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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch')
-rw-r--r--games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch83
1 files changed, 83 insertions, 0 deletions
diff --git a/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch b/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch
new file mode 100644
index 000000000000..98451bb29975
--- /dev/null
+++ b/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch
@@ -0,0 +1,83 @@
+--- enemies.h
++++ enemies.h
+@@ -70,9 +70,9 @@
+ extern const enemy_kind bomb2;
+ extern const enemy_kind bombdeto;
+ extern const enemy_kind cannon;
+-extern const enemy_kind pipe1;
++extern const enemy_kind pipeone;
+ extern const enemy_kind core;
+-extern const enemy_kind pipe2;
++extern const enemy_kind pipetwo;
+ extern const enemy_kind rock;
+ extern const enemy_kind ring;
+ extern const enemy_kind enemy_m1;
+@@ -430,7 +430,7 @@
+
+ inline int _enemy::is_pipe()
+ {
+- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
++ return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo)));
+ }
+
+
+--- enemy.cpp
++++ enemy.cpp
+@@ -713,7 +713,7 @@
+
+ void _enemy::kill_cannon()
+ {
+- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y));
++ enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y));
+ sound.g_base_node_explo(x, y);
+ release();
+ }
+@@ -755,10 +755,10 @@
+
+ void _enemy::kill_core()
+ {
+- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+ enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
+ sound.g_base_core_explo(x, y);
+ release();
+@@ -851,7 +851,7 @@
+ screen.set_map(x1, y1, m ^ a);
+ release();
+ }
+-const enemy_kind pipe1 = {
++const enemy_kind pipeone = {
+ 0,
+ &_enemy::make_pipe1,
+ &_enemy::move_pipe1,
+@@ -978,19 +978,19 @@
+ }
+ p ^= a;
+ if(p & U_MASK)
+- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+ if(p & R_MASK)
+- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+ if(p & D_MASK)
+- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+ if(p & L_MASK)
+- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+ manage.add_score(10);
+ release();
+ }
+
+
+-const enemy_kind pipe2 = {
++const enemy_kind pipetwo = {
+ 0,
+ &_enemy::make_pipe2,
+ &_enemy::move_pipe2,