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Diffstat (limited to 'games-fps/ut2004/ut2004-3369-r4.ebuild')
-rw-r--r-- | games-fps/ut2004/ut2004-3369-r4.ebuild | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/games-fps/ut2004/ut2004-3369-r4.ebuild b/games-fps/ut2004/ut2004-3369-r4.ebuild deleted file mode 100644 index 8d99dc2..0000000 --- a/games-fps/ut2004/ut2004-3369-r4.ebuild +++ /dev/null @@ -1,161 +0,0 @@ -# Copyright 1999-2007 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004/ut2004-3369-r4.ebuild,v 1.16 2007/02/17 08:54:50 nyhm Exp $ - -# To use system libraries, uncomment the following line and comment the one -# below it. -#inherit eutils multilib games -inherit eutils games - -MY_P="${PN}-lnxpatch${PV}-2.tar.bz2" -DESCRIPTION="Editor's Choice Edition plus Mega Pack for the critically-acclaimed first-person shooter" -HOMEPAGE="http://www.unrealtournament2004.com/" -SRC_URI="mirror://3dgamers/unrealtourn2k4/${MY_P} - http://speculum.twistedgamer.com/pub/0day.icculus.org/${PN}/${MY_P} - http://treefort.icculus.org/${PN}/${MY_P} - http://sonic-lux.net/data/mirror/ut2004/${MY_P}" - -LICENSE="ut2003" -SLOT="0" -KEYWORDS="amd64 x86" -# The executable pages are required. -QA_EXECSTACK_x86="${GAMES_PREFIX_OPT:1}/ut2004/System/ut2004-bin - ${GAMES_PREFIX_OPT:1}/ut2004/System/ucc-bin" -QA_EXECSTACK_amd64="${GAMES_PREFIX_OPT:1}/ut2004/System/ut2004-bin - ${GAMES_PREFIX_OPT:1}/ut2004/System/ucc-bin" -RESTRICT="mirror strip" -IUSE="dedicated opengl" - -RDEPEND=">=games-fps/ut2004-data-3186-r2 - >=games-fps/ut2004-bonuspack-ece-1-r1 - >=games-fps/ut2004-bonuspack-mega-1-r1 - opengl? ( - virtual/opengl ) - =virtual/libstdc++-3.3 - x11-libs/libXext - x11-libs/libX11 - x11-libs/libXau - x11-libs/libXdmcp" - # If you wish to use your system libSDL/openal, then you will need to remove - # the comments from the following two lines, along with the quotes above and - # this comment text. -# >=media-libs/libsdl-1.2 -# media-libs/openal" - -S=${WORKDIR}/UT2004-Patch - -GAMES_CHECK_LICENSE="yes" -dir=${GAMES_PREFIX_OPT}/${PN} -Ddir=${D}/${dir} - -src_install() { - # These files are owned by ut2004-bonuspack-mega - rm "${S}"/System/{Manifest.in{i,t},Packages.md5} - - # Installing patch files - for p in {Animations,Help,Speech,System,Textures,Web} - do - dodir "${dir}/${p}" - cp -r "${S}/${p}"/* "${Ddir}/${p}" \ - || die "copying ${p} from patch" - done - - # To use system libraries, rather than binaries from ut2004-data, you will - # need to uncomment these three lines, as well as ensure that you have both - # libsdl and openal installed. -# dosym /usr/$(get_libdir)/libopenal.so "${dir}"/System/openal.so || die -# dosym /usr/$(get_libdir)/libSDL-1.2.so.0 "${dir}"/System/libSDL-1.2.so.0 \ -# || die - - use amd64 && rm "${Ddir}"/System/u{cc,t2004}-bin \ - && mv "${Ddir}"/System/ucc-bin-linux-amd64 "${Ddir}"/System/ucc-bin \ - && mv "${Ddir}"/System/ut2004-bin-linux-amd64 \ - "${Ddir}"/System/ut2004-bin \ - && chmod ug+x "${Ddir}"/System/ucc-bin "${Ddir}"/System/ut2004-bin - use x86 && rm "${Ddir}"/System/ucc-bin-linux-amd64 \ - "${Ddir}"/System/ut2004-bin-linux-amd64 - - # Creating .manifest files - sed -e "s:GAMES_PREFIX_OPT:${GAMES_PREFIX_OPT}:" "${FILESDIR}"/${PN}.xml > \ - ${T}/${PN}.xml || die "sed failed" - insinto "${dir}"/.manifest - doins "${T}"/${PN}.xml - - # Creating .loki/installed links - mkdir -p "${D}"/root/.loki/installed - dosym "${dir}"/.manifest/${PN}.xml /root/.loki/installed/${PN}.xml - - games_make_wrapper ut2004 ./ut2004 "${dir}" "${dir}" - - prepgamesdirs - make_desktop_entry ut2004 "Unreal Tournament 2004" ut2004.xpm -} - -pkg_postinst() { - games_pkg_postinst - - # Here is where we check for the existence of a cdkey... - # If we don't find one, we ask the user for it - if [[ -f "${dir}/System/cdkey" ]] - then - einfo "A cdkey file is already present in ${dir}/System" - else - ewarn "You MUST run this before playing the game:" - ewarn "emerge --config =${CATEGORY}/${PF}" - ewarn "That way you can [re]enter your cdkey." - fi - echo - elog "Starting with 3369, the game supports render-to-texture. To enable" - elog "it, you will need the Nvidia drivers of at least version 7676 and" - elog "you should edit the following:" - elog 'Set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]"' - elog 'section of your UT2004.ini/Default.ini and set "bPlayerShadows=True"' - elog 'and "bBlobShadow=False" in the "[UnrealGame.UnrealPawn]" section of' - elog 'your User.ini/DefUser.ini' - echo - if use x86 - then - elog "The 32-bit version of UT2004 uses Pixomatic, which means it" - elog "really does need an executable stack. It is safe to ignore any" - elog "warnings from portage about this. See:" - elog "http://bugs.gentoo.org/show_bug.cgi?id=114733" - elog "for more information." - echo - fi - elog "To play the game run:" - elog " ut2004" - echo -} - -pkg_postrm() { - ewarn "This package leaves a cdkey file in ${dir}/System that you need" - ewarn "to remove to completely get rid of this game's files." -} - -pkg_config() { - ewarn "Your CD key is NOT checked for validity here." - ewarn " Make sure you type it in correctly." - eerror "If you CTRL+C out of this, the game will not run!" - echo - einfo "CD key format is: XXXXX-XXXXX-XXXXX-XXXXX" - while true - do - einfo "Please enter your CD key:" - read CDKEY1 - einfo "Please re-enter your CD key:" - read CDKEY2 - if [[ "$CDKEY1" == "" ]] - then - echo "You entered a blank CD key. Try again." - else - if [[ "$CDKEY1" == "$CDKEY2" ]] - then - echo "$CDKEY1" | tr a-z A-Z > "${dir}"/System/cdkey - einfo "Thank you!" - break - else - eerror "Your CD key entries do not match. Try again." - fi - fi - done -} |