alpha1)
+HDEPEND="
+ >=sys-devel/gcc-4.5
+ dev-lang/perl
+ dev-perl/XML-LibXML
+ dev-perl/XML-LibXSLT
+ "
+LIBRARY_DEPEND="
+ sys-libs/zlib
+ "
+DEPEND="${LIBRARY_DEPEND}
+ ${HDEPEND}"
+RDEPEND="${LIBRARY_DEPEND}
+ ~games-roguelike/dwarf-fortress-$df_PV"
+
+PATCHES=( "$FILESDIR"/dfhack-$PV )
+
+QA_PREBUILT="opt/dfhack/hack/libruby.so"
+
+src_unpack() {
+ git-r3_src_unpack
+ if [[ -n $xml_EGIT_COMMIT ]]; then
+ cd "$S/library/xml" || die
+ git checkout "$xml_EGIT_COMMIT" || die
+ fi
+}
+
+src_prepare() {
+ cmake-utils_src_prepare
+ local install="\${HOME}/.dwarf-fortress-${df_PV}_dfhack" exe="./libs/Dwarf_Fortress"
+ sed -e "s:^install=.*:install=${install}:" \
+ -e "s:^exe=.*:exe=\"${exe}\":" \
+ "$FILESDIR"/dfhack > "$T"/dfhack || die
+ cp "$FILESDIR"/dfhack-run "$T" || die
+
+ # No idea how this is supposed to work
+ sed -e 's/@.*@/gentoo/' \
+ -e 's/#cmakedefine/#define/' \
+ < library/include/git-describe.h.in \
+ > library/include/git-describe.h || die
+
+ # missing -lpthread
+ sed -e 's/${CMAKE_THREAD_LIBS_INIT}/& pthread/' \
+ -i plugins/devel/CMakeLists.txt || die
+}
+
+src_configure() {
+ local mycmakeargs=(
+ -DDFHACK_BUILD_ARCH=$(usex amd64 64 "")$(usex x86 32 "")
+ -DEXTERNAL_TINYXML=NO # https://bugs.gentoo.org/show_bug.cgi?id=592696
+ -DCMAKE_INSTALL_PREFIX=/opt/dfhack
+ -DDFHACK_DATA_DESTINATION=/opt/dfhack/hack
+ -DDFHACK_LUA_DESTINATION=/opt/dfhack/hack/lua
+ -DDFHACK_PLUGIN_DESTINATION=/opt/dfhack/hack/plugins
+ -DDFHACK_LIBRARY_DESTINATION=/opt/dfhack/hack
+ -DDFHACK_RUBY_DESTINATION=/opt/dfhack/hack/ruby
+ -DBUILD_RUBY=OFF # TODO: downloads libruby.so
+ -DBUILD_DEV_PLUGINS=ON
+ -DBUILD_SKELETON=ON
+ )
+
+ cmake-utils_src_configure
+}
+
+DOCS=""
+src_install() {
+ cmake-utils_src_install
+
+ dobin "$T"/dfhack{,-run}
+}
+
+pkg_postinst() {
+ elog "Due to Dwarf Fortress' special needs regarding working directory,"
+ elog "specifying relative paths to DFHack plugins can give unintended results."
+ elog
+ elog "Your dfhack.init should be placed in \${HOME}/.dwarf-fortress-${df_PV}_dfhack/ ,"
+ elog "otherwise the example configuration will be used."
+ elog
+ elog "To start DFHack, please run dfhack"
+ elog
+ elog "If you experience segfaults on launch, please try rebuilding dwarf-fortress"
+ elog "with compiler optimizations disabled (CXXFLAGS=\"-O0\""
+}
diff --git a/games-util/dfhack/files/dfhack b/games-util/dfhack/files/dfhack
index 7456f5d..0b179b1 100644
--- a/games-util/dfhack/files/dfhack
+++ b/games-util/dfhack/files/dfhack
@@ -16,6 +16,7 @@ do_install() {
do_dfhack_install() {
cp -rn "$dfhackdir"/dfhack-config "$install"/
cp -ns "$dfhackdir"/dfhack.init-example "$install"/
+ cp -ns "$dfhackdir"/onLoad.init-example "$install"/
}
if [ -d "$install" ]; then
diff --git a/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/01-respect.patch b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/01-respect.patch
new file mode 100644
index 0000000..f67e57f
--- /dev/null
+++ b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/01-respect.patch
@@ -0,0 +1,83 @@
+Respect DFHACK_DATA_DESTINATION
+
+From: eroen <dfhack@occam.eroen.eu>
+
+
+---
+ CMakeLists.txt | 2 +-
+ library/CMakeLists.txt | 3 +++
+ library/Core.cpp | 12 +++++++++---
+ 3 files changed, 13 insertions(+), 4 deletions(-)
+
+diff --git a/CMakeLists.txt b/CMakeLists.txt
+index 9a9a03ca..61a66815 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -197,7 +197,7 @@ ENDIF()
+ # external tools will be installed here:
+ SET(DFHACK_BINARY_DESTINATION .)
+ # dfhack data goes here:
+-SET(DFHACK_DATA_DESTINATION hack)
++SET(DFHACK_DATA_DESTINATION hack CACHE INTERNAL "")
+ # plugin libs go here:
+ SET(DFHACK_PLUGIN_DESTINATION hack/plugins)
+ # dfhack header files go here:
+diff --git a/library/CMakeLists.txt b/library/CMakeLists.txt
+index d64b7429..124083b2 100644
+--- a/library/CMakeLists.txt
++++ b/library/CMakeLists.txt
+@@ -79,6 +79,9 @@ RemoteServer.cpp
+ RemoteTools.cpp
+ )
+
++set_property( SOURCE "Core.cpp" APPEND PROPERTY COMPILE_DEFINITIONS
++ "DFHACK_DATA_DESTINATION=\"${DFHACK_DATA_DESTINATION}\"" )
++
+ SET(MAIN_SOURCES_WINDOWS
+ Console-windows.cpp
+ Hooks-windows.cpp
+diff --git a/library/Core.cpp b/library/Core.cpp
+index 15d4be72..296a5fa3 100644
+--- a/library/Core.cpp
++++ b/library/Core.cpp
+@@ -78,6 +78,7 @@ using namespace DFHack;
+ #include <stdio.h>
+ #include <iomanip>
+ #include <stdlib.h>
++#include <string.h>
+ #include <fstream>
+ #include <thread>
+ #include <mutex>
+@@ -553,6 +554,7 @@ void Core::getScriptPaths(std::vector<std::string> *dest)
+ }
+ dest->push_back(df_path + "/raw/scripts");
+ dest->push_back(df_path + "/hack/scripts");
++ dest->push_back(DFHACK_DATA_DESTINATION "/scripts");
+ for (auto it = script_paths[1].begin(); it != script_paths[1].end(); ++it)
+ dest->push_back(*it);
+ }
+@@ -1580,7 +1582,11 @@ void Core::fatal (std::string output)
+ std::string Core::getHackPath()
+ {
+ #ifdef LINUX_BUILD
+- return p->getPath() + "/hack/";
++ if(strncmp(DFHACK_DATA_DESTINATION, "hack", 5) == 0)
++ // This is the default value
++ return p->getPath() + "/hack/";
++ else
++ return DFHACK_DATA_DESTINATION "/";
+ #else
+ return p->getPath() + "\\hack\\";
+ #endif
+@@ -1612,9 +1618,9 @@ bool Core::Init()
+
+ // find out what we are...
+ #ifdef LINUX_BUILD
+- const char * path = "hack/symbols.xml";
++ const char * path = DFHACK_DATA_DESTINATION "/symbols.xml";
+ #else
+- const char * path = "hack\\symbols.xml";
++ const char * path = DFHACK_DATA_DESTINATION "\\symbols.xml";
+ #endif
+ auto local_vif = dts::make_unique<DFHack::VersionInfoFactory>();
+ cerr << "Identifying DF version.\n";
diff --git a/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch
new file mode 100644
index 0000000..92d365b
--- /dev/null
+++ b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/02-respect-dfhack_lua_destination.patch
@@ -0,0 +1,1632 @@
+respect DFHACK_LUA_DESTINATION
+
+From: eroen <dfhack@occam.eroen.eu>
+
+
+---
+ CMakeLists.txt | 3
+ depends/lua/CMakeLists.txt | 5
+ depends/lua/include/luaconf.h | 774 --------------------------------------
+ depends/lua/include/luaconf.h.in | 774 ++++++++++++++++++++++++++++++++++++++
+ library/CMakeLists.txt | 2
+ 5 files changed, 781 insertions(+), 777 deletions(-)
+ delete mode 100644 depends/lua/include/luaconf.h
+ create mode 100644 depends/lua/include/luaconf.h.in
+
+diff --git a/CMakeLists.txt b/CMakeLists.txt
+index 61a66815..73ab31e5 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -203,7 +203,7 @@ SET(DFHACK_PLUGIN_DESTINATION hack/plugins)
+ # dfhack header files go here:
+ SET(DFHACK_INCLUDES_DESTINATION hack/include)
+ # dfhack lua files go here:
+-SET(DFHACK_LUA_DESTINATION hack/lua)
++SET(DFHACK_LUA_DESTINATION hack/lua CACHE INTERNAL "")
+ # the windows .lib file goes here:
+ SET(DFHACK_DEVLIB_DESTINATION hack)
+
+@@ -376,6 +376,7 @@ endif()
+
+ find_package(ZLIB REQUIRED)
+ include_directories(depends/protobuf)
++include_directories("${CMAKE_CURRENT_BINARY_DIR}/depends/lua/include")
+ include_directories(depends/lua/include)
+ include_directories(depends/md5)
+
+diff --git a/depends/lua/CMakeLists.txt b/depends/lua/CMakeLists.txt
+index fd3a59c0..84950b62 100644
+--- a/depends/lua/CMakeLists.txt
++++ b/depends/lua/CMakeLists.txt
+@@ -22,6 +22,10 @@ IF(UNIX)
+ ENDIF()
+ ENDIF()
+
++configure_file("include/luaconf.h.in" "include/luaconf.h" @ONLY)
++SET_SOURCE_FILES_PROPERTIES("${CMAKE_CURRENT_BINARY_DIR}/include" PROPERTIES HEADER_FILE_ONLY TRUE)
++include_directories("${CMAKE_CURRENT_BINARY_DIR}/include")
++
+ SET (HDR_LIBLUA
+ include/lapi.h
+ include/lauxlib.h
+@@ -42,7 +46,6 @@ include/lstring.h
+ include/ltable.h
+ include/ltm.h
+ include/lua.h
+-include/luaconf.h
+ include/lualib.h
+ include/lundump.h
+ include/lvm.h
+diff --git a/depends/lua/include/luaconf.h b/depends/lua/include/luaconf.h
+deleted file mode 100644
+index 051d2a94..00000000
+--- a/depends/lua/include/luaconf.h
++++ /dev/null
+@@ -1,774 +0,0 @@
+-/*
+-** $Id: luaconf.h,v 1.255 2016/05/01 20:06:09 roberto Exp $
+-** Configuration file for Lua
+-** See Copyright Notice in lua.h
+-*/
+-
+-
+-#ifndef luaconf_h
+-#define luaconf_h
+-
+-#include <limits.h>
+-#include <stddef.h>
+-
+-#define LUA_COMPAT_APIINTCASTS
+-#define LUA_COMPAT_IPAIRS
+-
+-// Patch for old glibc versions
+-#if !defined(LLONG_MAX) && defined(__LONG_LONG_MAX__)
+-#define LLONG_MAX __LONG_LONG_MAX__
+-#endif
+-
+-#if !defined(LLONG_MIN) && defined(__LONG_LONG_MAX__)
+-#define LLONG_MIN (-__LONG_LONG_MAX__ - 1LL)
+-#endif
+-
+-/*
+-** ===================================================================
+-** Search for "@@" to find all configurable definitions.
+-** ===================================================================
+-*/
+-
+-
+-/*
+-** {====================================================================
+-** System Configuration: macros to adapt (if needed) Lua to some
+-** particular platform, for instance compiling it with 32-bit numbers or
+-** restricting it to C89.
+-** =====================================================================
+-*/
+-
+-/*
+-@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
+-** can also define LUA_32BITS in the make file, but changing here you
+-** ensure that all software connected to Lua will be compiled with the
+-** same configuration.
+-*/
+-/* #define LUA_32BITS */
+-
+-
+-/*
+-@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
+-** Define it if you want Lua to avoid the use of a few C99 features
+-** or Windows-specific features on Windows.
+-*/
+-/* #define LUA_USE_C89 */
+-
+-
+-/*
+-** By default, Lua on Windows use (some) specific Windows features
+-*/
+-#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
+-#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
+-#endif
+-
+-
+-#if defined(LUA_USE_WINDOWS)
+-#define LUA_DL_DLL /* enable support for DLL */
+-#define LUA_USE_C89 /* broadly, Windows is C89 */
+-#endif
+-
+-
+-#if defined(LUA_USE_LINUX)
+-#define LUA_USE_POSIX
+-#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
+-#define LUA_USE_READLINE /* needs some extra libraries */
+-#endif
+-
+-
+-#if defined(LUA_USE_MACOSX)
+-#define LUA_USE_POSIX
+-#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
+-#define LUA_USE_READLINE /* needs an extra library: -lreadline */
+-#endif
+-
+-
+-/*
+-@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
+-** C89 ('long' and 'double'); Windows always has '__int64', so it does
+-** not need to use this case.
+-*/
+-#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
+-#define LUA_C89_NUMBERS
+-#endif
+-
+-
+-
+-/*
+-@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
+-*/
+-/* avoid undefined shifts */
+-#if ((INT_MAX >> 15) >> 15) >= 1
+-#define LUAI_BITSINT 32
+-#else
+-/* 'int' always must have at least 16 bits */
+-#define LUAI_BITSINT 16
+-#endif
+-
+-
+-/*
+-@@ LUA_INT_TYPE defines the type for Lua integers.
+-@@ LUA_FLOAT_TYPE defines the type for Lua floats.
+-** Lua should work fine with any mix of these options (if supported
+-** by your C compiler). The usual configurations are 64-bit integers
+-** and 'double' (the default), 32-bit integers and 'float' (for
+-** restricted platforms), and 'long'/'double' (for C compilers not
+-** compliant with C99, which may not have support for 'long long').
+-*/
+-
+-/* predefined options for LUA_INT_TYPE */
+-#define LUA_INT_INT 1
+-#define LUA_INT_LONG 2
+-#define LUA_INT_LONGLONG 3
+-
+-/* predefined options for LUA_FLOAT_TYPE */
+-#define LUA_FLOAT_FLOAT 1
+-#define LUA_FLOAT_DOUBLE 2
+-#define LUA_FLOAT_LONGDOUBLE 3
+-
+-#if defined(LUA_32BITS) /* { */
+-/*
+-** 32-bit integers and 'float'
+-*/
+-#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
+-#define LUA_INT_TYPE LUA_INT_INT
+-#else /* otherwise use 'long' */
+-#define LUA_INT_TYPE LUA_INT_LONG
+-#endif
+-#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
+-
+-#elif defined(LUA_C89_NUMBERS) /* }{ */
+-/*
+-** largest types available for C89 ('long' and 'double')
+-*/
+-#define LUA_INT_TYPE LUA_INT_LONG
+-#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
+-
+-#endif /* } */
+-
+-
+-/*
+-** default configuration for 64-bit Lua ('long long' and 'double')
+-*/
+-#if !defined(LUA_INT_TYPE)
+-#define LUA_INT_TYPE LUA_INT_LONGLONG
+-#endif
+-
+-#if !defined(LUA_FLOAT_TYPE)
+-#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
+-#endif
+-
+-/* }================================================================== */
+-
+-
+-
+-
+-/*
+-** {==================================================================
+-** Configuration for Paths.
+-** ===================================================================
+-*/
+-
+-/*
+-@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+-** Lua libraries.
+-@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+-** C libraries.
+-** CHANGE them if your machine has a non-conventional directory
+-** hierarchy or if you want to install your libraries in
+-** non-conventional directories.
+-*/
+-#if defined(_WIN32) /* { */
+-/*
+-** In Windows, any exclamation mark ('!') in the path is replaced by the
+-** path of the directory of the executable file of the current process.
+-*/
+-#define LUA_LDIR "!\\hack\\lua\\"
+-#define LUA_CDIR "!\\"
+-#define LUA_PATH_DEFAULT \
+- LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" ".\\?.lua"
+-#define LUA_CPATH_DEFAULT \
+- LUA_CDIR"?.dll;" ".\\?.dll"
+-
+-#else /* }{ */
+-
+-#define LUA_LDIR "./hack/lua/"
+-#define LUA_CDIR "./hack/"
+-#define LUA_PATH_DEFAULT \
+- LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" "./?.lua"
+-#define LUA_CPATH_DEFAULT \
+- LUA_CDIR"?.so;" "./?.so"
+-#endif /* } */
+-
+-#define LUA_PATH_VAR "DFHACK_LUA_PATH"
+-#define LUA_CPATH_VAR "DFHACK_LUA_CPATH"
+-
+-/*
+-@@ LUA_DIRSEP is the directory separator (for submodules).
+-** CHANGE it if your machine does not use "/" as the directory separator
+-** and is not Windows. (On Windows Lua automatically uses "\".)
+-*/
+-#if defined(_WIN32)
+-#define LUA_DIRSEP "\\"
+-#else
+-#define LUA_DIRSEP "/"
+-#endif
+-
+-/* }================================================================== */
+-
+-
+-/*
+-** {==================================================================
+-** Marks for exported symbols in the C code
+-** ===================================================================
+-*/
+-
+-/*
+-@@ LUA_API is a mark for all core API functions.
+-@@ LUALIB_API is a mark for all auxiliary library functions.
+-@@ LUAMOD_API is a mark for all standard library opening functions.
+-** CHANGE them if you need to define those functions in some special way.
+-** For instance, if you want to create one Windows DLL with the core and
+-** the libraries, you may want to use the following definition (define
+-** LUA_BUILD_AS_DLL to get it).
+-*/
+-#if defined(LUA_BUILD_AS_DLL) /* { */
+-
+-#if defined(_MSC_VER)
+-#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
+-#define LUA_API __declspec(dllexport)
+-#else /* }{ */
+-#define LUA_API __declspec(dllimport)
+-#endif /* } */
+-#else
+-#define LUA_API __attribute__ ((visibility("default")))
+-#endif
+-
+-#else /* }{ */
+-
+-#define LUA_API extern
+-
+-#endif /* } */
+-
+-
+-/* more often than not the libs go together with the core */
+-#define LUALIB_API LUA_API
+-#define LUAMOD_API LUALIB_API
+-
+-
+-/*
+-@@ LUAI_FUNC is a mark for all extern functions that are not to be
+-** exported to outside modules.
+-@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
+-** that are not to be exported to outside modules (LUAI_DDEF for
+-** definitions and LUAI_DDEC for declarations).
+-** CHANGE them if you need to mark them in some special way. Elf/gcc
+-** (versions 3.2 and later) mark them as "hidden" to optimize access
+-** when Lua is compiled as a shared library. Not all elf targets support
+-** this attribute. Unfortunately, gcc does not offer a way to check
+-** whether the target offers that support, and those without support
+-** give a warning about it. To avoid these warnings, change to the
+-** default definition.
+-*/
+-#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
+- defined(__ELF__) /* { */
+-#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
+-#else /* }{ */
+-#define LUAI_FUNC extern
+-#endif /* } */
+-
+-#define LUAI_DDEC LUAI_FUNC
+-#define LUAI_DDEF /* empty */
+-
+-/* }================================================================== */
+-
+-
+-/*
+-** {==================================================================
+-** Compatibility with previous versions
+-** ===================================================================
+-*/
+-
+-/*
+-@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
+-@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
+-** You can define it to get all options, or change specific options
+-** to fit your specific needs.
+-*/
+-#if defined(LUA_COMPAT_5_2) /* { */
+-
+-/*
+-@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
+-** functions in the mathematical library.
+-*/
+-#define LUA_COMPAT_MATHLIB
+-
+-/*
+-@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
+-*/
+-#define LUA_COMPAT_BITLIB
+-
+-/*
+-@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
+-*/
+-#define LUA_COMPAT_IPAIRS
+-
+-/*
+-@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
+-** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
+-** luaL_checkint, luaL_checklong, etc.)
+-*/
+-#define LUA_COMPAT_APIINTCASTS
+-
+-#endif /* } */
+-
+-
+-#if defined(LUA_COMPAT_5_1) /* { */
+-
+-/* Incompatibilities from 5.2 -> 5.3 */
+-#define LUA_COMPAT_MATHLIB
+-#define LUA_COMPAT_APIINTCASTS
+-
+-/*
+-@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
+-** You can replace it with 'table.unpack'.
+-*/
+-#define LUA_COMPAT_UNPACK
+-
+-/*
+-@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
+-** You can replace it with 'package.searchers'.
+-*/
+-#define LUA_COMPAT_LOADERS
+-
+-/*
+-@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
+-** You can call your C function directly (with light C functions).
+-*/
+-#define lua_cpcall(L,f,u) \
+- (lua_pushcfunction(L, (f)), \
+- lua_pushlightuserdata(L,(u)), \
+- lua_pcall(L,1,0,0))
+-
+-
+-/*
+-@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
+-** You can rewrite 'log10(x)' as 'log(x, 10)'.
+-*/
+-#define LUA_COMPAT_LOG10
+-
+-/*
+-@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
+-** library. You can rewrite 'loadstring(s)' as 'load(s)'.
+-*/
+-#define LUA_COMPAT_LOADSTRING
+-
+-/*
+-@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
+-*/
+-#define LUA_COMPAT_MAXN
+-
+-/*
+-@@ The following macros supply trivial compatibility for some
+-** changes in the API. The macros themselves document how to
+-** change your code to avoid using them.
+-*/
+-#define lua_strlen(L,i) lua_rawlen(L, (i))
+-
+-#define lua_objlen(L,i) lua_rawlen(L, (i))
+-
+-#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
+-#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
+-
+-/*
+-@@ LUA_COMPAT_MODULE controls compatibility with previous
+-** module functions 'module' (Lua) and 'luaL_register' (C).
+-*/
+-#define LUA_COMPAT_MODULE
+-
+-#endif /* } */
+-
+-
+-/*
+-@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
+-@@ a float mark ('.0').
+-** This macro is not on by default even in compatibility mode,
+-** because this is not really an incompatibility.
+-*/
+-/* #define LUA_COMPAT_FLOATSTRING */
+-
+-/* }================================================================== */
+-
+-
+-
+-/*
+-** {==================================================================
+-** Configuration for Numbers.
+-** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
+-** satisfy your needs.
+-** ===================================================================
+-*/
+-
+-/*
+-@@ LUA_NUMBER is the floating-point type used by Lua.
+-@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
+-@@ over a floating number.
+-@@ l_mathlim(x) corrects limit name 'x' to the proper float type
+-** by prefixing it with one of FLT/DBL/LDBL.
+-@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
+-@@ LUA_NUMBER_FMT is the format for writing floats.
+-@@ lua_number2str converts a float to a string.
+-@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
+-@@ l_floor takes the floor of a float.
+-@@ lua_str2number converts a decimal numeric string to a number.
+-*/
+-
+-
+-/* The following definitions are good for most cases here */
+-
+-#define l_floor(x) (l_mathop(floor)(x))
+-
+-#define lua_number2str(s,sz,n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n))
+-
+-/*
+-@@ lua_numbertointeger converts a float number to an integer, or
+-** returns 0 if float is not within the range of a lua_Integer.
+-** (The range comparisons are tricky because of rounding. The tests
+-** here assume a two-complement representation, where MININTEGER always
+-** has an exact representation as a float; MAXINTEGER may not have one,
+-** and therefore its conversion to float may have an ill-defined value.)
+-*/
+-#define lua_numbertointeger(n,p) \
+- ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
+- (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
+- (*(p) = (LUA_INTEGER)(n), 1))
+-
+-
+-/* now the variable definitions */
+-
+-#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
+-
+-#define LUA_NUMBER float
+-
+-#define l_mathlim(n) (FLT_##n)
+-
+-#define LUAI_UACNUMBER double
+-
+-#define LUA_NUMBER_FRMLEN ""
+-#define LUA_NUMBER_FMT "%.7g"
+-
+-#define l_mathop(op) op##f
+-
+-#define lua_str2number(s,p) strtof((s), (p))
+-
+-
+-#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
+-
+-#define LUA_NUMBER long double
+-
+-#define l_mathlim(n) (LDBL_##n)
+-
+-#define LUAI_UACNUMBER long double
+-
+-#define LUA_NUMBER_FRMLEN "L"
+-#define LUA_NUMBER_FMT "%.19Lg"
+-
+-#define l_mathop(op) op##l
+-
+-#define lua_str2number(s,p) strtold((s), (p))
+-
+-#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
+-
+-#define LUA_NUMBER double
+-
+-#define l_mathlim(n) (DBL_##n)
+-
+-#define LUAI_UACNUMBER double
+-
+-#define LUA_NUMBER_FRMLEN ""
+-#define LUA_NUMBER_FMT "%.14g"
+-
+-#define l_mathop(op) op
+-
+-#define lua_str2number(s,p) strtod((s), (p))
+-
+-#else /* }{ */
+-
+-#error "numeric float type not defined"
+-
+-#endif /* } */
+-
+-
+-
+-/*
+-@@ LUA_INTEGER is the integer type used by Lua.
+-**
+-@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
+-**
+-@@ LUAI_UACINT is the result of an 'usual argument conversion'
+-@@ over a lUA_INTEGER.
+-@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
+-@@ LUA_INTEGER_FMT is the format for writing integers.
+-@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
+-@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
+-@@ lua_integer2str converts an integer to a string.
+-*/
+-
+-
+-/* The following definitions are good for most cases here */
+-
+-#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
+-#define lua_integer2str(s,sz,n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n))
+-
+-#define LUAI_UACINT LUA_INTEGER
+-
+-/*
+-** use LUAI_UACINT here to avoid problems with promotions (which
+-** can turn a comparison between unsigneds into a signed comparison)
+-*/
+-#define LUA_UNSIGNED unsigned LUAI_UACINT
+-
+-
+-/* now the variable definitions */
+-
+-#if LUA_INT_TYPE == LUA_INT_INT /* { int */
+-
+-#define LUA_INTEGER int
+-#define LUA_INTEGER_FRMLEN ""
+-
+-#define LUA_MAXINTEGER INT_MAX
+-#define LUA_MININTEGER INT_MIN
+-
+-#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
+-
+-#define LUA_INTEGER long
+-#define LUA_INTEGER_FRMLEN "l"
+-
+-#define LUA_MAXINTEGER LONG_MAX
+-#define LUA_MININTEGER LONG_MIN
+-
+-#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
+-
+-/* use presence of macro LLONG_MAX as proxy for C99 compliance */
+-#if defined(LLONG_MAX) /* { */
+-/* use ISO C99 stuff */
+-
+-#define LUA_INTEGER long long
+-#define LUA_INTEGER_FRMLEN "ll"
+-
+-#define LUA_MAXINTEGER LLONG_MAX
+-#define LUA_MININTEGER LLONG_MIN
+-
+-#elif defined(LUA_USE_WINDOWS) /* }{ */
+-/* in Windows, can use specific Windows types */
+-
+-#define LUA_INTEGER __int64
+-#define LUA_INTEGER_FRMLEN "I64"
+-
+-#define LUA_MAXINTEGER _I64_MAX
+-#define LUA_MININTEGER _I64_MIN
+-
+-#else /* }{ */
+-
+-#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
+- or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
+-
+-#endif /* } */
+-
+-#else /* }{ */
+-
+-#error "numeric integer type not defined"
+-
+-#endif /* } */
+-
+-/* }================================================================== */
+-
+-
+-/*
+-** {==================================================================
+-** Dependencies with C99 and other C details
+-** ===================================================================
+-*/
+-
+-/*
+-@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
+-** (All uses in Lua have only one format item.)
+-*/
+-#if !defined(LUA_USE_C89)
+-#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
+-#else
+-#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
+-#endif
+-
+-
+-/*
+-@@ lua_strx2number converts an hexadecimal numeric string to a number.
+-** In C99, 'strtod' does that conversion. Otherwise, you can
+-** leave 'lua_strx2number' undefined and Lua will provide its own
+-** implementation.
+-*/
+-#if !defined(LUA_USE_C89)
+-#define lua_strx2number(s,p) lua_str2number(s,p)
+-#endif
+-
+-
+-/*
+-@@ lua_number2strx converts a float to an hexadecimal numeric string.
+-** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
+-** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
+-** provide its own implementation.
+-*/
+-#if !defined(LUA_USE_C89)
+-#define lua_number2strx(L,b,sz,f,n) ((void)L, l_sprintf(b,sz,f,n))
+-#endif
+-
+-
+-/*
+-** 'strtof' and 'opf' variants for math functions are not valid in
+-** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
+-** availability of these variants. ('math.h' is already included in
+-** all files that use these macros.)
+-*/
+-#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
+-#undef l_mathop /* variants not available */
+-#undef lua_str2number
+-#define l_mathop(op) (lua_Number)op /* no variant */
+-#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
+-#endif
+-
+-
+-/*
+-@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
+-** functions. It must be a numerical type; Lua will use 'intptr_t' if
+-** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
+-** 'intptr_t' in C89)
+-*/
+-#define LUA_KCONTEXT ptrdiff_t
+-
+-#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
+- __STDC_VERSION__ >= 199901L
+-#include <stdint.h>
+-#if defined(INTPTR_MAX) /* even in C99 this type is optional */
+-#undef LUA_KCONTEXT
+-#define LUA_KCONTEXT intptr_t
+-#endif
+-#endif
+-
+-
+-/*
+-@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
+-** Change that if you do not want to use C locales. (Code using this
+-** macro must include header 'locale.h'.)
+-*/
+-#if !defined(lua_getlocaledecpoint)
+-#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
+-#endif
+-
+-/* }================================================================== */
+-
+-
+-/*
+-** {==================================================================
+-** Language Variations
+-** =====================================================================
+-*/
+-
+-/*
+-@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
+-** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
+-** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
+-** coercion from strings to numbers.
+-*/
+-/* #define LUA_NOCVTN2S */
+-/* #define LUA_NOCVTS2N */
+-
+-
+-/*
+-@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
+-** Define it as a help when debugging C code.
+-*/
+-#if defined(LUA_USE_APICHECK)
+-#include <assert.h>
+-#define luai_apicheck(l,e) assert(e)
+-#endif
+-
+-/* }================================================================== */
+-
+-
+-/*
+-** {==================================================================
+-** Macros that affect the API and must be stable (that is, must be the
+-** same when you compile Lua and when you compile code that links to
+-** Lua). You probably do not want/need to change them.
+-** =====================================================================
+-*/
+-
+-/*
+-@@ LUAI_MAXSTACK limits the size of the Lua stack.
+-** CHANGE it if you need a different limit. This limit is arbitrary;
+-** its only purpose is to stop Lua from consuming unlimited stack
+-** space (and to reserve some numbers for pseudo-indices).
+-*/
+-#if LUAI_BITSINT >= 32
+-#define LUAI_MAXSTACK 1000000
+-#else
+-#define LUAI_MAXSTACK 15000
+-#endif
+-
+-
+-/*
+-@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
+-** a Lua state with very fast access.
+-** CHANGE it if you need a different size.
+-*/
+-#define LUA_EXTRASPACE (sizeof(void *))
+-
+-
+-/*
+-@@ LUA_IDSIZE gives the maximum size for the description of the source
+-@@ of a function in debug information.
+-** CHANGE it if you want a different size.
+-*/
+-#define LUA_IDSIZE 60
+-
+-
+-/*
+-@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+-** CHANGE it if it uses too much C-stack space. (For long double,
+-** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
+-** smaller buffer would force a memory allocation for each call to
+-** 'string.format'.)
+-*/
+-#if defined(LUA_FLOAT_LONGDOUBLE)
+-#define LUAL_BUFFERSIZE 8192
+-#else
+-#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
+-#endif
+-
+-/* }================================================================== */
+-
+-
+-/*
+-@@ LUA_QL describes how error messages quote program elements.
+-** Lua does not use these macros anymore; they are here for
+-** compatibility only.
+-*/
+-#define LUA_QL(x) "'" x "'"
+-#define LUA_QS LUA_QL("%s")
+-
+-
+-
+-
+-/* =================================================================== */
+-
+-/*
+-** Local configuration. You can use this space to add your redefinitions
+-** without modifying the main part of the file.
+-*/
+-
+-
+-
+-
+-
+-#endif
+-
+diff --git a/depends/lua/include/luaconf.h.in b/depends/lua/include/luaconf.h.in
+new file mode 100644
+index 00000000..9d50d5ea
+--- /dev/null
++++ b/depends/lua/include/luaconf.h.in
+@@ -0,0 +1,774 @@
++/*
++** $Id: luaconf.h,v 1.255 2016/05/01 20:06:09 roberto Exp $
++** Configuration file for Lua
++** See Copyright Notice in lua.h
++*/
++
++
++#ifndef luaconf_h
++#define luaconf_h
++
++#include <limits.h>
++#include <stddef.h>
++
++#define LUA_COMPAT_APIINTCASTS
++#define LUA_COMPAT_IPAIRS
++
++// Patch for old glibc versions
++#if !defined(LLONG_MAX) && defined(__LONG_LONG_MAX__)
++#define LLONG_MAX __LONG_LONG_MAX__
++#endif
++
++#if !defined(LLONG_MIN) && defined(__LONG_LONG_MAX__)
++#define LLONG_MIN (-__LONG_LONG_MAX__ - 1LL)
++#endif
++
++/*
++** ===================================================================
++** Search for "@@" to find all configurable definitions.
++** ===================================================================
++*/
++
++
++/*
++** {====================================================================
++** System Configuration: macros to adapt (if needed) Lua to some
++** particular platform, for instance compiling it with 32-bit numbers or
++** restricting it to C89.
++** =====================================================================
++*/
++
++/*
++@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
++** can also define LUA_32BITS in the make file, but changing here you
++** ensure that all software connected to Lua will be compiled with the
++** same configuration.
++*/
++/* #define LUA_32BITS */
++
++
++/*
++@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
++** Define it if you want Lua to avoid the use of a few C99 features
++** or Windows-specific features on Windows.
++*/
++/* #define LUA_USE_C89 */
++
++
++/*
++** By default, Lua on Windows use (some) specific Windows features
++*/
++#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
++#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
++#endif
++
++
++#if defined(LUA_USE_WINDOWS)
++#define LUA_DL_DLL /* enable support for DLL */
++#define LUA_USE_C89 /* broadly, Windows is C89 */
++#endif
++
++
++#if defined(LUA_USE_LINUX)
++#define LUA_USE_POSIX
++#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
++#define LUA_USE_READLINE /* needs some extra libraries */
++#endif
++
++
++#if defined(LUA_USE_MACOSX)
++#define LUA_USE_POSIX
++#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
++#define LUA_USE_READLINE /* needs an extra library: -lreadline */
++#endif
++
++
++/*
++@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
++** C89 ('long' and 'double'); Windows always has '__int64', so it does
++** not need to use this case.
++*/
++#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
++#define LUA_C89_NUMBERS
++#endif
++
++
++
++/*
++@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
++*/
++/* avoid undefined shifts */
++#if ((INT_MAX >> 15) >> 15) >= 1
++#define LUAI_BITSINT 32
++#else
++/* 'int' always must have at least 16 bits */
++#define LUAI_BITSINT 16
++#endif
++
++
++/*
++@@ LUA_INT_TYPE defines the type for Lua integers.
++@@ LUA_FLOAT_TYPE defines the type for Lua floats.
++** Lua should work fine with any mix of these options (if supported
++** by your C compiler). The usual configurations are 64-bit integers
++** and 'double' (the default), 32-bit integers and 'float' (for
++** restricted platforms), and 'long'/'double' (for C compilers not
++** compliant with C99, which may not have support for 'long long').
++*/
++
++/* predefined options for LUA_INT_TYPE */
++#define LUA_INT_INT 1
++#define LUA_INT_LONG 2
++#define LUA_INT_LONGLONG 3
++
++/* predefined options for LUA_FLOAT_TYPE */
++#define LUA_FLOAT_FLOAT 1
++#define LUA_FLOAT_DOUBLE 2
++#define LUA_FLOAT_LONGDOUBLE 3
++
++#if defined(LUA_32BITS) /* { */
++/*
++** 32-bit integers and 'float'
++*/
++#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
++#define LUA_INT_TYPE LUA_INT_INT
++#else /* otherwise use 'long' */
++#define LUA_INT_TYPE LUA_INT_LONG
++#endif
++#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
++
++#elif defined(LUA_C89_NUMBERS) /* }{ */
++/*
++** largest types available for C89 ('long' and 'double')
++*/
++#define LUA_INT_TYPE LUA_INT_LONG
++#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
++
++#endif /* } */
++
++
++/*
++** default configuration for 64-bit Lua ('long long' and 'double')
++*/
++#if !defined(LUA_INT_TYPE)
++#define LUA_INT_TYPE LUA_INT_LONGLONG
++#endif
++
++#if !defined(LUA_FLOAT_TYPE)
++#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
++#endif
++
++/* }================================================================== */
++
++
++
++
++/*
++** {==================================================================
++** Configuration for Paths.
++** ===================================================================
++*/
++
++/*
++@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
++** Lua libraries.
++@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
++** C libraries.
++** CHANGE them if your machine has a non-conventional directory
++** hierarchy or if you want to install your libraries in
++** non-conventional directories.
++*/
++#if defined(_WIN32) /* { */
++/*
++** In Windows, any exclamation mark ('!') in the path is replaced by the
++** path of the directory of the executable file of the current process.
++*/
++#define LUA_LDIR "!\\hack\\lua\\"
++#define LUA_CDIR "!\\"
++#define LUA_PATH_DEFAULT \
++ LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" ".\\?.lua"
++#define LUA_CPATH_DEFAULT \
++ LUA_CDIR"?.dll;" ".\\?.dll"
++
++#else /* }{ */
++
++#define LUA_LDIR "@DFHACK_LUA_DESTINATION@" "/"
++#define LUA_CDIR "./hack/"
++#define LUA_PATH_DEFAULT \
++ LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" "./?.lua"
++#define LUA_CPATH_DEFAULT \
++ LUA_CDIR"?.so;" "./?.so"
++#endif /* } */
++
++#define LUA_PATH_VAR "DFHACK_LUA_PATH"
++#define LUA_CPATH_VAR "DFHACK_LUA_CPATH"
++
++/*
++@@ LUA_DIRSEP is the directory separator (for submodules).
++** CHANGE it if your machine does not use "/" as the directory separator
++** and is not Windows. (On Windows Lua automatically uses "\".)
++*/
++#if defined(_WIN32)
++#define LUA_DIRSEP "\\"
++#else
++#define LUA_DIRSEP "/"
++#endif
++
++/* }================================================================== */
++
++
++/*
++** {==================================================================
++** Marks for exported symbols in the C code
++** ===================================================================
++*/
++
++/*
++@@ LUA_API is a mark for all core API functions.
++@@ LUALIB_API is a mark for all auxiliary library functions.
++@@ LUAMOD_API is a mark for all standard library opening functions.
++** CHANGE them if you need to define those functions in some special way.
++** For instance, if you want to create one Windows DLL with the core and
++** the libraries, you may want to use the following definition (define
++** LUA_BUILD_AS_DLL to get it).
++*/
++#if defined(LUA_BUILD_AS_DLL) /* { */
++
++#if defined(_MSC_VER)
++#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
++#define LUA_API __declspec(dllexport)
++#else /* }{ */
++#define LUA_API __declspec(dllimport)
++#endif /* } */
++#else
++#define LUA_API __attribute__ ((visibility("default")))
++#endif
++
++#else /* }{ */
++
++#define LUA_API extern
++
++#endif /* } */
++
++
++/* more often than not the libs go together with the core */
++#define LUALIB_API LUA_API
++#define LUAMOD_API LUALIB_API
++
++
++/*
++@@ LUAI_FUNC is a mark for all extern functions that are not to be
++** exported to outside modules.
++@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
++** that are not to be exported to outside modules (LUAI_DDEF for
++** definitions and LUAI_DDEC for declarations).
++** CHANGE them if you need to mark them in some special way. Elf/gcc
++** (versions 3.2 and later) mark them as "hidden" to optimize access
++** when Lua is compiled as a shared library. Not all elf targets support
++** this attribute. Unfortunately, gcc does not offer a way to check
++** whether the target offers that support, and those without support
++** give a warning about it. To avoid these warnings, change to the
++** default definition.
++*/
++#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
++ defined(__ELF__) /* { */
++#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
++#else /* }{ */
++#define LUAI_FUNC extern
++#endif /* } */
++
++#define LUAI_DDEC LUAI_FUNC
++#define LUAI_DDEF /* empty */
++
++/* }================================================================== */
++
++
++/*
++** {==================================================================
++** Compatibility with previous versions
++** ===================================================================
++*/
++
++/*
++@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
++@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
++** You can define it to get all options, or change specific options
++** to fit your specific needs.
++*/
++#if defined(LUA_COMPAT_5_2) /* { */
++
++/*
++@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
++** functions in the mathematical library.
++*/
++#define LUA_COMPAT_MATHLIB
++
++/*
++@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
++*/
++#define LUA_COMPAT_BITLIB
++
++/*
++@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
++*/
++#define LUA_COMPAT_IPAIRS
++
++/*
++@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
++** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
++** luaL_checkint, luaL_checklong, etc.)
++*/
++#define LUA_COMPAT_APIINTCASTS
++
++#endif /* } */
++
++
++#if defined(LUA_COMPAT_5_1) /* { */
++
++/* Incompatibilities from 5.2 -> 5.3 */
++#define LUA_COMPAT_MATHLIB
++#define LUA_COMPAT_APIINTCASTS
++
++/*
++@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
++** You can replace it with 'table.unpack'.
++*/
++#define LUA_COMPAT_UNPACK
++
++/*
++@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
++** You can replace it with 'package.searchers'.
++*/
++#define LUA_COMPAT_LOADERS
++
++/*
++@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
++** You can call your C function directly (with light C functions).
++*/
++#define lua_cpcall(L,f,u) \
++ (lua_pushcfunction(L, (f)), \
++ lua_pushlightuserdata(L,(u)), \
++ lua_pcall(L,1,0,0))
++
++
++/*
++@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
++** You can rewrite 'log10(x)' as 'log(x, 10)'.
++*/
++#define LUA_COMPAT_LOG10
++
++/*
++@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
++** library. You can rewrite 'loadstring(s)' as 'load(s)'.
++*/
++#define LUA_COMPAT_LOADSTRING
++
++/*
++@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
++*/
++#define LUA_COMPAT_MAXN
++
++/*
++@@ The following macros supply trivial compatibility for some
++** changes in the API. The macros themselves document how to
++** change your code to avoid using them.
++*/
++#define lua_strlen(L,i) lua_rawlen(L, (i))
++
++#define lua_objlen(L,i) lua_rawlen(L, (i))
++
++#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
++#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
++
++/*
++@@ LUA_COMPAT_MODULE controls compatibility with previous
++** module functions 'module' (Lua) and 'luaL_register' (C).
++*/
++#define LUA_COMPAT_MODULE
++
++#endif /* } */
++
++
++/*
++@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
++@@ a float mark ('.0').
++** This macro is not on by default even in compatibility mode,
++** because this is not really an incompatibility.
++*/
++/* #define LUA_COMPAT_FLOATSTRING */
++
++/* }================================================================== */
++
++
++
++/*
++** {==================================================================
++** Configuration for Numbers.
++** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
++** satisfy your needs.
++** ===================================================================
++*/
++
++/*
++@@ LUA_NUMBER is the floating-point type used by Lua.
++@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
++@@ over a floating number.
++@@ l_mathlim(x) corrects limit name 'x' to the proper float type
++** by prefixing it with one of FLT/DBL/LDBL.
++@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
++@@ LUA_NUMBER_FMT is the format for writing floats.
++@@ lua_number2str converts a float to a string.
++@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
++@@ l_floor takes the floor of a float.
++@@ lua_str2number converts a decimal numeric string to a number.
++*/
++
++
++/* The following definitions are good for most cases here */
++
++#define l_floor(x) (l_mathop(floor)(x))
++
++#define lua_number2str(s,sz,n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n))
++
++/*
++@@ lua_numbertointeger converts a float number to an integer, or
++** returns 0 if float is not within the range of a lua_Integer.
++** (The range comparisons are tricky because of rounding. The tests
++** here assume a two-complement representation, where MININTEGER always
++** has an exact representation as a float; MAXINTEGER may not have one,
++** and therefore its conversion to float may have an ill-defined value.)
++*/
++#define lua_numbertointeger(n,p) \
++ ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
++ (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
++ (*(p) = (LUA_INTEGER)(n), 1))
++
++
++/* now the variable definitions */
++
++#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
++
++#define LUA_NUMBER float
++
++#define l_mathlim(n) (FLT_##n)
++
++#define LUAI_UACNUMBER double
++
++#define LUA_NUMBER_FRMLEN ""
++#define LUA_NUMBER_FMT "%.7g"
++
++#define l_mathop(op) op##f
++
++#define lua_str2number(s,p) strtof((s), (p))
++
++
++#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
++
++#define LUA_NUMBER long double
++
++#define l_mathlim(n) (LDBL_##n)
++
++#define LUAI_UACNUMBER long double
++
++#define LUA_NUMBER_FRMLEN "L"
++#define LUA_NUMBER_FMT "%.19Lg"
++
++#define l_mathop(op) op##l
++
++#define lua_str2number(s,p) strtold((s), (p))
++
++#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
++
++#define LUA_NUMBER double
++
++#define l_mathlim(n) (DBL_##n)
++
++#define LUAI_UACNUMBER double
++
++#define LUA_NUMBER_FRMLEN ""
++#define LUA_NUMBER_FMT "%.14g"
++
++#define l_mathop(op) op
++
++#define lua_str2number(s,p) strtod((s), (p))
++
++#else /* }{ */
++
++#error "numeric float type not defined"
++
++#endif /* } */
++
++
++
++/*
++@@ LUA_INTEGER is the integer type used by Lua.
++**
++@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
++**
++@@ LUAI_UACINT is the result of an 'usual argument conversion'
++@@ over a lUA_INTEGER.
++@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
++@@ LUA_INTEGER_FMT is the format for writing integers.
++@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
++@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
++@@ lua_integer2str converts an integer to a string.
++*/
++
++
++/* The following definitions are good for most cases here */
++
++#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
++#define lua_integer2str(s,sz,n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n))
++
++#define LUAI_UACINT LUA_INTEGER
++
++/*
++** use LUAI_UACINT here to avoid problems with promotions (which
++** can turn a comparison between unsigneds into a signed comparison)
++*/
++#define LUA_UNSIGNED unsigned LUAI_UACINT
++
++
++/* now the variable definitions */
++
++#if LUA_INT_TYPE == LUA_INT_INT /* { int */
++
++#define LUA_INTEGER int
++#define LUA_INTEGER_FRMLEN ""
++
++#define LUA_MAXINTEGER INT_MAX
++#define LUA_MININTEGER INT_MIN
++
++#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
++
++#define LUA_INTEGER long
++#define LUA_INTEGER_FRMLEN "l"
++
++#define LUA_MAXINTEGER LONG_MAX
++#define LUA_MININTEGER LONG_MIN
++
++#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
++
++/* use presence of macro LLONG_MAX as proxy for C99 compliance */
++#if defined(LLONG_MAX) /* { */
++/* use ISO C99 stuff */
++
++#define LUA_INTEGER long long
++#define LUA_INTEGER_FRMLEN "ll"
++
++#define LUA_MAXINTEGER LLONG_MAX
++#define LUA_MININTEGER LLONG_MIN
++
++#elif defined(LUA_USE_WINDOWS) /* }{ */
++/* in Windows, can use specific Windows types */
++
++#define LUA_INTEGER __int64
++#define LUA_INTEGER_FRMLEN "I64"
++
++#define LUA_MAXINTEGER _I64_MAX
++#define LUA_MININTEGER _I64_MIN
++
++#else /* }{ */
++
++#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
++ or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
++
++#endif /* } */
++
++#else /* }{ */
++
++#error "numeric integer type not defined"
++
++#endif /* } */
++
++/* }================================================================== */
++
++
++/*
++** {==================================================================
++** Dependencies with C99 and other C details
++** ===================================================================
++*/
++
++/*
++@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
++** (All uses in Lua have only one format item.)
++*/
++#if !defined(LUA_USE_C89)
++#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
++#else
++#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
++#endif
++
++
++/*
++@@ lua_strx2number converts an hexadecimal numeric string to a number.
++** In C99, 'strtod' does that conversion. Otherwise, you can
++** leave 'lua_strx2number' undefined and Lua will provide its own
++** implementation.
++*/
++#if !defined(LUA_USE_C89)
++#define lua_strx2number(s,p) lua_str2number(s,p)
++#endif
++
++
++/*
++@@ lua_number2strx converts a float to an hexadecimal numeric string.
++** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
++** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
++** provide its own implementation.
++*/
++#if !defined(LUA_USE_C89)
++#define lua_number2strx(L,b,sz,f,n) ((void)L, l_sprintf(b,sz,f,n))
++#endif
++
++
++/*
++** 'strtof' and 'opf' variants for math functions are not valid in
++** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
++** availability of these variants. ('math.h' is already included in
++** all files that use these macros.)
++*/
++#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
++#undef l_mathop /* variants not available */
++#undef lua_str2number
++#define l_mathop(op) (lua_Number)op /* no variant */
++#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
++#endif
++
++
++/*
++@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
++** functions. It must be a numerical type; Lua will use 'intptr_t' if
++** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
++** 'intptr_t' in C89)
++*/
++#define LUA_KCONTEXT ptrdiff_t
++
++#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
++ __STDC_VERSION__ >= 199901L
++#include <stdint.h>
++#if defined(INTPTR_MAX) /* even in C99 this type is optional */
++#undef LUA_KCONTEXT
++#define LUA_KCONTEXT intptr_t
++#endif
++#endif
++
++
++/*
++@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
++** Change that if you do not want to use C locales. (Code using this
++** macro must include header 'locale.h'.)
++*/
++#if !defined(lua_getlocaledecpoint)
++#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
++#endif
++
++/* }================================================================== */
++
++
++/*
++** {==================================================================
++** Language Variations
++** =====================================================================
++*/
++
++/*
++@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
++** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
++** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
++** coercion from strings to numbers.
++*/
++/* #define LUA_NOCVTN2S */
++/* #define LUA_NOCVTS2N */
++
++
++/*
++@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
++** Define it as a help when debugging C code.
++*/
++#if defined(LUA_USE_APICHECK)
++#include <assert.h>
++#define luai_apicheck(l,e) assert(e)
++#endif
++
++/* }================================================================== */
++
++
++/*
++** {==================================================================
++** Macros that affect the API and must be stable (that is, must be the
++** same when you compile Lua and when you compile code that links to
++** Lua). You probably do not want/need to change them.
++** =====================================================================
++*/
++
++/*
++@@ LUAI_MAXSTACK limits the size of the Lua stack.
++** CHANGE it if you need a different limit. This limit is arbitrary;
++** its only purpose is to stop Lua from consuming unlimited stack
++** space (and to reserve some numbers for pseudo-indices).
++*/
++#if LUAI_BITSINT >= 32
++#define LUAI_MAXSTACK 1000000
++#else
++#define LUAI_MAXSTACK 15000
++#endif
++
++
++/*
++@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
++** a Lua state with very fast access.
++** CHANGE it if you need a different size.
++*/
++#define LUA_EXTRASPACE (sizeof(void *))
++
++
++/*
++@@ LUA_IDSIZE gives the maximum size for the description of the source
++@@ of a function in debug information.
++** CHANGE it if you want a different size.
++*/
++#define LUA_IDSIZE 60
++
++
++/*
++@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
++** CHANGE it if it uses too much C-stack space. (For long double,
++** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
++** smaller buffer would force a memory allocation for each call to
++** 'string.format'.)
++*/
++#if defined(LUA_FLOAT_LONGDOUBLE)
++#define LUAL_BUFFERSIZE 8192
++#else
++#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
++#endif
++
++/* }================================================================== */
++
++
++/*
++@@ LUA_QL describes how error messages quote program elements.
++** Lua does not use these macros anymore; they are here for
++** compatibility only.
++*/
++#define LUA_QL(x) "'" x "'"
++#define LUA_QS LUA_QL("%s")
++
++
++
++
++/* =================================================================== */
++
++/*
++** Local configuration. You can use this space to add your redefinitions
++** without modifying the main part of the file.
++*/
++
++
++
++
++
++#endif
++
+diff --git a/library/CMakeLists.txt b/library/CMakeLists.txt
+index 124083b2..9e7c9ce6 100644
+--- a/library/CMakeLists.txt
++++ b/library/CMakeLists.txt
+@@ -80,7 +80,7 @@ RemoteTools.cpp
+ )
+
+ set_property( SOURCE "Core.cpp" APPEND PROPERTY COMPILE_DEFINITIONS
+- "DFHACK_DATA_DESTINATION=\"${DFHACK_DATA_DESTINATION}\"" )
++ "DFHACK_DATA_DESTINATION=\"${DFHACK_DATA_DESTINATION}\"")
+
+ SET(MAIN_SOURCES_WINDOWS
+ Console-windows.cpp
diff --git a/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/03-respect-0.patch b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/03-respect-0.patch
new file mode 100644
index 0000000..76c504a
--- /dev/null
+++ b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/03-respect-0.patch
@@ -0,0 +1,64 @@
+respect DFHACK_PLUGIN_DESTINATION
+
+From: eroen <dfhack@occam.eroen.eu>
+
+
+---
+ CMakeLists.txt | 2 +-
+ library/CMakeLists.txt | 4 +++-
+ library/PluginManager.cpp | 7 ++++++-
+ 3 files changed, 10 insertions(+), 3 deletions(-)
+
+diff --git a/CMakeLists.txt b/CMakeLists.txt
+index 73ab31e5..4c4d5568 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -199,7 +199,7 @@ SET(DFHACK_BINARY_DESTINATION .)
+ # dfhack data goes here:
+ SET(DFHACK_DATA_DESTINATION hack CACHE INTERNAL "")
+ # plugin libs go here:
+-SET(DFHACK_PLUGIN_DESTINATION hack/plugins)
++SET(DFHACK_PLUGIN_DESTINATION hack/plugins CACHE INTERNAL "")
+ # dfhack header files go here:
+ SET(DFHACK_INCLUDES_DESTINATION hack/include)
+ # dfhack lua files go here:
+diff --git a/library/CMakeLists.txt b/library/CMakeLists.txt
+index 9e7c9ce6..151e6e3d 100644
+--- a/library/CMakeLists.txt
++++ b/library/CMakeLists.txt
+@@ -80,7 +80,9 @@ RemoteTools.cpp
+ )
+
+ set_property( SOURCE "Core.cpp" APPEND PROPERTY COMPILE_DEFINITIONS
+- "DFHACK_DATA_DESTINATION=\"${DFHACK_DATA_DESTINATION}\"")
++ "DFHACK_DATA_DESTINATION=\"${DFHACK_DATA_DESTINATION}\"" )
++set_property( SOURCE "PluginManager.cpp" APPEND PROPERTY COMPILE_DEFINITIONS
++ "DFHACK_PLUGIN_DESTINATION=\"${DFHACK_PLUGIN_DESTINATION}\"" )
+
+ SET(MAIN_SOURCES_WINDOWS
+ Console-windows.cpp
+diff --git a/library/PluginManager.cpp b/library/PluginManager.cpp
+index b17f8e21..ab26b5bf 100644
+--- a/library/PluginManager.cpp
++++ b/library/PluginManager.cpp
+@@ -51,6 +51,7 @@ using namespace std;
+ #include "tinythread.h"
+
+ #include <assert.h>
++#include <string.h>
+
+ #define MUTEX_GUARD(lock) auto lock_##__LINE__ = make_mutex_guard(lock);
+ template <typename T>
+@@ -69,7 +70,11 @@ tthread::lock_guard<T> make_mutex_guard (T *mutex)
+
+ static string getPluginPath()
+ {
+- return Core::getInstance().getHackPath() + "plugins/";
++ if(strncmp(DFHACK_PLUGIN_DESTINATION, "hack/plugins", 13) == 0)
++ // This is the default value
++ return Core::getInstance().getHackPath() + "plugins/";
++ else
++ return DFHACK_PLUGIN_DESTINATION "/";
+ }
+
+ static string getPluginPath (std::string name)
diff --git a/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/04-respect-1.patch b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/04-respect-1.patch
new file mode 100644
index 0000000..a49181c
--- /dev/null
+++ b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/04-respect-1.patch
@@ -0,0 +1,62 @@
+respect DFHACK_LIBRARY_DESTINATION
+
+From: eroen <dfhack@occam.eroen.eu>
+
+
+---
+ CMakeLists.txt | 4 ++--
+ plugins/ruby/CMakeLists.txt | 2 ++
+ plugins/ruby/ruby.cpp | 6 +++---
+ 3 files changed, 7 insertions(+), 5 deletions(-)
+
+diff --git a/CMakeLists.txt b/CMakeLists.txt
+index 4c4d5568..aada996d 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -187,11 +187,11 @@ set(DFHACK_BUILD_ID "" CACHE STRING "Build ID (should be specified on command li
+ # the dfhack libraries will be installed here:
+ IF(UNIX)
+ # put the lib into DF/hack
+- SET(DFHACK_LIBRARY_DESTINATION hack)
++ SET(DFHACK_LIBRARY_DESTINATION hack CACHE INTERNAL "")
+ SET(DFHACK_EGGY_DESTINATION libs)
+ ELSE()
+ # windows is crap, therefore we can't do nice things with it. leave the libs on a nasty pile...
+- SET(DFHACK_LIBRARY_DESTINATION .)
++ SET(DFHACK_LIBRARY_DESTINATION . CACHE INTERNAL "")
+ SET(DFHACK_EGGY_DESTINATION .)
+ ENDIF()
+ # external tools will be installed here:
+diff --git a/plugins/ruby/CMakeLists.txt b/plugins/ruby/CMakeLists.txt
+index c2c80e79..36750bee 100644
+--- a/plugins/ruby/CMakeLists.txt
++++ b/plugins/ruby/CMakeLists.txt
+@@ -76,6 +76,8 @@ INCLUDE_DIRECTORIES("${dfhack_SOURCE_DIR}/depends/tthread")
+
+ DFHACK_PLUGIN(ruby ruby.cpp LINK_LIBRARIES dfhack-tinythread)
+ ADD_DEPENDENCIES(ruby ruby-autogen-rb)
++set_property( SOURCE "ruby.cpp" APPEND PROPERTY COMPILE_DEFINITIONS
++ "DFHACK_LIBRARY_DESTINATION=\"${DFHACK_LIBRARY_DESTINATION}\"" )
+
+ IF(EXISTS ${RUBYLIB})
+ INSTALL(FILES ${RUBYLIB} DESTINATION ${DFHACK_LIBRARY_DESTINATION} RENAME ${RUBYLIB_INSTALL_NAME})
+diff --git a/plugins/ruby/ruby.cpp b/plugins/ruby/ruby.cpp
+index 240a67cb..4811aa2f 100644
+--- a/plugins/ruby/ruby.cpp
++++ b/plugins/ruby/ruby.cpp
+@@ -323,12 +323,12 @@ static int df_loadruby(void)
+ {
+ const char *libpaths[] = {
+ #if defined(WIN32)
+- "./libruby.dll",
++ DFHACK_LIBRARY_DESTINATION "./libruby.dll",
+ #elif defined(__APPLE__)
+- "hack/libruby.dylib",
++ DFHACK_LIBRARY_DESTINATION "/libruby.dylib",
+ "/System/Library/Frameworks/Ruby.framework/Ruby",
+ #else
+- "hack/libruby.so",
++ DFHACK_LIBRARY_DESTINATION "hack/libruby.so",
+ "libruby.so",
+ #endif
+ NULL
diff --git a/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/05-introduce.patch b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/05-introduce.patch
new file mode 100644
index 0000000..9b7cc1b
--- /dev/null
+++ b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/05-introduce.patch
@@ -0,0 +1,596 @@
+introduce DFHACK_RUBY_DESTINATION
+
+From: eroen <dfhack@occam.eroen.eu>
+
+
+---
+ CMakeLists.txt | 2
+ plugins/ruby/CMakeLists.txt | 8 +
+ plugins/ruby/ruby.cpp | 2
+ plugins/ruby/ruby.rb | 258 -------------------------------------------
+ plugins/ruby/ruby.rb.in | 258 +++++++++++++++++++++++++++++++++++++++++++
+ 5 files changed, 267 insertions(+), 261 deletions(-)
+ delete mode 100644 plugins/ruby/ruby.rb
+ create mode 100644 plugins/ruby/ruby.rb.in
+
+diff --git a/CMakeLists.txt b/CMakeLists.txt
+index aada996d..64cbfdaa 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -204,6 +204,8 @@ SET(DFHACK_PLUGIN_DESTINATION hack/plugins CACHE INTERNAL "")
+ SET(DFHACK_INCLUDES_DESTINATION hack/include)
+ # dfhack lua files go here:
+ SET(DFHACK_LUA_DESTINATION hack/lua CACHE INTERNAL "")
++# dfhack ruby files go here:
++SET(DFHACK_RUBY_DESTINATION hack/ruby CACHE INTERNAL "")
+ # the windows .lib file goes here:
+ SET(DFHACK_DEVLIB_DESTINATION hack)
+
+diff --git a/plugins/ruby/CMakeLists.txt b/plugins/ruby/CMakeLists.txt
+index 36750bee..bae0396e 100644
+--- a/plugins/ruby/CMakeLists.txt
++++ b/plugins/ruby/CMakeLists.txt
+@@ -77,7 +77,8 @@ INCLUDE_DIRECTORIES("${dfhack_SOURCE_DIR}/depends/tthread")
+ DFHACK_PLUGIN(ruby ruby.cpp LINK_LIBRARIES dfhack-tinythread)
+ ADD_DEPENDENCIES(ruby ruby-autogen-rb)
+ set_property( SOURCE "ruby.cpp" APPEND PROPERTY COMPILE_DEFINITIONS
+- "DFHACK_LIBRARY_DESTINATION=\"${DFHACK_LIBRARY_DESTINATION}\"" )
++ "DFHACK_LIBRARY_DESTINATION=\"${DFHACK_LIBRARY_DESTINATION}\""
++ "DFHACK_RUBY_DESTINATION=\"${DFHACK_RUBY_DESTINATION}\"")
+
+ IF(EXISTS ${RUBYLIB})
+ INSTALL(FILES ${RUBYLIB} DESTINATION ${DFHACK_LIBRARY_DESTINATION} RENAME ${RUBYLIB_INSTALL_NAME})
+@@ -88,8 +89,11 @@ ELSE()
+ ENDIF()
+ ENDIF()
+
++configure_file( ruby.rb.in ruby.rb @ONLY )
+ INSTALL(DIRECTORY .
+- DESTINATION hack/ruby
++ DESTINATION ${DFHACK_RUBY_DESTINATION}
+ FILES_MATCHING PATTERN "*.rb")
++INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/ruby.rb
++ DESTINATION ${DFHACK_RUBY_DESTINATION})
+
+ INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${RUBYAUTOGEN} DESTINATION hack/ruby)
+diff --git a/plugins/ruby/ruby.cpp b/plugins/ruby/ruby.cpp
+index 4811aa2f..7005e605 100644
+--- a/plugins/ruby/ruby.cpp
++++ b/plugins/ruby/ruby.cpp
+@@ -460,7 +460,7 @@ static void df_rubythread(void *p)
+
+ // load the default ruby-level definitions in the background
+ state=0;
+- rb_eval_string_protect("require './hack/ruby/ruby'", &state);
++ rb_eval_string_protect("require '" DFHACK_RUBY_DESTINATION "/ruby'", &state);
+ if (state)
+ dump_rb_error();
+
+diff --git a/plugins/ruby/ruby.rb b/plugins/ruby/ruby.rb
+deleted file mode 100644
+index 663f8511..00000000
+--- a/plugins/ruby/ruby.rb
++++ /dev/null
+@@ -1,258 +0,0 @@
+-# redefine standard i/o methods to use the dfhack console
+-module Kernel
+- def puts(*a)
+- a.flatten.each { |l|
+- # XXX looks like print_str crashes with strings longer than 4096... maybe not nullterminated ?
+- # this workaround fixes it
+- s = l.to_s.chomp + "\n"
+- while s.length > 0
+- DFHack.print_str(s[0, 4000])
+- s[0, 4000] = ''
+- end
+- }
+- nil
+- end
+-
+- def puts_err(*a)
+- a.flatten.each { |l|
+- s = l.to_s.chomp + "\n"
+- while s.length > 0
+- DFHack.print_err(s[0, 4000])
+- s[0, 4000] = ''
+- end
+- }
+- nil
+- end
+-
+- def p(*a)
+- a.each { |e|
+- puts_err e.inspect
+- }
+- nil
+- end
+-end
+-
+-module DFHack
+- VERSION = version
+-
+- class OnupdateCallback
+- attr_accessor :callback, :timelimit, :minyear, :minyeartick, :description
+- def initialize(descr, cb, tl, initdelay=0)
+- @description = descr
+- @callback = cb
+- @ticklimit = tl
+- @minyear = (tl ? df.cur_year : 0)
+- @minyeartick = (tl ? df.cur_year_tick+initdelay : 0)
+- end
+-
+- # run callback if timedout
+- def check_run(year, yeartick, yearlen)
+- if @ticklimit
+- return unless year > @minyear or (year == @minyear and yeartick >= @minyeartick)
+- @minyear = year
+- @minyeartick = yeartick + @ticklimit
+- if @minyeartick > yearlen
+- @minyear += 1
+- @minyeartick -= yearlen
+- end
+- end
+- # t0 = Time.now
+- @callback.call
+- # dt = Time.now - t0 ; puts "rb cb #@description took #{'%.02f' % dt}s" if dt > 0.1
+- rescue Exception
+- df.onupdate_unregister self
+- puts_err "onupdate #@description unregistered: #$!", $!.backtrace
+- end
+-
+- def <=>(o)
+- [@minyear, @minyeartick] <=> [o.minyear, o.minyeartick]
+- end
+- end
+-
+- class << self
+- attr_accessor :onupdate_list, :onstatechange_list
+-
+- # register a callback to be called every gframe or more
+- # ex: DFHack.onupdate_register('fastdwarf') { DFHack.world.units[0].counters.job_counter = 0 }
+- # if ticklimit is given, do not call unless this much game ticks have passed. Handles advmode time stretching.
+- def onupdate_register(descr, ticklimit=nil, initialtickdelay=0, &b)
+- raise ArgumentError, 'need a description as 1st arg' unless descr.kind_of?(::String)
+- @onupdate_list ||= []
+- @onupdate_list << OnupdateCallback.new(descr, b, ticklimit, initialtickdelay)
+- DFHack.onupdate_active = true
+- if onext = @onupdate_list.min
+- DFHack.onupdate_minyear = onext.minyear
+- DFHack.onupdate_minyeartick = onext.minyeartick
+- end
+- @onupdate_list.last
+- end
+-
+- # delete the callback for onupdate ; use the value returned by onupdate_register or the description
+- def onupdate_unregister(b)
+- b = @onupdate_list.find { |bb| bb.description == b } if b.kind_of?(String)
+- @onupdate_list.delete b
+- if @onupdate_list.empty?
+- DFHack.onupdate_active = false
+- DFHack.onupdate_minyear = DFHack.onupdate_minyeartick = DFHack.onupdate_minyeartickadv = -1
+- end
+- end
+-
+- # same as onupdate_register, but remove the callback once it returns true
+- def onupdate_register_once(*a)
+- handle = onupdate_register(*a) {
+- onupdate_unregister(handle) if yield
+- }
+- end
+-
+- TICKS_PER_YEAR = 1200*28*12
+- # this method is called by ruby.cpp if df.onupdate_active is true
+- def onupdate
+- @onupdate_list ||= []
+-
+- y = yt = 0
+- y = cur_year rescue 0
+- ytmax = TICKS_PER_YEAR
+- if df.gamemode == :ADVENTURE and df.respond_to?(:cur_year_tick_advmode)
+- yt = cur_year_tick_advmode
+- ytmax *= 144
+- else
+- yt = cur_year_tick rescue 0
+- end
+-
+- @onupdate_list.each { |o|
+- o.check_run(y, yt, ytmax)
+- }
+-
+- if onext = @onupdate_list.min
+- DFHack.onupdate_minyear = onext.minyear
+- if ytmax > TICKS_PER_YEAR
+- DFHack.onupdate_minyeartick = -1
+- DFHack.onupdate_minyeartickadv = onext.minyeartick
+- else
+- DFHack.onupdate_minyeartick = onext.minyeartick
+- DFHack.onupdate_minyeartickadv = -1
+- end
+- end
+- end
+-
+- # register a callback to be called every gframe or more
+- # ex: DFHack.onstatechange_register { |newstate| puts "state changed to #{newstate}" }
+- def onstatechange_register(&b)
+- @onstatechange_list ||= []
+- @onstatechange_list << b
+- @onstatechange_list.last
+- end
+-
+- # delete the callback for onstatechange ; use the value returned by onstatechange_register
+- def onstatechange_unregister(b)
+- @onstatechange_list.delete b
+- end
+-
+- # same as onstatechange_register, but auto-unregisters if the block returns true
+- def onstatechange_register_once
+- handle = onstatechange_register { |st|
+- onstatechange_unregister(handle) if yield(st)
+- }
+- end
+-
+-
+- # this method is called by dfhack every 'onstatechange'
+- def onstatechange(newstate)
+- @onstatechange_list ||= []
+- @onstatechange_list.each { |cb| cb.call(newstate) }
+- end
+-
+- # return true if the argument is under the cursor
+- def at_cursor?(obj)
+- same_pos?(obj, cursor)
+- end
+-
+- # returns true if both arguments are at the same x/y/z
+- def same_pos?(pos1, pos2)
+- pos1 = pos1.pos if pos1.respond_to?(:pos)
+- pos2 = pos2.pos if pos2.respond_to?(:pos)
+- pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z
+- end
+-
+- # try to match a user-specified name to one from the raws
+- # uses case-switching and substring matching
+- # eg match_rawname('coal', ['COAL_BITUMINOUS', 'BAUXITE']) => 'COAL_BITUMINOUS'
+- def match_rawname(name, rawlist)
+- rawlist.each { |r| return r if name == r }
+- rawlist.each { |r| return r if name.downcase == r.downcase }
+- may = rawlist.find_all { |r| r.downcase.index(name.downcase) }
+- may.first if may.length == 1
+- end
+-
+- def translate_name(name, english=true, onlylastpart=false)
+- out = []
+-
+- if not onlylastpart
+- out << name.first_name if name.first_name != ''
+- if name.nickname != ''
+- case respond_to?(:d_init) && d_init.nickname[gametype]
+- when :REPLACE_ALL; return "`#{name.nickname}'"
+- when :REPLACE_FIRST; out.pop
+- end
+- out << "`#{name.nickname}'"
+- end
+- end
+- return out.join(' ') unless name.words.find { |w| w >= 0 }
+-
+- if not english
+- tsl = world.raws.language.translations[name.language]
+- if name.words[0] >= 0 or name.words[1] >= 0
+- out << ''
+- out.last << tsl.words[name.words[0]] if name.words[0] >= 0
+- out.last << tsl.words[name.words[1]] if name.words[1] >= 0
+- end
+- if name.words[5] >= 0
+- out << ''
+- (2..5).each { |i| out.last << tsl.words[name.words[i]] if name.words[i] >= 0 }
+- end
+- if name.words[6] >= 0
+- out << tsl.words[name.words[6]]
+- end
+- else
+- wl = world.raws.language
+- if name.words[0] >= 0 or name.words[1] >= 0
+- out << ''
+- out.last << wl.words[name.words[0]].forms[name.parts_of_speech[0]] if name.words[0] >= 0
+- out.last << wl.words[name.words[1]].forms[name.parts_of_speech[1]] if name.words[1] >= 0
+- end
+- if name.words[5] >= 0
+- out << 'the'
+- out.last.capitalize! if out.length == 1
+- out << wl.words[name.words[2]].forms[name.parts_of_speech[2]] if name.words[2] >= 0
+- out << wl.words[name.words[3]].forms[name.parts_of_speech[3]] if name.words[3] >= 0
+- if name.words[4] >= 0
+- out << wl.words[name.words[4]].forms[name.parts_of_speech[4]]
+- out.last << '-'
+- else
+- out << ''
+- end
+- out.last << wl.words[name.words[5]].forms[name.parts_of_speech[5]]
+- end
+- if name.words[6] >= 0
+- out << 'of'
+- out.last.capitalize! if out.length == 1
+- out << wl.words[name.words[6]].forms[name.parts_of_speech[6]]
+- end
+- end
+-
+- out.join(' ')
+- end
+- end
+-end
+-
+-# global alias so we can write 'df.world.units.all[0]'
+-def df
+- DFHack
+-end
+-
+-# load autogenned file
+-require './hack/ruby/ruby-autogen-defs'
+-require(RUBY_PLATFORM =~ /mswin|mingw|cygwin/i ? './hack/ruby/ruby-autogen-win' : './hack/ruby/ruby-autogen-gcc')
+-
+-# load all modules
+-Dir['./hack/ruby/*.rb'].each { |m| require m.chomp('.rb') if m !~ /ruby-autogen/ }
+diff --git a/plugins/ruby/ruby.rb.in b/plugins/ruby/ruby.rb.in
+new file mode 100644
+index 00000000..75c385ca
+--- /dev/null
++++ b/plugins/ruby/ruby.rb.in
+@@ -0,0 +1,258 @@
++# redefine standard i/o methods to use the dfhack console
++module Kernel
++ def puts(*a)
++ a.flatten.each { |l|
++ # XXX looks like print_str crashes with strings longer than 4096... maybe not nullterminated ?
++ # this workaround fixes it
++ s = l.to_s.chomp + "\n"
++ while s.length > 0
++ DFHack.print_str(s[0, 4000])
++ s[0, 4000] = ''
++ end
++ }
++ nil
++ end
++
++ def puts_err(*a)
++ a.flatten.each { |l|
++ s = l.to_s.chomp + "\n"
++ while s.length > 0
++ DFHack.print_err(s[0, 4000])
++ s[0, 4000] = ''
++ end
++ }
++ nil
++ end
++
++ def p(*a)
++ a.each { |e|
++ puts_err e.inspect
++ }
++ nil
++ end
++end
++
++module DFHack
++ VERSION = version
++
++ class OnupdateCallback
++ attr_accessor :callback, :timelimit, :minyear, :minyeartick, :description
++ def initialize(descr, cb, tl, initdelay=0)
++ @description = descr
++ @callback = cb
++ @ticklimit = tl
++ @minyear = (tl ? df.cur_year : 0)
++ @minyeartick = (tl ? df.cur_year_tick+initdelay : 0)
++ end
++
++ # run callback if timedout
++ def check_run(year, yeartick, yearlen)
++ if @ticklimit
++ return unless year > @minyear or (year == @minyear and yeartick >= @minyeartick)
++ @minyear = year
++ @minyeartick = yeartick + @ticklimit
++ if @minyeartick > yearlen
++ @minyear += 1
++ @minyeartick -= yearlen
++ end
++ end
++ # t0 = Time.now
++ @callback.call
++ # dt = Time.now - t0 ; puts "rb cb #@description took #{'%.02f' % dt}s" if dt > 0.1
++ rescue Exception
++ df.onupdate_unregister self
++ puts_err "onupdate #@description unregistered: #$!", $!.backtrace
++ end
++
++ def <=>(o)
++ [@minyear, @minyeartick] <=> [o.minyear, o.minyeartick]
++ end
++ end
++
++ class << self
++ attr_accessor :onupdate_list, :onstatechange_list
++
++ # register a callback to be called every gframe or more
++ # ex: DFHack.onupdate_register('fastdwarf') { DFHack.world.units[0].counters.job_counter = 0 }
++ # if ticklimit is given, do not call unless this much game ticks have passed. Handles advmode time stretching.
++ def onupdate_register(descr, ticklimit=nil, initialtickdelay=0, &b)
++ raise ArgumentError, 'need a description as 1st arg' unless descr.kind_of?(::String)
++ @onupdate_list ||= []
++ @onupdate_list << OnupdateCallback.new(descr, b, ticklimit, initialtickdelay)
++ DFHack.onupdate_active = true
++ if onext = @onupdate_list.min
++ DFHack.onupdate_minyear = onext.minyear
++ DFHack.onupdate_minyeartick = onext.minyeartick
++ end
++ @onupdate_list.last
++ end
++
++ # delete the callback for onupdate ; use the value returned by onupdate_register or the description
++ def onupdate_unregister(b)
++ b = @onupdate_list.find { |bb| bb.description == b } if b.kind_of?(String)
++ @onupdate_list.delete b
++ if @onupdate_list.empty?
++ DFHack.onupdate_active = false
++ DFHack.onupdate_minyear = DFHack.onupdate_minyeartick = DFHack.onupdate_minyeartickadv = -1
++ end
++ end
++
++ # same as onupdate_register, but remove the callback once it returns true
++ def onupdate_register_once(*a)
++ handle = onupdate_register(*a) {
++ onupdate_unregister(handle) if yield
++ }
++ end
++
++ TICKS_PER_YEAR = 1200*28*12
++ # this method is called by ruby.cpp if df.onupdate_active is true
++ def onupdate
++ @onupdate_list ||= []
++
++ y = yt = 0
++ y = cur_year rescue 0
++ ytmax = TICKS_PER_YEAR
++ if df.gamemode == :ADVENTURE and df.respond_to?(:cur_year_tick_advmode)
++ yt = cur_year_tick_advmode
++ ytmax *= 144
++ else
++ yt = cur_year_tick rescue 0
++ end
++
++ @onupdate_list.each { |o|
++ o.check_run(y, yt, ytmax)
++ }
++
++ if onext = @onupdate_list.min
++ DFHack.onupdate_minyear = onext.minyear
++ if ytmax > TICKS_PER_YEAR
++ DFHack.onupdate_minyeartick = -1
++ DFHack.onupdate_minyeartickadv = onext.minyeartick
++ else
++ DFHack.onupdate_minyeartick = onext.minyeartick
++ DFHack.onupdate_minyeartickadv = -1
++ end
++ end
++ end
++
++ # register a callback to be called every gframe or more
++ # ex: DFHack.onstatechange_register { |newstate| puts "state changed to #{newstate}" }
++ def onstatechange_register(&b)
++ @onstatechange_list ||= []
++ @onstatechange_list << b
++ @onstatechange_list.last
++ end
++
++ # delete the callback for onstatechange ; use the value returned by onstatechange_register
++ def onstatechange_unregister(b)
++ @onstatechange_list.delete b
++ end
++
++ # same as onstatechange_register, but auto-unregisters if the block returns true
++ def onstatechange_register_once
++ handle = onstatechange_register { |st|
++ onstatechange_unregister(handle) if yield(st)
++ }
++ end
++
++
++ # this method is called by dfhack every 'onstatechange'
++ def onstatechange(newstate)
++ @onstatechange_list ||= []
++ @onstatechange_list.each { |cb| cb.call(newstate) }
++ end
++
++ # return true if the argument is under the cursor
++ def at_cursor?(obj)
++ same_pos?(obj, cursor)
++ end
++
++ # returns true if both arguments are at the same x/y/z
++ def same_pos?(pos1, pos2)
++ pos1 = pos1.pos if pos1.respond_to?(:pos)
++ pos2 = pos2.pos if pos2.respond_to?(:pos)
++ pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z
++ end
++
++ # try to match a user-specified name to one from the raws
++ # uses case-switching and substring matching
++ # eg match_rawname('coal', ['COAL_BITUMINOUS', 'BAUXITE']) => 'COAL_BITUMINOUS'
++ def match_rawname(name, rawlist)
++ rawlist.each { |r| return r if name == r }
++ rawlist.each { |r| return r if name.downcase == r.downcase }
++ may = rawlist.find_all { |r| r.downcase.index(name.downcase) }
++ may.first if may.length == 1
++ end
++
++ def translate_name(name, english=true, onlylastpart=false)
++ out = []
++
++ if not onlylastpart
++ out << name.first_name if name.first_name != ''
++ if name.nickname != ''
++ case respond_to?(:d_init) && d_init.nickname[gametype]
++ when :REPLACE_ALL; return "`#{name.nickname}'"
++ when :REPLACE_FIRST; out.pop
++ end
++ out << "`#{name.nickname}'"
++ end
++ end
++ return out.join(' ') unless name.words.find { |w| w >= 0 }
++
++ if not english
++ tsl = world.raws.language.translations[name.language]
++ if name.words[0] >= 0 or name.words[1] >= 0
++ out << ''
++ out.last << tsl.words[name.words[0]] if name.words[0] >= 0
++ out.last << tsl.words[name.words[1]] if name.words[1] >= 0
++ end
++ if name.words[5] >= 0
++ out << ''
++ (2..5).each { |i| out.last << tsl.words[name.words[i]] if name.words[i] >= 0 }
++ end
++ if name.words[6] >= 0
++ out << tsl.words[name.words[6]]
++ end
++ else
++ wl = world.raws.language
++ if name.words[0] >= 0 or name.words[1] >= 0
++ out << ''
++ out.last << wl.words[name.words[0]].forms[name.parts_of_speech[0]] if name.words[0] >= 0
++ out.last << wl.words[name.words[1]].forms[name.parts_of_speech[1]] if name.words[1] >= 0
++ end
++ if name.words[5] >= 0
++ out << 'the'
++ out.last.capitalize! if out.length == 1
++ out << wl.words[name.words[2]].forms[name.parts_of_speech[2]] if name.words[2] >= 0
++ out << wl.words[name.words[3]].forms[name.parts_of_speech[3]] if name.words[3] >= 0
++ if name.words[4] >= 0
++ out << wl.words[name.words[4]].forms[name.parts_of_speech[4]]
++ out.last << '-'
++ else
++ out << ''
++ end
++ out.last << wl.words[name.words[5]].forms[name.parts_of_speech[5]]
++ end
++ if name.words[6] >= 0
++ out << 'of'
++ out.last.capitalize! if out.length == 1
++ out << wl.words[name.words[6]].forms[name.parts_of_speech[6]]
++ end
++ end
++
++ out.join(' ')
++ end
++ end
++end
++
++# global alias so we can write 'df.world.units.all[0]'
++def df
++ DFHack
++end
++
++# load autogenned file
++require '@DFHACK_RUBY_DESTINATION@/ruby-autogen-defs'
++require(RUBY_PLATFORM =~ /mswin|mingw|cygwin/i ? '@DFHACK_RUBY_DESTINATION@/ruby-autogen-win' : '@DFHACK_RUBY_DESTINATION@/ruby-autogen-gcc')
++
++# load all modules
++Dir['@DFHACK_RUBY_DESTINATION@/*.rb'].each { |m| require m.chomp('.rb') if m !~ /ruby-autogen/ }
diff --git a/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/series b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/series
new file mode 100644
index 0000000..bf94601
--- /dev/null
+++ b/games-util/dfhack/files/dfhack-0.44.12.2_p20190721/series
@@ -0,0 +1,6 @@
+# This series applies on GIT commit e86e20717e34c8ad1bce6bdba6463f2df807ad79
+01-respect.patch
+02-respect-dfhack_lua_destination.patch
+03-respect-0.patch
+04-respect-1.patch
+05-introduce.patch